Eliki, the High Judge WU
Legendary Planeswalker - Eliki
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
-6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
<3>
Idea here is to make a 2 mana planeswalker that isn't too broken. I believe this would be just behind W&6.
Unfortunately you have made a significantly broken planeswalker. Unless you mistemplated thst first ability its absurd. It is a stronger plus than Jace, Architect of Thought whose while bot modern level was a strong card in his time.
The minus is in a sweet spot. Returning your creature the same turn but keeping opponents from attacking.
The decision to add a colorless mana to the flashback cost is an interesting choice that greatly decreases its power. However, because it doesn't grant it until end of turn means it plays nicely with counterspells which radically increases its power. Combined with the absurd plus means its comically easy to get to the ultimate.
Eliki, the High Judge WU
Legendary Planeswalker
+1: Until your next turn, whenever a source would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature until the end of it's controller's next turn.
-5: You get an emblem with "At the beginning of your, upkeep target instant or sorcery card in your graveyard gains flashback (until the end of turn?). Its flashback cost is equal to its mana cost plus C."
<3>
Power-level wise, this card's +1 wrecks go wide strategies and is way too strong for a 2 mana walker with three loyalty. This completely negates the main way to beat control deck, which is to deal damage early before they can set up their sweepers and card advantage. This can be balanced by making it "Whenever one or more sources would deal damage..." so multiple attackers low power attackers hitting Eliki would only lose 1 damage total rather than 1 each.
Having the emblem increase the cost by C is odd, did you mean by 1? Also, as in italics above, did you intend the flashback to remain permanently on the targeted spell, as that will create memory issues?
Overall, the card is a cool design, its just not right for two mana.
Yes. Was suppose to be a colorless mana and the intent was to give flashback until end of the turn. Thank you guys for the corrections. Fixing now.
I do disagree slightly with User. It's much weaker than Jace's plus. Jace's plus effects creatures in combat with creatures you control and can also have some narrow effect if you have something that looks at attack power or something of that nature. This plus doesn't do all that.
But it was intended to effect only 1 damage to each. Like if you attack with 3 creatures it only stops 1 of the damage. Could someone give a solution to this tricky wording please? And thank you.
But it was intended to effect only 1 damage to each. Like if you attack with 3 creatures it only stops 1 of the damage. Could someone give a solution to this tricky wording please? And thank you.
You want the wording I suggested in my comments above
+1: Until your next turn, whenever one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
Consider that this is a rather anti-climactic [two-turn] lockdown.
You should want to be more creative than this. Something more interactive.
A cheap card like this doesn't need to lock the game down in two turns. It has immense potential to utilize light disruptions to create a much more fun and interactive experience.
But it was intended to effect only 1 damage to each. Like if you attack with 3 creatures it only stops 1 of the damage. Could someone give a solution to this tricky wording please? And thank you.
You want the wording I suggested in my comments above
+1: Until your next turn, whenever one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
You can't use "whenever" for something like this. That wording only works as a trigger which means the damage already happened. It needs to be a prevention/replacement effect. Something like this should work:
+1: Until your next turn, prevent the next 1 damage that would be dealt to you or a planeswalker you control.
It is a bit weird to go across multiple turns, and it is a bit weird when things like Cavalier of Flame are involved, but really the Cavalier of Flame issue isn't much different than the "3 creatures dealing combat damage" issue so it shouldn't be too hard for people to understand.
You can't use "whenever" for something like this. That wording only works as a trigger which means the damage already happened. It needs to be a prevention/replacement effect. Something like this should work:
+1: Until your next turn, prevent the next 1 damage that would be dealt to you or a planeswalker you control.
It is a bit weird to go across multiple turns, and it is a bit weird when things like Cavalier of Flame are involved, but really the Cavalier of Flame issue isn't much different than the "3 creatures dealing combat damage" issue so it shouldn't be too hard for people to understand.
You're right, it was intended as a replacement effect, but I found a better template with Battletide Alchemist.
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
And, yes, that wording was intentional on my part as, based on my understanding of the OP's intentions and original card, its supposed to reduce one damage multiple times, but not from each attacking creature if attacked by multiple at once.
-If I attack you with four creatures, prevent one of that total damage to you.
-If I attack you with two creatures and your planeswalker with two creatures, prevent one damage to each.
-If i attack you with four creatures and then shock you, prevent one damage each time.
Preventing 1 damage total is so close 0 utility that it is not worth the textbox space. Increasing it to once per instance of damage but not hosing each creature in a mass attack is a good balance.
