Omnath, Locus of CompleationWUBRG Legendary Creature - Phyrexian Elemental
For each colored mana symbol in a cost, you may pay 2 life rather than pay that mana. Landfall - Whenever a land enters the battlefield under your control, exile target creature you control then return it to the battlefield under your control If it's a Plains, draw a card then discard a card If it's a Island, each opponent discards a card If it's a Swamp, Omnath deals 2 damage to any target If it's a Mountain, return target land from your graveyard to your hand If it's a Forest. 5/5
At first glance it's pretty busted with Dryad of the Ilysian Grove and Prismatic Omen though I'm having difficulty trying to balance it out. Also Omnath's mana value is meant to just be WUBRG as Phyrexian Mana Symbols. Tried taking some inspiration from K'rrik, Son of Yawgmoth. I could also see this Commander being played in cEDH since you can just pay 8 life to get him out on turn 1 and swing hard unless I need to add some kind of pump effect whenever Omnath Landfalls. What do you guys think?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
"Whenever a land enters the battlefield under your control, exile target land you control then
return it to the battlefield under your control."
This creates a mandatory infinite loop of landfall. The land reentering the battlefield triggers the same ability again.
EDIT: I think it only does this if it's a Plains? Regardless, you can pay ten life turn 1 to get this out, play a Plains, and have infinite mana and landfall triggers your first turn. You don't technically need the other colors so all your lands can be Plains if you want.
EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
This part isn't exactly true. Giving lands Flash (which Teferi, Mage of Zhalfir could do with Dryad Arbor) does something: it allows you to play lands on your turn whenever you could cast an instant. The rule you are thinking of just says you can't play a land on other player's turns. Giving it Flash gets around the "empty stack in your Main Phase" part but doesn't let one ignore the rule about other turns.
In any case, I agree with you that the ability is pretty useless. There is no reason to give lands Flash especially with the requirement of getting a different land on the battlefield first. 99% of the time that is going to be the land for turn anyway which means there is nothing left to play.
"Whenever a land enters the battlefield under your control, exile target land you control then
return it to the battlefield under your control."
This creates a mandatory infinite loop of landfall. The land reentering the battlefield triggers the same ability again.
EDIT: I think it only does this if it's a Plains? Regardless, you can pay ten life turn 1 to get this out, play a Plains, and have infinite mana and landfall triggers your first turn. You don't technically need the other colors so all your lands can be Plains if you want.
EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
The idea was to base the landfall trigger upon a Plains entering the battlefield as a Ruin Ghost ability. Unfortunately the game doesn't have access to a lot of abilities that blink / flicker lands aside from Ghostly Flicker which is more modular. As for giving lands flash akin to Burgeoning I may consider changing the ability up a bit.
Private Mod Note
():
Rollback Post to RevisionRollBack
America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Unrelated to you card, I hope after they make a WUBRG Omnath they start working backwards following it with a darker WUBR version and continue towards mono B.
Maybe this:
Plains: blink a creature
Island: Draw and discard a card
Swamp: each opponent discards a card
Mountain: deal 2 damage to any target
Forest: return a land from graveyard to hand
Private Mod Note
():
Rollback Post to RevisionRollBack
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Maybe we need to nerf the Forest landfall trigger a bit more like maybe turn it into a nonbasic land tutor perhaps or maybe restrict the land tutoring to basic lands. One of my friends runs Valakut, the Molten Pinnacle in his Omnath, Locus of Creation EDH / Commander deck and wins almost 90% of the time with it If he already has Dryad of the Ilysian Grove / Prismatic Omen on the battlefield by casting Scapeshift. Shame Black doesn't have very many good landfall cards aside from Retreat to Hagra which would give Omnath an Aristocrat style of play of sorts.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Consider a landfall that blights your opponent while one-upping yourself. That was the essence of the Praetors.
Maybe it blights your opponent's lands (turns then into Wastes), while it gives yours all land types, or another interesting type effect (artifact, creature).
Would an Elemental stop being an Elemental once it gets oiled up, the way a Human stops being Human when they get zombified/spirited/vampired? That would give you more space on the typeline for Artifact
Consider a landfall that blights your opponent while one-upping yourself. That was the essence of the Praetors.
Maybe it blights your opponent's lands (turns then into Wastes), while it gives yours all land types, or another interesting type effect (artifact, creature).
A 5/5 that can come down on turn 1 and shock, loot, or discard an opponents card (and I think do multiple if you play a dual land) is pretty strong. I'd happily I'd go down to 10 life on turn 1 to make a 5/5 and follow it up with a watery grave to loot and make the opponent discard. Seems pretty incredible to me.
Also consider it as a commander pay 10 life on turn 1 and then play a swamp. You're still at 30 and took a card out of each opponent's hand. Pretty insane.
