Howdy folks. As a fun little self challenge, I decided to create a one word overload cycle like damn. It was really damn tough however, mostly due to the color shift overload.
Tether1W
Sorcery {R}
Return target aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
Overload - 3U
Twister3UU
Sorcery {R}
Target player shuffles his or her hand and graveyard into their library, then draws 7 cards. (Then put Twister into its owner’s graveyard.)
Overload - 2RR
A lot of these effects are kinda goofy, especially Tether, but with a really limited one word card base I couldn’t find better cards to shift. And I’m aware that Road // Ruin exists, but I can’t find a better fit for RG. If anybody has any other ideas on what cards I could’ve picked, because I’m sure I missed a few obscure ones.
I love Tether! Twister also looks great. I love about both of them that they are strictly better versions of existingcards.
Ruinate for sure is on the strong side. Maybe RR would work better, at least that is what Wizards goesfor these and past days.
Whirl is the only one that doesn't work that well in my opinion. Black normally doesn't go after flyers only. And while thinking about a different effect for the name, I found "Whirl" really does not sound very black to me.
The base Ruinate is too strong at 2 mana value; that's a Wasteland since it doesn't put you down a mana. Break the Ice is significantly more narrow and double black, which is the only reason its not also broken at 2. Green for the overload is kinda fitting thematically, but I don't think green had ever done more than individual land destruction before. Now, if the effect was a Cleansing Wildfire that became a Scapeshift on Overload, that would definitely be on color and power.
Whirl works, though the flying restriction is odd in Black. Not off color, just odd.
I'm not feelin' the blue overload on Tether. That ability doesn't feel blue to me. More green instead.
I like Twister. Costing is tough to know for that effect, but its the best execution of the bunch.
The fact that Ruinate and Whirl don't fit the Damn template of enemy-colored casting/overload costs is also weird. Based on Damn, it should be
White w/ Red overload
Red w/ Blue overload
Blue w/ Green overload
Green w/ Black overload
That's not to say you're organization is "wrong", just that the eye looking for patterned cycles will see it as off from the standard expectation.
The base Ruinate is too strong at 2 mana value; that's a Wasteland since it doesn't put you down a mana. Break the Ice is significantly more narrow and double black, which is the only reason its not also broken at 2. Green for the overload is kinda fitting thematically, but I don't think green had ever done more than individual land destruction before. Now, if the effect was a Cleansing Wildfire that became a Scapeshift on Overload, that would definitely be on color and power.
Whirl works, though the flying restriction is odd in Black. Not off color, just odd.
I'm not feelin' the blue overload on Tether. That ability doesn't feel blue to me. More green instead.
I like Twister. Costing is tough to know for that effect, but its the best execution of the bunch.
The fact that Ruinate and Whirl don't fit the Damn template of enemy-colored casting/overload costs is also weird. Based on Damn, it should be
White w/ Red overload
Red w/ Blue overload
Blue w/ Green overload
Green w/ Black overload
That's not to say you're organization is "wrong", just that the eye looking for patterned cycles will see it as off from the standard expectation.
I fixed ruinate. I tried looking for an enemy cycle but the problem is with blue it’s near impossible to find a green overload that fits, mostly because overload has blue cards, and the one word limitation was super difficult.
Pongify.... Otherwise I'm missing something. Can rename it and make an ape if you like. Idk. Still I feel like I'm missing what you are doing exactly. Explain again and I can give it another shot.
Kongify G
Instant
Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green ape creature token onto the battlefield.
Overload - 2UU
Is that more right? Or because it's green with blue overload it's a no go since pong is blue?
Kongify G
Instant
Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green ape creature token onto the battlefield.
Overload - 2UU
Is that more right? Or because it's green with blue overload it's a no go since pong is blue?
The design is right, in a way, but the name is wrong. It’s like how Damn is a play on Damnation. When you overload Damn, it becomes Damnation. Same concept with how Ruinate becomes Ruination when you overload it. And, how both ruination and damnation target each permanent of a type, damn and Ruinate are a single target of said type. That’s why designing the cards was such a trouble, finding a single word “each” target card that could possibly color shift into an overload.
