Stinkhole1 Sorcery
Destroy target land that can produce more than a single colorless mana or a single type of colored mana. So much vehemence was left lingering in the embers, it felt as though the fires still raged on, and could yet claim the entire world.
Said Fool .. Instant
Destroy target creature without any abilities or target creature with only a single ability. "It probably goes to your head, to see those green letters up on the wall like that. Leads you even to think that you're some kind of God, and not just a simple gem-setter turned extrasensory predator. You certainly wouldn't be the first said fool, but you are among the last of a dying breed here."
Demise SchematicRW Enchantment
Omen (When you cast this spell or whenever it leaves the stack, you may scry 1, then draw a card. If you do, your opponent may fateseal 1.)
Whenever a player attacks with exactly one creature, destroy that creature. Pride was one of the great endbringers of life. As foreseen by the great teller at the beginning of all things: There could be no hope; only one who sees themselves—and nothing of the world around them—in its entropy or its superiority.
House of a Thousand CorpsesBBB Sorcery
Exile any number of lands you control. If you do, put a 2/2 Black Zombie creature token onto the battlefield for each land exiled this way. They have haste and "When this creature leaves the battlefield, you may put a land card you own from exile onto the battlefield." Escaping Darkness Eternae is like escaping the devil.
Stinkhole1 Sorcery
Destroy target land that can produce more than a single type of colored mana.
I misread this at first and thought it said "single mana" and, as a hoser for cards like Urza's Tower et al, it is much more reasonable, as its lower cost would be balanced by the fact that it cannot hit lands that produce only one mana at a time, though would still likely need to cost (B/R)(B/R).
As written, this card is too strong and would be manifestly unfun to play against. Land destruction is the one of the worst gameplay patterns because it leads to non-games where your opponent just doesn't get to play and, especially at 2 mana, this will likely stall out any deck playing something other than a mono-colored mana base.
If you disagree with this sentiment, I challenge you to actually playtest with this card in your opponent's deck and see how you like not being able to play the game.
2/10
Said Fool1 Instant
Destroy target creature without any abilities or target creature with only a single ability.
This is one of those cards that works theoretically, but cannot actually be played without handwaving, as the game rules cannot recognize what a "single ability" is for the purposes of targeting. Additionally, Blue cannot destroy creatures directly, so this cannot be a hybrid card that can be cast with only Blue mana. If its casting cost were UB, and the targeting restriction were just creatures with no abilities, then it would be printable but not very powerful as creatures without abilities rarely see play aside of tokens and "Destroy target creature" can already cost 1B with little restriction. It would be a good candidate to add "Cycling (U/B)"
3/10
Demise Schematic1 Enchantment
Omen (When you cast this spell or whenever it leaves the stack, you may scry 1, then draw a card. If you do, your opponent may fateseal 1.)
Whenever an opponent attacks with exactly one creature, destroy that creature.
Since you still haven't learned that your "or whenever it leaves the stack" doesn't work the way you want it to, this card is already a failure. Its unfortunate because, without the "Omen" ability, the basic mechanic of the card creates an interesting restriction for your opponent, is reasonable on a W/B hybrid card, is worded correctly, and reasonable costed. You need to realize that tacking a bunch of random card filtering keywords onto your cards detracts from the elegance of the designs rather than enhancing them.
0/10 (8/10 if it had been made without the "omen" keyword)
House of a Thousand CorpsesBBB Sorcery
Exile any number of lands you control. If you do, put a 2/2 Black Zombie creature token onto the battlefield for each land exiled this way. They have haste and "When this creature dies, you may put a land you control from exile onto the battlefield."
This one is an interesting design. It feels a little odd in black (I'd say it would fit well in green) but its also not a break for black's abilities.
There are two tweaks to the wording needed here: "...and "When this creature leaves the battlefield, you may put a land card you own from exile onto the battlefield."
*"Leaves the battlefield" instead of dies just makes sure you get the lands back if the token is bounced/exiled/etc.
*"Land card you own" because when cards are not on the battlefield they are not lands and have no controller, so this is correct templating for the ability.
