Enchantment - Aura 2GG
Enchant land
Enchanted creature is a 4/5 Elemental creature that's still a land.
Enchanted creature has vigilance if it's a Plains, hexproof if it's an Island, lifelink if it's a Swamp, first strike if it's a Mountain, and trample if it's a Forest.
I want inspired by Scion of Draco. Abilities could reasonably be changed up/flipped around and size/cost could be tweaked potentially.
Personally I'd switch some of those abilities up - I find it boring that Green gives Trample, for example - but otherwise the idea is sound. I'd drop the cost by 1 or G.
Edit: definitely G, actually. This card wants to be splashable!
Yeah, splashability is a good point. I based this off Living Terrain with makes a vanilla 5/6 for 4 mana, so i think the mana value is right though. I don't know a good replacement for hexproof, since flying I think would be too strong, but the rest are easy to shuffle/change.
Enchantment - Aura 3G
Enchant land
Enchanted creature is a 4/5 Elemental creature that's still a land.
Enchanted creature has lifelink if it's a Plains, hexproof if it's an Island, deathtouch if it's a Swamp, menace if it's a Mountain, and reach if it's a Forest.
Could be prowess for island if you're wanting to change hexproof.
I think it could probably cost 2G because it effectively costs 4 mana thanks to needing an untapped land to attack that turn. It would be strong at 2G but given the risks of animating a land I think it would be okay. Could really go either way depending upon how much you wanted to push it.
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Enchantment - Aura 2GG
Enchant land
Enchanted creature is a 4/5 Elemental creature that's still a land.
Enchanted creature has vigilance if it's a Plains, hexproof if it's an Island, lifelink if it's a Swamp, first strike if it's a Mountain, and trample if it's a Forest.
I want inspired by Scion of Draco. Abilities could reasonably be changed up/flipped around and size/cost could be tweaked potentially.
Edit: definitely G, actually. This card wants to be splashable!
Shards of awful never
Enchantment - Aura 3G
Enchant land
Enchanted creature is a 4/5 Elemental creature that's still a land.
Enchanted creature has lifelink if it's a Plains, hexproof if it's an Island, deathtouch if it's a Swamp, menace if it's a Mountain, and reach if it's a Forest.
I think it could probably cost 2G because it effectively costs 4 mana thanks to needing an untapped land to attack that turn. It would be strong at 2G but given the risks of animating a land I think it would be okay. Could really go either way depending upon how much you wanted to push it.