Choose one:
* Each player who has the highest number of cards in hand discards a card. Each other player draws a card.
* Each player who controls the highest number of lands sacrifices a land. Each other player searches their library for a basic land card and put it onto the battlefield tapped.
Entwine 1W
----------
Another take on White's Balance effect. Significantly more expensive, but player gets to choose where to tackle and can help allies.
EDIT 1: Name changed to avoid discomfort. Keeping the theme alive.
EDIT 2: Changed the effect to discarding one and sacrifice one.
First the Trail of Tears is the forced migration of Native Americans where thousands died and probably not appropriate for a card name.
Second this card is bananas powerful on the draw. Turn 4 opponent goes to two lands while you ramp to five is beyond backbreaking.
Calling a card Trail of Tears would be like calling a card “Holocaust” or “Twin Tower Attack”. It’s also the least important part of the card, so easily changed.
Power level wise, this is too punishing at 3, but at 2WW it would probably be okay
You've completely stripped the balance part out of this effect. Also the balance effect itself has fallen out of white for non white effects such as discard.
Talking exclusivly powerlevel. The color of discard gets discard two at 3. You want to give white discard two draw and draw card at 3(given conditions). Then you add on additional options. If this was in color its at least 2 undercosted, possibly more.
Destorying a single land costs 3. You want to destory two lands and then ramp for 3. This is undercosted by at least 3.
The fact that this can obliterate an opponents turn 4 boardstate as long as you went second makes this unprintably oppressive.
A more reasonable version of this is something like. Each player who controls more lands than the number of turns they've taken sacrifices a land. Each player who controls fewer lands than the number of turns they've taken searches their library for a basic land and puts it onto the battlefield tapped.
This can't punish an opponent just for player first but can still benefit you for going second while still punishing ramp. As for the discard. White just doesn't do that anymore, Its debatable if it ever really did.
First the Trail of Tears is the forced migration of Native Americans where thousands died and probably not appropriate for a card name.
And we already have a card for it in Forced March.
I think honestly you can make custom Magic cards depicting real people and historic events if you do it properly. It's just something I really hope WOTC wouldn't do.
As for Balance in general, I like the Balancing Act version of this better, and I like this kind of effect to cost a reasonable amount of mana because it's powerful. Yet more recently Restore Balance and Magus of the Balance have seen print so it's oddly the more out of date version. I would posit this is the part of the color pie that has transformed into the "White can search for basic plains" part of White, it's been morphed to be constructive instead of destructive, but I could be wrong.
First of all, thank you all for your attention and comments.
This is what I posted on another thread with this card:
----------
I understand why people find it uncomfortable, but please know that I didn't name the card as a jest. As an immigrant I take any racial/cultural persecution very seriously, and often time find these historic tragedies under-discussed by the general public, even during events like BLM. I confess I might've named it thus because I want to throw a reminder at people, on what the politicians continuously neglect. Perhaps this isn't the best place to do so.
I just want to point out that the flavor and effect of this card do not line up in my eyes.
Most tales of forced relocations involve exploitation of marginalized or stigmatized groups while this effect seems to represent the common folks joining together to force oppressors down.
while this kind of effect might line up with any number of past historical events from revolutiona to acts of reparations (both of which are in flavor for white), this effect does not seem like the best avenue to convey the historical event you singled out.
To echo was everyone else is saying, though, Wizards backed away from a card talking about the gosh-darn Crusades. Following along the same creative line as a series of cards that were entirely disavowed from the entirety of the game seems like an odd choice, is what I’m saying.
1WW
Sorcery
Choose one:
* Each player who has the highest number of cards in hand discards a card. Each other player draws a card.
* Each player who controls the highest number of lands sacrifices a land. Each other player searches their library for a basic land card and put it onto the battlefield tapped.
Entwine 1W
----------
Another take on White's Balance effect. Significantly more expensive, but player gets to choose where to tackle and can help allies.
EDIT 1: Name changed to avoid discomfort. Keeping the theme alive.
EDIT 2: Changed the effect to discarding one and sacrifice one.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Second this card is bananas powerful on the draw. Turn 4 opponent goes to two lands while you ramp to five is beyond backbreaking.
Calling a card Trail of Tears would be like calling a card “Holocaust” or “Twin Tower Attack”. It’s also the least important part of the card, so easily changed.
Power level wise, this is too punishing at 3, but at 2WW it would probably be okay
Talking exclusivly powerlevel. The color of discard gets discard two at 3. You want to give white discard two draw and draw card at 3(given conditions). Then you add on additional options. If this was in color its at least 2 undercosted, possibly more.
Destorying a single land costs 3. You want to destory two lands and then ramp for 3. This is undercosted by at least 3.
The fact that this can obliterate an opponents turn 4 boardstate as long as you went second makes this unprintably oppressive.
A more reasonable version of this is something like. Each player who controls more lands than the number of turns they've taken sacrifices a land. Each player who controls fewer lands than the number of turns they've taken searches their library for a basic land and puts it onto the battlefield tapped.
This can't punish an opponent just for player first but can still benefit you for going second while still punishing ramp. As for the discard. White just doesn't do that anymore, Its debatable if it ever really did.
And we already have a card for it in Forced March.
I think honestly you can make custom Magic cards depicting real people and historic events if you do it properly. It's just something I really hope WOTC wouldn't do.
As for Balance in general, I like the Balancing Act version of this better, and I like this kind of effect to cost a reasonable amount of mana because it's powerful. Yet more recently Restore Balance and Magus of the Balance have seen print so it's oddly the more out of date version. I would posit this is the part of the color pie that has transformed into the "White can search for basic plains" part of White, it's been morphed to be constructive instead of destructive, but I could be wrong.
This is what I posted on another thread with this card:
----------
I understand why people find it uncomfortable, but please know that I didn't name the card as a jest. As an immigrant I take any racial/cultural persecution very seriously, and often time find these historic tragedies under-discussed by the general public, even during events like BLM. I confess I might've named it thus because I want to throw a reminder at people, on what the politicians continuously neglect. Perhaps this isn't the best place to do so.
I will rename the card.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Most tales of forced relocations involve exploitation of marginalized or stigmatized groups while this effect seems to represent the common folks joining together to force oppressors down.
while this kind of effect might line up with any number of past historical events from revolutiona to acts of reparations (both of which are in flavor for white), this effect does not seem like the best avenue to convey the historical event you singled out.
To echo was everyone else is saying, though, Wizards backed away from a card talking about the gosh-darn Crusades. Following along the same creative line as a series of cards that were entirely disavowed from the entirety of the game seems like an odd choice, is what I’m saying.
Just my own 2 cents.
White isn't so desperate that it wants to spend 3 mana on discarding a single card.
Even sacrificing the land is kinda meh.
If it did both for 3 is would be more interesting, and then boosted maybe to repeat the effect.