The Living Stitch-Thing2BBB Legendary Enchantment
When The Living Stitch-Thing enters the battlefield, tap up to five target creatures and distribute five -1/-1 counters among them. You must place at least one -1/-1 counter on each creature tapped this way.
Creatures with -1/-1 counters on them don't untap during their controller's untap step. Even if you escape—you will never survive the experience.
.the.human.centipede.
I really wanted to include the effect below. It seems crowed and would really want flavor text I think. I know that Legendary almost adds nothing here except suggestive flavor. One grip I have is that it's not as good as Damnation, but is going to cost more than Damnation?
Any player may pay half of his or her life, rounded up, at any time. If they do, exile The Living Stitch-Thing.
Tapping and locking aren't in Black's wheelhouse. The tapping is a reasonable bend but not the lock down. Besides this has a more, when this leaves olay sacrifice all creatures with -1/-1 counters vibe.
Regardless it costs too much. Keeping its abilities a cost of UUBB would feel right at home on Innistrad.
Since black's thing is control, I would just considered this unexplored territory.
I can't really see this costing less. Although I mentioned it as one of my grips. It's kind of an unavoidable caveat.
Apart from Damnation, it is one-sided, it's taps them down, and although it's susceptible to removal, they will remain scarred. Most will use this to kill down a creature, and if it remains, you can stitch down new creatures on the fly.
It's all worth the build up, or is at least on par with an established 'aspect of challenge'.
Saying that black can do tapping effects because black is oppressive is like saying that white should get rampant growth effects to represent fields being harvested, that blue should get more burn effects because of frost bite, and that Red should have deathtouch because it has creatures that are literally made of fire and lava.
Colors can do almost anything as long as they use the tools provided to their color. Forcing a bend or break of the color pie to suit a card’s specific flavor (or a color’s general attitude) is bad card design.
White doesn’t do proactive land ramp. Not “it can only do so in a civilized or righteous way”. Not at all. It is not in white’s slice of the color pie. Not all colors should be able to do all things (even if they are doing it “in their own say”). Red enchantment destruction and black artifact removal are troubling on a conceptual level for the same reason.
Well that's where we will have to agree to disagree, because I believe all colors need to be able to do something things, as those things are too core-essential to the dynamics of the game for them not to. You will never have a truly balanced game. The domain influence of some is too off-balance with others.
Enjoy your half-sus product.
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Legendary Enchantment
When The Living Stitch-Thing enters the battlefield, tap up to five target creatures and distribute five -1/-1 counters among them. You must place at least one -1/-1 counter on each creature tapped this way.
Creatures with -1/-1 counters on them don't untap during their controller's untap step.
Even if you escape—you will never survive the experience.
.the.human.centipede.
I really wanted to include the effect below. It seems crowed and would really want flavor text I think. I know that Legendary almost adds nothing here except suggestive flavor. One grip I have is that it's not as good as Damnation, but is going to cost more than Damnation?
Any player may pay half of his or her life, rounded up, at any time. If they do, exile The Living Stitch-Thing.
Regardless it costs too much. Keeping its abilities a cost of UUBB would feel right at home on Innistrad.
I can't really see this costing less. Although I mentioned it as one of my grips. It's kind of an unavoidable caveat.
Apart from Damnation, it is one-sided, it's taps them down, and although it's susceptible to removal, they will remain scarred. Most will use this to kill down a creature, and if it remains, you can stitch down new creatures on the fly.
It's all worth the build up, or is at least on par with an established 'aspect of challenge'.
Also its not unexplored territory its explored and subsequently abandoned territory because black didn't belong there.
The color pie is about mechanics, not play style.
Any color could theoretically have a control, aggro, or combo deck.
Not every color can have tapping, vigilance, or artifact destruction.
This is simply how MtG design works.
This is very oppressive by nature.
It can do oppressive things in a black way.
Saying that black can do tapping effects because black is oppressive is like saying that white should get rampant growth effects to represent fields being harvested, that blue should get more burn effects because of frost bite, and that Red should have deathtouch because it has creatures that are literally made of fire and lava.
Colors can do almost anything as long as they use the tools provided to their color. Forcing a bend or break of the color pie to suit a card’s specific flavor (or a color’s general attitude) is bad card design.
White doesn’t do proactive land ramp. Not “it can only do so in a civilized or righteous way”. Not at all. It is not in white’s slice of the color pie. Not all colors should be able to do all things (even if they are doing it “in their own say”). Red enchantment destruction and black artifact removal are troubling on a conceptual level for the same reason.
Enjoy your half-sus product.