Morph 3U
Sorcery
Exile target nontoken creature you control. Then, for each creature exiled this way, reveal cards from the top of your library until you reveal a creature card. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Morph 3U
Sorcery
Exile target nontoken creature you control. Then, for each creature exiled this way, reveal cards from the top of your library until you reveal a creature card. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Overload 3GG
How’d I forget polymorph… yeah that definitely works. It’s just a little overpowered for a green overload.
Morph 3U
Sorcery
Exile target nontoken creature you control. Then, for each creature exiled this way, reveal cards from the top of your library until you reveal a creature card. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Overload 3GG
How’d I forget polymorph… yeah that definitely works. It’s just a little overpowered for a green overload.
Yeah I see that, but my argument would be that if you are using the green overload you are probably playing a more fair deck. Odds are you aren't making a token and shaping it into a giant Spaghetti monster. You'd be playing Mana dorks with a few bombs. So it's not really as likely to put several oversized bombs in play. Basically the acceleration would reduce consistency.
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Ruinate RR
Sorcery {R}
Destroy target nonbasic land.
Overload - 2GG
Whirl 1G
Sorcery {R}
Destroy target creature with flying.
Overload - 2BB
Tether 1W
Sorcery {R}
Return target aura card from your graveyard to the battlefield. Only creatures can be enchanted this way.
Overload - 3U
Twister 3UU
Sorcery {R}
Target player shuffles his or her hand and graveyard into their library, then draws 7 cards. (Then put Twister into its owner’s graveyard.)
Overload - 2RR
A lot of these effects are kinda goofy, especially Tether, but with a really limited one word card base I couldn’t find better cards to shift. And I’m aware that Road // Ruin exists, but I can’t find a better fit for RG. If anybody has any other ideas on what cards I could’ve picked, because I’m sure I missed a few obscure ones.
Ruinate for sure is on the strong side. Maybe RR would work better, at least that is what Wizards goes for these and past days.
Whirl is the only one that doesn't work that well in my opinion. Black normally doesn't go after flyers only. And while thinking about a different effect for the name, I found "Whirl" really does not sound very black to me.
Whirl works, though the flying restriction is odd in Black. Not off color, just odd.
I'm not feelin' the blue overload on Tether. That ability doesn't feel blue to me. More green instead.
I like Twister. Costing is tough to know for that effect, but its the best execution of the bunch.
The fact that Ruinate and Whirl don't fit the Damn template of enemy-colored casting/overload costs is also weird. Based on Damn, it should be
White w/ Red overload
Red w/ Blue overload
Blue w/ Green overload
Green w/ Black overload
That's not to say you're organization is "wrong", just that the eye looking for patterned cycles will see it as off from the standard expectation.
I fixed ruinate. I tried looking for an enemy cycle but the problem is with blue it’s near impossible to find a green overload that fits, mostly because overload has blue cards, and the one word limitation was super difficult.
Instant
Destroy target creature you control. It can't be regenerated. Put a 3/3 green ooze creature token onto the battlefield.
Overload - 2UU
I like what you’re doing, but my design choice was based on cards that already existed. Ruination, Timetwister,Whirlwind, and Retether.
Pongify.... Otherwise I'm missing something. Can rename it and make an ape if you like. Idk. Still I feel like I'm missing what you are doing exactly. Explain again and I can give it another shot.
Instant
Destroy target creature. It can't be regenerated. It's controller puts a 3/3 green ape creature token onto the battlefield.
Overload - 2UU
Is that more right? Or because it's green with blue overload it's a no go since pong is blue?
The design is right, in a way, but the name is wrong. It’s like how Damn is a play on Damnation. When you overload Damn, it becomes Damnation. Same concept with how Ruinate becomes Ruination when you overload it. And, how both ruination and damnation target each permanent of a type, damn and Ruinate are a single target of said type. That’s why designing the cards was such a trouble, finding a single word “each” target card that could possibly color shift into an overload.
Morph 3U
Sorcery
Exile target nontoken creature you control. Then, for each creature exiled this way, reveal cards from the top of your library until you reveal a creature card. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Overload 3GG
How’d I forget polymorph… yeah that definitely works. It’s just a little overpowered for a green overload.