Destructive Jealousy3UU
Enchantment
When Destructive Jealousy enters the battlefield, write down a card name in secret. Until end of turn, permanents your opponents control gain "Sacrifice this: Gain 1 life."
At the beginning of your end step, reveal the chosen card name. Gain control of a permanent with that name.
Mother of HumsW
Creature - Human Cleric T: Another target creature you control phases out until end of turn.
1/1
Bezil the Diaphanous3UW
Legendary creature - Illusion Wizard
When Bezil enters the battlefield, create two 0/3 blue Illusion creature tokens.
Whenever an Illusion you control dies, gain life equal to its power. 1: Flip the power and toughness of target creature you control.
2/5
Ride the Avalanche2R
Enchantment - Aura
Enchant Mountain
Enchanted Mountain is an Artifact Land - Vehicle with Crew 3. It's 4/2 as long as it's a creature.
Whenever enchanted land attacks, land creatures you control get +2/+2 and gain Trample until end of turn.
Skeleton Beholder4B
Creature - Beholder Skeleton
Whenever Skeleton Beholder becomes blocked, for each creature in combat, choose one at random. The creature gains that ability until end of turn.
- Deathtouch
- Lifelink
- Trample
- Protection from non-Beholders.
- As this creature deals combat damage, return it to its owner's hand.
4/1
Markov Manor Ruins
Land T: Add 1
When Markov Manor Ruins enters the battlefield, you may pay 3. If you do, exile target artifact, creature, or planeswalker. Its controller gains control of Markov Manor Ruins. 4: Markov Manor Ruins becomes a copy of the exiled card until end of turn. If it's a planeswalker, activate one of its abilities immediately.
Destructive Jealousy 3UU
Enchantment
When Destructive Jealousy enters the battlefield, write down a card name in secret. Until end of turn, permanents your opponents control gain "Sacrifice this: Gain 1 life."
At the beginning of your end step, reveal the chosen card name. Gain control of a permanent with that name.
Mother of Hums W
Creature - Human Cleric
T: Another target creature you control phases out until end of turn.
1/1
Bezil the Diaphanous 3UW
Legendary creature - Illusion Wizard
When Bezil enters the battlefield, create two 0/3 blue Illusion creature tokens.
Whenever an Illusion you control dies, gain life equal to its power.
1: Flip the power and toughness of target creature you control.
2/5
Ride the Avalanche 2R
Enchantment - Aura
Enchant Mountain
Enchanted Mountain is an Artifact Land - Vehicle with Crew 3. It's 4/2 as long as it's a creature.
Whenever enchanted land attacks, land creatures you control get +2/+2 and gain Trample until end of turn.
Skeleton Beholder 4B
Creature - Beholder Skeleton
Whenever Skeleton Beholder becomes blocked, for each creature in combat, choose one at random. The creature gains that ability until end of turn.
- Deathtouch
- Lifelink
- Trample
- Protection from non-Beholders.
- As this creature deals combat damage, return it to its owner's hand.
4/1
Markov Manor Ruins
Land
T: Add 1
When Markov Manor Ruins enters the battlefield, you may pay 3. If you do, exile target artifact, creature, or planeswalker. Its controller gains control of Markov Manor Ruins.
4: Markov Manor Ruins becomes a copy of the exiled card until end of turn. If it's a planeswalker, activate one of its abilities immediately.