Kazgran Horde2R
Creature - Goblin Warrior
Team Attack (This creature attacks as if it were two tokens until the end of combat. Then one of the tokens reverts to this card, and the other ceases to exist.)
1/3
Lubrid Infiltrator2U
Creature - Human Rogue
Team Evasion (This creature attacks as if it were two tokens until blockers are declared. Then one of the tokens reverts to this card, and the other ceases to exist.)
2/1
Rules -
You declare an attacker with a Team ability just like normal (tapping, paying just 2 for Propaganda, etc)
If the whole attack is legal, then instead of attacking, this creature ceases to exist and two new objects start existing already in the battlefield (not entering.) These two tokens have all the characteristics from the original object, even timestamps, except they are tokens.
Now the attack declaration goes forward, with the tokens attacking, even if the attack became illegal.
If the original object had attachments, distribute them among the tokens.
After the stated duration, choose one of the tokens. It reverts to the original object, and the other token ceases to exist. If no token remains, the original object ceased to exist permanently.
This happens immediately, so if you want to use a token as sacrifice fodder, it must be before blockers (for Team Evasion) or before Combat Damage is done (for Team Attack.)
Weirder Cases - Q: What happens if a delayed trigger references a creature, and now there are two creatures? A: The delayed trigger is altered to reference any of those those creatures, e.g: "When that creature dies this turn, ..." becomes functionally, "Whenever one of those creatures dies this turn, ..."
Q: What happens if the creature was paired with another? (Soulbond) A: Like attachments, pairing can only involve two creatures, so the owner must choose one of the tokens to keep the pairing. At the end of the duration, if the object becomes the other token, the pairing is over.
This looks like a case of something that can more or less be easily understood but would be near impossible to actually make function with coherent rules.
It's clear that you wanted to do more than one version to give the concept more depth, but realize the Team Evasion doesn't do much of being "unblockable/psuedo-menace".
Additionally, where buffs are concerned, it hikes the mana curve on the basic Team card (to compensate for duplication) so that this content becomes less competitive in comparison to what could have been done on a singular card.
This is really rough critique to have to give, because your idea is so interactive and unique. I think it's a great effort to push the envelope. Try adapting it some more (to make it more selective and time sensitive) to flatten the curve and bring more balance to the package as a whole.
User is right that this would be almost impossible to make work in actual game rules even though it is "common sense" to play.
A more workable solution might come from the oracle text on Camouflage
Team Attack (When an opponent assigns blockers to this creature, that player divides those blockers into two piles. You choose which pile blocks this creature. Piles may include 0 creatures.)
This preserves the choice aspect without any of the issues of trying to create/divide/revert token versions of creatures which is the real problem of the ability.
Extra Attack (This creature attacks on an extra front. Each front is blocked separately.)
Evade (This creature attacks on an extra front. Each front is blocked separately. After blockers are declared, abandon a front.)
Rules: An attacker with extra fronts may attack the same or different players / planeswalkers on each front. To declare a blocker for a creature with two or more fronts, also declare the blocked front. The attacker keeps each front blocking assignment separately (i.e, it may be blocked on a front, and unblocked on another.) The attacker assigns damage simultaneously on each front, and for the full amount on each front (it also receives damage from each front simultaneously.)
What stops people from just standing down and boiling the ability into menace?
I had a keyword similar to this called First blood. It created an additional combat phase before the first, where only creatures with first blood may attack. Additionally, I had to adapt that 'during this phase, blocking causes creatures to tap' in order to make it interactive enough for self-sufficiency, and prevent people from being able to easily boil it down into something lesser by simple choice strategy.
You're facing a similar scenario here, where you're going to need to do the same thing to transcend the complications you face.
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Creature - Goblin Warrior
Team Attack (This creature attacks as if it were two tokens until the end of combat. Then one of the tokens reverts to this card, and the other ceases to exist.)
1/3
Lubrid Infiltrator 2U
Creature - Human Rogue
Team Evasion (This creature attacks as if it were two tokens until blockers are declared. Then one of the tokens reverts to this card, and the other ceases to exist.)
2/1
Rules -
You declare an attacker with a Team ability just like normal (tapping, paying just 2 for Propaganda, etc)
If the whole attack is legal, then instead of attacking, this creature ceases to exist and two new objects start existing already in the battlefield (not entering.) These two tokens have all the characteristics from the original object, even timestamps, except they are tokens.
Now the attack declaration goes forward, with the tokens attacking, even if the attack became illegal.
If the original object had attachments, distribute them among the tokens.
After the stated duration, choose one of the tokens. It reverts to the original object, and the other token ceases to exist. If no token remains, the original object ceased to exist permanently.
This happens immediately, so if you want to use a token as sacrifice fodder, it must be before blockers (for Team Evasion) or before Combat Damage is done (for Team Attack.)
Weirder Cases -
Q: What happens if a delayed trigger references a creature, and now there are two creatures?
A: The delayed trigger is altered to reference any of those those creatures, e.g: "When that creature dies this turn, ..." becomes functionally, "Whenever one of those creatures dies this turn, ..."
Q: What happens if the creature was paired with another? (Soulbond)
A: Like attachments, pairing can only involve two creatures, so the owner must choose one of the tokens to keep the pairing. At the end of the duration, if the object becomes the other token, the pairing is over.
Additionally, where buffs are concerned, it hikes the mana curve on the basic Team card (to compensate for duplication) so that this content becomes less competitive in comparison to what could have been done on a singular card.
This is really rough critique to have to give, because your idea is so interactive and unique. I think it's a great effort to push the envelope. Try adapting it some more (to make it more selective and time sensitive) to flatten the curve and bring more balance to the package as a whole.
A more workable solution might come from the oracle text on Camouflage
Team Attack (When an opponent assigns blockers to this creature, that player divides those blockers into two piles. You choose which pile blocks this creature. Piles may include 0 creatures.)
This preserves the choice aspect without any of the issues of trying to create/divide/revert token versions of creatures which is the real problem of the ability.
Extra Attack (This creature attacks on an extra front. Each front is blocked separately.)
Evade (This creature attacks on an extra front. Each front is blocked separately. After blockers are declared, abandon a front.)
Rules: An attacker with extra fronts may attack the same or different players / planeswalkers on each front. To declare a blocker for a creature with two or more fronts, also declare the blocked front. The attacker keeps each front blocking assignment separately (i.e, it may be blocked on a front, and unblocked on another.) The attacker assigns damage simultaneously on each front, and for the full amount on each front (it also receives damage from each front simultaneously.)
What stops people from just standing down and boiling the ability into menace?
I had a keyword similar to this called First blood. It created an additional combat phase before the first, where only creatures with first blood may attack. Additionally, I had to adapt that 'during this phase, blocking causes creatures to tap' in order to make it interactive enough for self-sufficiency, and prevent people from being able to easily boil it down into something lesser by simple choice strategy.
You're facing a similar scenario here, where you're going to need to do the same thing to transcend the complications you face.