Rite of Revival Enchantment
Whenever a creature spell you control is countered or any number of cards are discarded from your hand by a source an opponent controls, you may put a creature card from your graveyard onto the battlefield untapped. "To destroy is a simple thing. It holds only as much power as the frailness of the world around it. The world is possibly shattered by it—people are traumatized by the act. Wherein true power lies—is the ability to restore a world and its lives."
—Ulamog's Entry, Tablet of Zendikar
An example of how to dampen the effects of removal with tactical enchantments.
Infinity Gem3 Artifact
At the beginning of your upkeep, increase the amount of mana each artifact on the battlefield can produce by one. This effect only increases the same types of mana that they can already produce.
Mana emptied from mana pools at the end of phases or turns causes players to lose that much life. "I fixed it to a ring, and when I put it on, soon after I could behold what lies beyond this realm and life. I cannot explain the strength it takes to embrace such a vision. It is glorious though." —Thanos the Mad Titan
My compliment to the Papyrus Mox that I created awhile back.
So when do you choose how rite of revival works? It is clearly using a modal or and only functions in one of those two situations.
after all, naturalize doesn’t kill an enchantment AND an artifact and moonlace doesn’t affect a spell AND a permanent.
Do you choose when you cast this card or when it enters the battlefield? When it enters the stack? When it leaves the stack? When you next surrender priority? I know that you can unofficially change the rules to make the choice made when you want it but I am still curious.
So when do you choose how rite of revival works? It is clearly using a modal or and only functions in one of those two situations.
after all, naturalize doesn’t kill an enchantment AND an artifact and moonlace doesn’t affect a spell AND a permanent.
Do you choose when you cast this card or when it enters the battlefield? When it enters the stack? When it leaves the stack? When you next surrender priority? I know that you can unofficially change the rules to make the choice made when you want it but I am still curious.
So now what is your argument to how Deus Ex Machinas work?
I know the functionality for this card is there. Moreso, I am considering a more evocative name; just drawing a blank as of right now.
So now what is your argument to how Dues Ex Machinas work?
No, its your arguement of how deus ex machina works, because you've said numerous times that "or" is only ever exclusionary and that is why your "when you cast this spell OR it leaves the stack" abilities trigger once rather than twice and cited Disenchant as a specific example (even though we've told you you are wrong.)
Now, you can defend that stance in the context of this card that you yourself have created. Go ahead, we'll wait...
While probably insane I like the idea behind infinity gem. To clean it up a bit
Infinity Gem 3
Artifact
At the beginning of your upkeep put a reflection counter on Infinity Gem.
Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
A player losing unspent mana causes that player to lose that much life.
While probably insane I like the idea behind infinity gem. To clean it up a bit
Infinity Gem 3
Artifact
At the beginning of your upkeep put a reflection counter on Infinity Gem.
Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
A player losing unspent mana causes that player to lose that much life.
I'm sorry, but I don't think this is better brush up. It is better to be creative and use such a mana counter off chart to keep track of the ability. Also I think the wording composure on the last one is rather in coherent compared to the one I've provided. It is not always about shortening text. Sometimes, you have to, or it is best to spell everything out.
While probably insane I like the idea behind infinity gem. To clean it up a bit
Infinity Gem 3
Artifact
At the beginning of your upkeep put a reflection counter on Infinity Gem.
Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
A player losing unspent mana causes that player to lose that much life.
I'm sorry, but I don't think this is better brush up. It is better to be creative and use such a mana counter off chart to keep track of the ability. Also I think the wording composure on the last one is rather in coherent compared to the one I've provided. It is not always about shortening text. Sometimes, you have to, or it is best to spell everything out.
While your opinion is welcomed it is unnecessary. The wording you used is both awful and leads to excessive memory issues. As always you are welcome to be wrong but we don't need paragraphs explaining that you prefer to be wrong. Simply move on so the adults can discuss things of value.
While your opinion is welcomed it is unnecessary. The wording you used is both awful and leads to excessive memory issues. As always you are welcome to be wrong but we don't need paragraphs explaining that you prefer to be wrong. Simply move on so the adults can discuss things of value.
It's not unnecessary, because it potentially gives an open minded person insight on professional etiquette.
While your opinion is welcomed it is unnecessary. The wording you used is both awful and leads to excessive memory issues. As always you are welcome to be wrong but we don't need paragraphs explaining that you prefer to be wrong. Simply move on so the adults can discuss things of value.
It's not unnecessary, because it potentially gives an open minded person insight on professional etiquette.
We are very open-minded.
You just aren't professional.
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Enchantment
Whenever a creature spell you control is countered or any number of cards are discarded from your hand by a source an opponent controls, you may put a creature card from your graveyard onto the battlefield untapped.
"To destroy is a simple thing. It holds only as much power as the frailness of the world around it. The world is possibly shattered by it—people are traumatized by the act. Wherein true power lies—is the ability to restore a world and its lives."
—Ulamog's Entry, Tablet of Zendikar
An example of how to dampen the effects of removal with tactical enchantments.
Infinity Gem 3
Artifact
At the beginning of your upkeep, increase the amount of mana each artifact on the battlefield can produce by one. This effect only increases the same types of mana that they can already produce.
Mana emptied from mana pools at the end of phases or turns causes players to lose that much life.
"I fixed it to a ring, and when I put it on, soon after I could behold what lies beyond this realm and life. I cannot explain the strength it takes to embrace such a vision. It is glorious though."
—Thanos the Mad Titan
My compliment to the Papyrus Mox that I created awhile back.
after all, naturalize doesn’t kill an enchantment AND an artifact and moonlace doesn’t affect a spell AND a permanent.
Do you choose when you cast this card or when it enters the battlefield? When it enters the stack? When it leaves the stack? When you next surrender priority? I know that you can unofficially change the rules to make the choice made when you want it but I am still curious.
So now what is your argument to how Deus Ex Machinas work?
I know the functionality for this card is there. Moreso, I am considering a more evocative name; just drawing a blank as of right now.
No, its your arguement of how deus ex machina works, because you've said numerous times that "or" is only ever exclusionary and that is why your "when you cast this spell OR it leaves the stack" abilities trigger once rather than twice and cited Disenchant as a specific example (even though we've told you you are wrong.)
Now, you can defend that stance in the context of this card that you yourself have created. Go ahead, we'll wait...
Infinity Gem 3
Artifact
At the beginning of your upkeep put a reflection counter on Infinity Gem.
Whenever a player taps an artifact for mana, they add an additional one mana of any type that artifact produced for each reflection counter on Infinity Gem.
A player losing unspent mana causes that player to lose that much life.
I'm sorry, but I don't think this is better brush up. It is better to be creative and use such a mana counter off chart to keep track of the ability. Also I think the wording composure on the last one is rather in coherent compared to the one I've provided. It is not always about shortening text. Sometimes, you have to, or it is best to spell everything out.
It's not unnecessary, because it potentially gives an open minded person insight on professional etiquette.
We are very open-minded.
You just aren't professional.