And, yes, that wording was intentional on my part as, based on my understanding of the OP's intentions and original card, its supposed to reduce one damage multiple times, but not from each attacking creature if attacked by multiple at once.
-If I attack you with four creatures, prevent one of that total damage to you.
-If I attack you with two creatures and your planeswalker with two creatures, prevent one damage to each.
-If i attack you with four creatures and then shock you, prevent one damage each time.
Preventing 1 damage total is so close 0 utility that it is not worth the textbox space. Increasing it to once per instance of damage but not hosing each creature in a mass attack is a good balance.
Yes. You are exactly correct on the intended effect. Very well done. Thank you for all the help. Will repost and update so it is as intended.
Eliki, the High Judge WU
Legendary Planeswalker - Eliki
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
-6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
<3>
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Legendary Planeswalker - Eliki
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
-6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
<3>
Idea here is to make a 2 mana planeswalker that isn't too broken. I believe this would be just behind W&6.
The minus is in a sweet spot. Returning your creature the same turn but keeping opponents from attacking.
The decision to add a colorless mana to the flashback cost is an interesting choice that greatly decreases its power. However, because it doesn't grant it until end of turn means it plays nicely with counterspells which radically increases its power. Combined with the absurd plus means its comically easy to get to the ultimate.
Eliki, the High Judge WU
Legendary Planeswalker
+1: Until your next turn, whenever a source would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature until the end of it's controller's next turn.
-5: You get an emblem with "At the beginning of your, upkeep target instant or sorcery card in your graveyard gains flashback (until the end of turn?). Its flashback cost is equal to its mana cost plus C."
<3>
Power-level wise, this card's +1 wrecks go wide strategies and is way too strong for a 2 mana walker with three loyalty. This completely negates the main way to beat control deck, which is to deal damage early before they can set up their sweepers and card advantage. This can be balanced by making it "Whenever one or more sources would deal damage..." so multiple attackers low power attackers hitting Eliki would only lose 1 damage total rather than 1 each.
Having the emblem increase the cost by C is odd, did you mean by 1? Also, as in italics above, did you intend the flashback to remain permanently on the targeted spell, as that will create memory issues?
Overall, the card is a cool design, its just not right for two mana.
I do disagree slightly with User. It's much weaker than Jace's plus. Jace's plus effects creatures in combat with creatures you control and can also have some narrow effect if you have something that looks at attack power or something of that nature. This plus doesn't do all that.
But it was intended to effect only 1 damage to each. Like if you attack with 3 creatures it only stops 1 of the damage. Could someone give a solution to this tricky wording please? And thank you.
You want the wording I suggested in my comments above
+1: Until your next turn, whenever one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
You should want to be more creative than this. Something more interactive.
A cheap card like this doesn't need to lock the game down in two turns. It has immense potential to utilize light disruptions to create a much more fun and interactive experience.
+1: Until your next turn, prevent the next 1 damage that would be dealt to you or a planeswalker you control.
It is a bit weird to go across multiple turns, and it is a bit weird when things like Cavalier of Flame are involved, but really the Cavalier of Flame issue isn't much different than the "3 creatures dealing combat damage" issue so it shouldn't be too hard for people to understand.
You're right, it was intended as a replacement effect, but I found a better template with Battletide Alchemist.
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
And, yes, that wording was intentional on my part as, based on my understanding of the OP's intentions and original card, its supposed to reduce one damage multiple times, but not from each attacking creature if attacked by multiple at once.
-If I attack you with four creatures, prevent one of that total damage to you.
-If I attack you with two creatures and your planeswalker with two creatures, prevent one damage to each.
-If i attack you with four creatures and then shock you, prevent one damage each time.
Preventing 1 damage total is so close 0 utility that it is not worth the textbox space. Increasing it to once per instance of damage but not hosing each creature in a mass attack is a good balance.
Yes. You are exactly correct on the intended effect. Very well done. Thank you for all the help. Will repost and update so it is as intended.
Legendary Planeswalker - Eliki
+1: Until your next turn, if one or more sources would deal damage to you or a planeswalker you control, prevent 1 of that damage.
-2: Exile target creature. At the end of it's controller's turn return the creature to the battlefield.
-6: You get an emblem with at the beginning of your upkeep target instant or sorcery card in your graveyard gains flashback until the end of your turn. The flashback cost is equal to its mana cost plus 1.
<3>