An attempt at self-reanimating creatures that keep growing each time they come back.
These might be quite a bit overpowered, or not at all; self-reanimation is quite hard to balance, and I'm certainly no expert at it. In order to play it somewhat safe, I denied them any form of evasion, even though menace would be kinda fitting for both.
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ keeps counters when it moves between graveyard and battlefield.
sacrifice three humans and/or serfs: return ~ from your graveyard to the battlefield with three additional +1/+1 counters on it. activate this ability only at sorcery speed.
Runaway Landslide RR
Creature - Elemental (*/*)
Has power and toughness each equal to the number of land cards in your graveyard.
sacrifice two mountains: return this from your graveyard to the battlefield. activate this ability only at sorcery speed.
The "keeps counters" think is awkward, which is why it only ever really showed up on Skullbriar. I'd instead suggest:
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ gets +1/+1 for each human and/or serf creature card in your graveyard.
sacrifice three humans and/or serfs: return ~ from your graveyard to the battlefield. activate this ability only at sorcery speed.
I mean the only serfs I'm aware of are tokens, but outside of that, your version does basically the same thing and is easier to keep track of, so might as well drop the serfs entirely to avoid the flavour fail of serfs not growing this (human tokens still won't work but it's a bit less irritating without explicitly mentioning something that doesn't work properly).
The fact that now multiples of this also grow off of the bodies sacrificed to another one is tolerable, I'd say.
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ gets +1/+1 for each human creature card in your graveyard.
sacrifice three humans: return ~ from your graveyard to the battlefield. activate this ability only at sorcery speed.
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These might be quite a bit overpowered, or not at all; self-reanimation is quite hard to balance, and I'm certainly no expert at it. In order to play it somewhat safe, I denied them any form of evasion, even though menace would be kinda fitting for both.
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ keeps counters when it moves between graveyard and battlefield.
sacrifice three humans and/or serfs: return ~ from your graveyard to the battlefield with three additional +1/+1 counters on it. activate this ability only at sorcery speed.
Runaway Landslide RR
Creature - Elemental (*/*)
Has power and toughness each equal to the number of land cards in your graveyard.
sacrifice two mountains: return this from your graveyard to the battlefield. activate this ability only at sorcery speed.
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ gets +1/+1 for each human and/or serf creature card in your graveyard.
sacrifice three humans and/or serfs: return ~ from your graveyard to the battlefield. activate this ability only at sorcery speed.
The fact that now multiples of this also grow off of the bodies sacrificed to another one is tolerable, I'd say.
Growing Mass of Bodies BB
Creature - Zombie (2/2)
~ gets +1/+1 for each human creature card in your graveyard.
sacrifice three humans: return ~ from your graveyard to the battlefield. activate this ability only at sorcery speed.