A 5/5 that can come down on turn 1 and shock, loot, or discard an opponents card (and I think do multiple if you play a dual land) is pretty strong. I'd happily I'd go down to 10 life on turn 1 to make a 5/5 and follow it up with a watery grave to loot and make the opponent discard. Seems pretty incredible to me.
Also consider it as a commander pay 10 life on turn 1 and then play a swamp. You're still at 30 and took a card out of each opponent's hand. Pretty insane.
It doesn't actually have phyrexian mana in the cost, the effect it has is static, and only kicks in after it hits the battlefield.
Omnath's mana value as Phyrexian Mana Symbols was meant to help make him viable for cEDH but it turned out that it was also too strong for Casual EDH. As mentioned earlier I didn't know how to display the actual Phyrexian Mana Symbols on this thread so there's that. Also ReapThaWhirlwind, what Blight effect are you specifically referring to? The one that says, "Whenever enchanted land becomes tapped, destroy it"? Blightning perhaps? I don't follow.
Private Mod Note
():
Rollback Post to RevisionRollBack
America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Legendary Creature - Phyrexian Elemental
For each colored mana symbol in a cost, you may pay 2 life rather than pay that mana.
Landfall - Whenever a land enters the battlefield under your control, exile target creature you control then return it to the battlefield under your control If it's a Plains, draw a card then discard a card If it's a Island, each opponent discards a card If it's a Swamp, Omnath deals 2 damage to any target If it's a Mountain, return target land from your graveyard to your hand If it's a Forest.
5/5
At first glance it's pretty busted with Dryad of the Ilysian Grove and Prismatic Omen though I'm having difficulty trying to balance it out. Also Omnath's mana value is meant to just be WUBRG as Phyrexian Mana Symbols. Tried taking some inspiration from K'rrik, Son of Yawgmoth. I could also see this Commander being played in cEDH since you can just pay 8 life to get him out on turn 1 and swing hard unless I need to add some kind of pump effect whenever Omnath Landfalls. What do you guys think?
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
return it to the battlefield under your control."
This creates a mandatory infinite loop of landfall. The land reentering the battlefield triggers the same ability again.
EDIT: I think it only does this if it's a Plains? Regardless, you can pay ten life turn 1 to get this out, play a Plains, and have infinite mana and landfall triggers your first turn. You don't technically need the other colors so all your lands can be Plains if you want.
EDIT 2: also, giving lands flash doesn't do anything. It is hard coded into the rules that you can only play a land on your turn when the stack is empty.
In any case, I agree with you that the ability is pretty useless. There is no reason to give lands Flash especially with the requirement of getting a different land on the battlefield first. 99% of the time that is going to be the land for turn anyway which means there is nothing left to play.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
https://archidekt.com/user/71716
Plains: blink a creature
Island: Draw and discard a card
Swamp: each opponent discards a card
Mountain: deal 2 damage to any target
Forest: return a land from graveyard to hand
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Maybe we need to nerf the Forest landfall trigger a bit more like maybe turn it into a nonbasic land tutor perhaps or maybe restrict the land tutoring to basic lands. One of my friends runs Valakut, the Molten Pinnacle in his Omnath, Locus of Creation EDH / Commander deck and wins almost 90% of the time with it If he already has Dryad of the Ilysian Grove / Prismatic Omen on the battlefield by casting Scapeshift. Shame Black doesn't have very many good landfall cards aside from Retreat to Hagra which would give Omnath an Aristocrat style of play of sorts.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Functionally, doing Phyrexian mana everything has almost zero utility for this design given the 5 color cost.
By the time you get there, you need to be swinging for a win, or establishing a stronghold defense.
Maelstrom Archangel // Child of Alara // Atogatog // Reaper King
Compare even to Iridescent Angel.
Consider a landfall that blights your opponent while one-upping yourself. That was the essence of the Praetors.
Maybe it blights your opponent's lands (turns then into Wastes), while it gives yours all land types, or another interesting type effect (artifact, creature).
A 5/5 that can come down on turn 1 and shock, loot, or discard an opponents card (and I think do multiple if you play a dual land) is pretty strong. I'd happily I'd go down to 10 life on turn 1 to make a 5/5 and follow it up with a watery grave to loot and make the opponent discard. Seems pretty incredible to me.
Also consider it as a commander pay 10 life on turn 1 and then play a swamp. You're still at 30 and took a card out of each opponent's hand. Pretty insane.
It doesn't actually have phyrexian mana in the cost, the effect it has is static, and only kicks in after it hits the battlefield.
Lol what? Do you not understand how alternative costs work?
It's not an alternative cost, it is a static ability that relays "for costs paid post-ex-facto of entering the battlefield".
They meant it to cost one of each color of phyrexian mana but they didn't know how to do that on MTGS.
I would have added that bit of the full phyrexian mana spread being unfun by derailing all aspect of challenge.
I think someone wants to do it just for vanity. This is still the wrong application for that all-around.
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta