Lunar Ring 1
Artifact 1, T: add CC. You can't cast more than one spell this turn. Use only colored mana to pay the activation cost of this ability.
Basically, it adds only one mana, can't be chained on turn one (unless you already have extra mana), and filters towards colorless (with an extra rider to make it a bit more difficult to use in decks that like colorless anyway). It's probably still quite powerful (certainly too powerful for standard, given that it doesn't consistently have a 1drop mana dork even in green). edit: added text to prevent it from being "free" extra mana in ravager decks
Plus an extra "sol land":
Lunar WastelandWastes
Land
Enters tapped
When enters, create a colorless 0/1 eldrazi spawn token with "sacrifice ~: add C
T: add C
now, I know Emrakul is Imprisoned in the Moon, not on the moon, but I still felt like a spawn token is appropriate for a one-off sol land. (in total you don't gain any extra mana either, since it's tapped)
What is a "fixed" sol ring? I don't know what the goal is so its hard to tell if you hit it. Is lunar ring less powerful than sol ring? Yes obviously. Is it still insanely powerful by most standards? Yes, but no more so than moxes.
Lunar wasteland. I had to look up which token spawns were. This card is probably fine. Its very strong but probably not broken because you have to wait a turn for extra mana.
by "fixed" I meant, it wouldn't have to be banned/restricted in every format. your comparison to moxes is weird though, given that they are more powerful than sol ring (they're in every vintage deck, sometimes even the off color ones, Sol Ring isn't). Or do you mean Mox Amber/Mox Opal? In that case, one of them is modern legal, so at least it'd be not too far off from the goal (still too powerful for modern perhaps, I don't know)
Yes, probably too powerful for modern. I considered colored decks, and heavily colorless decks like tron, but affinity/ravager escaped my mind. They have plenty colored mana, that is only needed for few cards (eg scales and monitor), making the restriction and filtering a non-issue. I guess that could be fixed by adding something like "you can't cast more than one spell this turn" to the effect though. This also fixes the remainder of the chaining problem. It is getting wordy though.
Lunar Ring 1
Artifact 1, T: add CC. You can't cast more than one spell this turn. Use only colored mana to pay the activation cost of this ability.
and another small fix:
Lunar Wastes
Land
Enters tapped
When enters, create a 0/1 colorless eldrazi spawn token with "sacrifice ~: add C"
T: add C
spelled out the spawn (I assumed everyone here knew what they did, but didn't consider just how similar the name is to scion (which would clearly be too powerful here). Also, name changed, because the eldrazi basic is Wastes, while Wasteland has nothing to do with this.
Lunar Ring is... almost balanced. Costed at one it's too cheap, and costed at 2 it's less valuable than a Signet unless you specifically need to pay colorless costs. You took the broken side instead of the safe side and while I can respect that it might need an additional cost (maybe not necessarily a mana one, though.)
Lunar Wasteland is also probably too good? The token is a lot better than the one you get from Khalni Garden. The ETB off of a land you play is very similar to getting a cantrip from a one mana sorcery in value, and a sorcery that creates an eldrazi spawn and draws you a card for 1 would probably be too good I think, so Lunar Wasteland is also asking to be costed a little higher through some method. Maybe it has the Rupture Spire ETB?
You're certainly right that a cantrip that creates an eldrazi spawn would be too powerful, but i think that's something about free spells that doesn't necessarily generalize to tapped lands. The way I think of it is, for the cost of being colorless, you get to keep your first mana across turns.
By the way, Khalni Garden was in deed the inspiration here. Basically, I downgraded the land to produce colorless, while I upgraded the token to sac for mana. It absolutely is more powerful than Garden, but I don't remember that one seeing much play anywhere.
It certainly is powerful, and you may be right in your conclusion that it is too powerful. If you are, I still don't think it should have Rupture Spire ETB exactly, but a similar one may not be wrong eg when enters you may pay 1 to get the token.
Lunar Ring is most certainly too powerful, yes. But it's difficult to make a balanced version that still costs one. Maybe I'll come up with an idea.
