Eminent Domain
Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, they create a treasure token. This ability triggers only once each opponent’s turn.
Was interested in seeing if this wording works or if it would need to take total reworking for the ability to function as intended.
Is the intention that you as the controller cannot gain treasure? As written, it only triggers on opponents' turns and only for the active play, so you will never get the trigger for treasure.
Eminent Domain 3WB
Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, that player creates a treasure token. An opponent cannot create more than one treasure each turn.
This is more clarity at least.
This is still very punishing, as players effectively are screwed when they play instants/flash on other players turns, not to mention that this cards controller can drop it and then sac it to its own ability when they want to cast their next spell after other payers have been hit by it.
Found the wording I was looking for on glory of warfare of all cards.
Eminent Domain 3WB
Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, that player creates a treasure token. As long as it's not your turn, this ability triggers only once per turn.
It is fairly painful, though it feels right for me as a multicolor alternative to painful quandary and the like. I will acknowledge that this card does not fall into modern design philosophy for Wizards. A real version would give each player a number of options in terms of what to pay (including plain old life) and would not let players sacrifice lands under any circumstances (think torment of hailfire).
As wizards supports stax slightly less than it supports Ponza, ANY attempt to make a "hard-stax" card that is not simply a tax card will, almost by definition, be against WotC design philosophy.
Maybe it should deal damage to opponents whenever a permanent leaves the battlefield?
This would be somewhat in the same vein as dingus egg and dingus staff
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Maybe it should deal damage to opponents whenever a permanent leaves the battlefield?
This would be somewhat in the same vein as dingus egg and dingus staff
It punishes your opponent because they lose a permanent whenever they cast a spell. It is asymmetrical in that they are reimbursed only once per round while you might be reimbursed several times. It also puts a subtle pressure on not casting instant spells as there is no chance of reimbursement through treasure when one casts outside of their turn.
Again, this is designed as a semi-symmetrical alternative to cards like painful quandary
Stax =\= Punisher
Smokestack, Tanglewire, and Winter Orb are all nominally symmetrical and do not “punish”.
Private Mod Note
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Rollback Post to RevisionRollBack
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Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, they create a treasure token. This ability triggers only once each opponent’s turn.
Was interested in seeing if this wording works or if it would need to take total reworking for the ability to function as intended.
Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, that player creates a treasure token. An opponent cannot create more than one treasure each turn.
This is more clarity at least.
This is still very punishing, as players effectively are screwed when they play instants/flash on other players turns, not to mention that this cards controller can drop it and then sac it to its own ability when they want to cast their next spell after other payers have been hit by it.
Eminent Domain 3WB
Enchantment (R)
As an additional cost to cast any spell, its controller must sacrifice a nontoken permanent.
Whenever a player sacrifices a nontoken permanent during their turn, that player creates a treasure token. As long as it's not your turn, this ability triggers only once per turn.
It is fairly painful, though it feels right for me as a multicolor alternative to painful quandary and the like. I will acknowledge that this card does not fall into modern design philosophy for Wizards. A real version would give each player a number of options in terms of what to pay (including plain old life) and would not let players sacrifice lands under any circumstances (think torment of hailfire).
As wizards supports stax slightly less than it supports Ponza, ANY attempt to make a "hard-stax" card that is not simply a tax card will, almost by definition, be against WotC design philosophy.
Maybe it should deal damage to opponents whenever a permanent leaves the battlefield?
This would be somewhat in the same vein as dingus egg and dingus staff
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It punishes your opponent because they lose a permanent whenever they cast a spell. It is asymmetrical in that they are reimbursed only once per round while you might be reimbursed several times. It also puts a subtle pressure on not casting instant spells as there is no chance of reimbursement through treasure when one casts outside of their turn.
Again, this is designed as a semi-symmetrical alternative to cards like painful quandary
Stax =\= Punisher
Smokestack, Tanglewire, and Winter Orb are all nominally symmetrical and do not “punish”.