Alchemist Class GB
Enchantment - Class (Gain the next Level as a Sorcery to add its ability)
- At the beginning of your precombat main phase, add G or B and you lose 1 life. 1GB LEVEL 2:
- At the beginning of your end step, create a Food, Clue or Treasure token. 2GB LEVEL 3:
- Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Priest Class WB
Enchantment - Class (Gain the next Level as a Sorcery to add its ability)
- When Priest Class enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Priest Class leaves the battlefield. 1WB LEVEL 2:
- Other permanents you control have Ward 2. 3WB LEVEL 3:
- At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Berserker Class BR
Enchantment - Class (Gain the next Level as a Sorcery to add its ability)
- Creatures you control have haste. 1BR LEVEL 2:
- Attacking creatures you control have +2/+0. 4RB LEVEL 3:
- Whenever a creature you control dies, if it attacked this turn, return it to your hand during the end step.
Chronomancer Class UG
Enchantment - Class (Gain the next Level as a Sorcery to add its ability)
- Creature cards that aren’t on the battlefield have flash. 4UG LEVEL 2:
- At the beginning of your end step, untap all lands you control. 6UG LEVEL 3:
- When this Class becomes level 3,you gain an extra turn after this one.
Enchanter Class WG
Enchantment - Class (Gain the next Level as a Sorcery to add its ability)
- Auras you control have Totem Armor. 2WG LEVEL 2:
- When this class becomes level 2, you may search your library for an Aura card that could enchant a creature you control, put it onto the battlefield attached to that creature, then shuffle. 2WG LEVEL 3:
- Creatures you control that are enchanted get +1/+1 and have first strike and trample.
I love the classes. Really like your take on Alchemist, enchanter and Priest. Chronomancer is probably fine too but it just looks miserable at an EDH table.
A couple of my own biased by the fact that I started in 4E.
Warden Class 1WG
-creatures you control have vigilance
2WG Level 2:
-creatures your opponents control enter the battlefield tapped
4WG Level 3:
-When this class becomes level 3 creatures you control get +3/+3 and trample until the end of turn
Warden was my favorite class when I started. The idea of the nature channeling brawler that gums up the center of the battlefield was just so cool to me. I don't love my third ability here and the card doesn't have the greenest feel but the class should definitely be green I think.
Avenger Class BW
-Whenever you roll a d20 or flip a coin instead roll or flip 2 and choose the result.
1BW level 2:
-Whenever a creature you control attacks roll a D20
1-9: target attacking creature gets +1/0
10-19: Target attacking creature gains meance and gets +2/0
20: Target attacking creature gains meance and first strike and +4/0
5BW Level 3:
-When this class becomes level 3 destroy target permanent.
This class was another fun one for me. I loved the nemesis idea of single mindedly hunting down your target and taking them out with holy zeal. I didn't love the way it played mechanically but I loved roleplaying it. I realize there probably isn't space for the level 2 ability on a card but for the class I wanted to make give it a D20 roll regardless.
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Enchantment - Class
(Gain the next Level as a Sorcery to add its ability)
- At the beginning of your precombat main phase, add G or B and you lose 1 life.
1GB LEVEL 2:
- At the beginning of your end step, create a Food, Clue or Treasure token.
2GB LEVEL 3:
- Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Priest Class WB
Enchantment - Class
(Gain the next Level as a Sorcery to add its ability)
- When Priest Class enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Priest Class leaves the battlefield.
1WB LEVEL 2:
- Other permanents you control have Ward 2.
3WB LEVEL 3:
- At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Berserker Class BR
Enchantment - Class
(Gain the next Level as a Sorcery to add its ability)
- Creatures you control have haste.
1BR LEVEL 2:
- Attacking creatures you control have +2/+0.
4RB LEVEL 3:
- Whenever a creature you control dies, if it attacked this turn, return it to your hand during the end step.
Chronomancer Class UG
Enchantment - Class
(Gain the next Level as a Sorcery to add its ability)
- Creature cards that aren’t on the battlefield have flash.
4UG LEVEL 2:
- At the beginning of your end step, untap all lands you control.
6UG LEVEL 3:
- When this Class becomes level 3,you gain an extra turn after this one.
Enchanter Class WG
Enchantment - Class
(Gain the next Level as a Sorcery to add its ability)
- Auras you control have Totem Armor.
2WG LEVEL 2:
- When this class becomes level 2, you may search your library for an Aura card that could enchant a creature you control, put it onto the battlefield attached to that creature, then shuffle.
2WG LEVEL 3:
- Creatures you control that are enchanted get +1/+1 and have first strike and trample.
A couple of my own biased by the fact that I started in 4E.
Warden Class 1WG
-creatures you control have vigilance
2WG Level 2:
-creatures your opponents control enter the battlefield tapped
4WG Level 3:
-When this class becomes level 3 creatures you control get +3/+3 and trample until the end of turn
Warden was my favorite class when I started. The idea of the nature channeling brawler that gums up the center of the battlefield was just so cool to me. I don't love my third ability here and the card doesn't have the greenest feel but the class should definitely be green I think.
Avenger Class BW
-Whenever you roll a d20 or flip a coin instead roll or flip 2 and choose the result.
1BW level 2:
-Whenever a creature you control attacks roll a D20
1-9: target attacking creature gets +1/0
10-19: Target attacking creature gains meance and gets +2/0
20: Target attacking creature gains meance and first strike and +4/0
5BW Level 3:
-When this class becomes level 3 destroy target permanent.
This class was another fun one for me. I loved the nemesis idea of single mindedly hunting down your target and taking them out with holy zeal. I didn't love the way it played mechanically but I loved roleplaying it. I realize there probably isn't space for the level 2 ability on a card but for the class I wanted to make give it a D20 roll regardless.