I think trying to close more and more loopholes on the Ring is making its too cluttered. If you're concerned with it in Modern type formats, just make it Legendary or change its casting cost to C instead of 1
Lunar Wastes making the Spawn is fine coming into play tapped.
That's a genius idea! C to cast, then colored to activate, that should feel sufficiently connected to not look like clutter. The changed mana cost should also prevent tutoring from Saga (hadn't even considered that). Still super strong in aggressive artifact decks without the text to prevent that, as they typically have a mix of both colored and colorless mana, but at least there is a chance they don't have both by turn 2.
Lunar Ring C
Legendary Artifact 1, T: add CC. Use only colored mana to pay the activation cost of this ability.
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Artifact
1, T: add CC. You can't cast more than one spell this turn. Use only colored mana to pay the activation cost of this ability.
Basically, it adds only one mana, can't be chained
on turn one (unless you already have extra mana), and filters towards colorless (with an extra rider to make it a bit more difficult to use in decks that like colorless anyway). It's probably still quite powerful (certainly too powerful for standard, given that it doesn't consistently have a 1drop mana dork even in green). edit: added text to prevent it from being "free" extra mana in ravager decksPlus an extra "sol land":
Lunar
WastelandWastesLand
Enters tapped
When enters, create a colorless 0/1 eldrazi spawn token with "sacrifice ~: add C
T: add C
now, I know Emrakul is Imprisoned in the Moon, not on the moon, but I still felt like a spawn token is appropriate for a one-off sol land. (in total you don't gain any extra mana either, since it's tapped)
Any thoughts on these?
Lunar wasteland. I had to look up which token spawns were. This card is probably fine. Its very strong but probably not broken because you have to wait a turn for extra mana.
Such as, "costs 1 less to cast if you had a land enter the battlefield tapped this turn".
Maybe even, only the first land, for good measure.
Yes, probably too powerful for modern. I considered colored decks, and heavily colorless decks like tron, but affinity/ravager escaped my mind. They have plenty colored mana, that is only needed for few cards (eg scales and monitor), making the restriction and filtering a non-issue. I guess that could be fixed by adding something like "you can't cast more than one spell this turn" to the effect though. This also fixes the remainder of the chaining problem. It is getting wordy though.
Lunar Ring 1
Artifact
1, T: add CC. You can't cast more than one spell this turn. Use only colored mana to pay the activation cost of this ability.
and another small fix:
Lunar Wastes
Land
Enters tapped
When enters, create a 0/1 colorless eldrazi spawn token with "sacrifice ~: add C"
T: add C
spelled out the spawn (I assumed everyone here knew what they did, but didn't consider just how similar the name is to scion (which would clearly be too powerful here). Also, name changed, because the eldrazi basic is Wastes, while Wasteland has nothing to do with this.
Lunar Wasteland is also probably too good? The token is a lot better than the one you get from Khalni Garden. The ETB off of a land you play is very similar to getting a cantrip from a one mana sorcery in value, and a sorcery that creates an eldrazi spawn and draws you a card for 1 would probably be too good I think, so Lunar Wasteland is also asking to be costed a little higher through some method. Maybe it has the Rupture Spire ETB?
By the way, Khalni Garden was in deed the inspiration here. Basically, I downgraded the land to produce colorless, while I upgraded the token to sac for mana. It absolutely is more powerful than Garden, but I don't remember that one seeing much play anywhere.
It certainly is powerful, and you may be right in your conclusion that it is too powerful. If you are, I still don't think it should have Rupture Spire ETB exactly, but a similar one may not be wrong eg when enters you may pay 1 to get the token.
Lunar Ring is most certainly too powerful, yes. But it's difficult to make a balanced version that still costs one. Maybe I'll come up with an idea.
Lunar Wastes making the Spawn is fine coming into play tapped.
Lunar Ring C
Legendary Artifact
1, T: add CC. Use only colored mana to pay the activation cost of this ability.