Lekkato, Winter's HeartWUGB
Legendary Creature - Nephilim Cat
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, tap target creature.
3/5
Here is a fun deckbuilding restriction: a 4-color deck that is only Azorius+Golgari, no inbetweens. Or Simic+Orzhov. Or Dimir+Selesnya...
Mettori, Autumn's SoulRGBU
Legendary Creature - Nephilim Deer
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, scry 1.
4/4
Fommane, Summer DreamWGRB
Legendary Creature - Nephilim Dog
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, Fommane deals 1 damage to any target.
5/4
Lunneti, Spring's WelcomeUWGR
Legendary Creature - Nephilim Bird
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, gain 2 life.
3/4
Eccusco, Ocean's DepthUWBR
Legendary Creature - Nephilim Kraken
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, put a +1/+1 counter on target creature.
2/5
--
I know what you are thinking. "These nephilim are so awesome, I want to make them my commanders! But then Companion doesn't restrict me, and I'm sad :("
So here is mechanic for all companion would-be commanders
Nascent, Law Trainer1WU
Creature - Human Trainer
Commanders you control have Prowess.
Companion Partner (If this is your commander, you can have a second commander if it has a Companion ability your deck fulfills.)
3/3
There, now every* companion can be a commander while still restricting your deck!
Companion - Choose two color pairs before the game begins. Each other multicolored card in your starting deck is exactly one of those color pairs or the other.
Its a little awkward wording, but it fits how similar abilities have been worded previously.
The challenge is, none of these abilities really seem worth the hoops you're jumping through to have the companion. I'd rather see something that further rewards the deckbuilding restriction like.
Lunneti, Spring's Welcome UWGR
Legendary Creature - Nephilim Bird
Companion - Choose two color pairs before the game begins. Each multicolored card in your starting deck is exactly one of those color pairs or the other.
At the beginning of your end step, if you cast one or more spells of each of the chosen color pairs this turn, creature a 4/4 white Angel creature token with flying and vigilance.
3/4
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Legendary Creature - Nephilim Cat
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, tap target creature.
3/5
Here is a fun deckbuilding restriction: a 4-color deck that is only Azorius+Golgari, no inbetweens. Or Simic+Orzhov. Or Dimir+Selesnya...
Mettori, Autumn's Soul RGBU
Legendary Creature - Nephilim Deer
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, scry 1.
4/4
Fommane, Summer Dream WGRB
Legendary Creature - Nephilim Dog
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, Fommane deals 1 damage to any target.
5/4
Lunneti, Spring's Welcome UWGR
Legendary Creature - Nephilim Bird
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, gain 2 life.
3/4
Eccusco, Ocean's Depth UWBR
Legendary Creature - Nephilim Kraken
Companion - Choose two guilds (a guild is a two color identity.) Each other multicolored card in your starting deck is exactly one of those guilds
Whenever you cast a multicolored spell, put a +1/+1 counter on target creature.
2/5
--
I know what you are thinking. "These nephilim are so awesome, I want to make them my commanders! But then Companion doesn't restrict me, and I'm sad :("
So here is mechanic for all companion would-be commanders
Nascent, Law Trainer 1WU
Creature - Human Trainer
Commanders you control have Prowess.
Companion Partner (If this is your commander, you can have a second commander if it has a Companion ability your deck fulfills.)
3/3
There, now every* companion can be a commander while still restricting your deck!
*: Except that dumb otter of course.
Companion - Choose two color pairs before the game begins. Each
othermulticolored card in your starting deck is exactly one of those color pairs or the other.Its a little awkward wording, but it fits how similar abilities have been worded previously.
The challenge is, none of these abilities really seem worth the hoops you're jumping through to have the companion. I'd rather see something that further rewards the deckbuilding restriction like.
Lunneti, Spring's Welcome UWGR
Legendary Creature - Nephilim Bird
Companion - Choose two color pairs before the game begins. Each multicolored card in your starting deck is exactly one of those color pairs or the other.
At the beginning of your end step, if you cast one or more spells of each of the chosen color pairs this turn, creature a 4/4 white Angel creature token with flying and vigilance.
3/4