Decided to split the third off into multicolor. After much much deliberation, I just feel it's the thing that needs to be for the aspect of challenge. It's also been expanded to affect all players, so that it will be more interactive and allow powerplays for one to axe off their own creatures for 'leaves the battlefield' and 'when this die' triggers, etc...
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Sorcery
Destroy target land that can produce more than a single colorless mana or a single type of colored mana.
So much vehemence was left lingering in the embers, it felt as though the fires still raged on, and could yet claim the entire world.
Said Fool ..
Instant
Destroy target creature without any abilities or target creature with only a single ability.
"It probably goes to your head, to see those green letters up on the wall like that. Leads you even to think that you're some kind of God, and not just a simple gem-setter turned extrasensory predator. You certainly wouldn't be the first said fool, but you are among the last of a dying breed here."
Demise Schematic RW
Enchantment
Omen (When you cast this spell or whenever it leaves the stack, you may scry 1, then draw a card. If you do, your opponent may fateseal 1.)
Whenever a player attacks with exactly one creature, destroy that creature.
Pride was one of the great endbringers of life. As foreseen by the great teller at the beginning of all things: There could be no hope; only one who sees themselves—and nothing of the world around them—in its entropy or its superiority.
House of a Thousand Corpses BBB
Sorcery
Exile any number of lands you control. If you do, put a 2/2 Black Zombie creature token onto the battlefield for each land exiled this way. They have haste and "When this creature leaves the battlefield, you may put a land card you own from exile onto the battlefield."
Escaping Darkness Eternae is like escaping the devil.
I misread this at first and thought it said "single mana" and, as a hoser for cards like Urza's Tower et al, it is much more reasonable, as its lower cost would be balanced by the fact that it cannot hit lands that produce only one mana at a time, though would still likely need to cost (B/R)(B/R).
As written, this card is too strong and would be manifestly unfun to play against. Land destruction is the one of the worst gameplay patterns because it leads to non-games where your opponent just doesn't get to play and, especially at 2 mana, this will likely stall out any deck playing something other than a mono-colored mana base.
If you disagree with this sentiment, I challenge you to actually playtest with this card in your opponent's deck and see how you like not being able to play the game.
2/10
This is one of those cards that works theoretically, but cannot actually be played without handwaving, as the game rules cannot recognize what a "single ability" is for the purposes of targeting. Additionally, Blue cannot destroy creatures directly, so this cannot be a hybrid card that can be cast with only Blue mana. If its casting cost were UB, and the targeting restriction were just creatures with no abilities, then it would be printable but not very powerful as creatures without abilities rarely see play aside of tokens and "Destroy target creature" can already cost 1B with little restriction. It would be a good candidate to add "Cycling (U/B)"
3/10
Since you still haven't learned that your "or whenever it leaves the stack" doesn't work the way you want it to, this card is already a failure. Its unfortunate because, without the "Omen" ability, the basic mechanic of the card creates an interesting restriction for your opponent, is reasonable on a W/B hybrid card, is worded correctly, and reasonable costed. You need to realize that tacking a bunch of random card filtering keywords onto your cards detracts from the elegance of the designs rather than enhancing them.
0/10 (8/10 if it had been made without the "omen" keyword)
This one is an interesting design. It feels a little odd in black (I'd say it would fit well in green) but its also not a break for black's abilities.
There are two tweaks to the wording needed here: "...and "When this creature leaves the battlefield, you may put a land card you own from exile onto the battlefield."
*"Leaves the battlefield" instead of dies just makes sure you get the lands back if the token is bounced/exiled/etc.
*"Land card you own" because when cards are not on the battlefield they are not lands and have no controller, so this is correct templating for the ability.
9/10
Decided to split the third off into multicolor. After much much deliberation, I just feel it's the thing that needs to be for the aspect of challenge. It's also been expanded to affect all players, so that it will be more interactive and allow powerplays for one to axe off their own creatures for 'leaves the battlefield' and 'when this die' triggers, etc...