because I frigging want one haha. Keep in mind that those are designed to work together.
??? - 1GU
Planeswalker - ???
+1 - Exile up to one land card from your graveyard with a Seed counter. If you, do gain 2 life.
+0 - Put a land card you own from exile with a Seed counter in your hand.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
The last loyalty ability is a reference to this so I ask that you keep this in mind and that I'm not inclined to change it.
???, Exobotanist - 3GU
Planeswalker - ???
When ???, Exobotanist enters the battlefield, search your library for any number of land cards then exile them with Seed counters. Shuffle.
+1 - Put a land card you own from exile with a Seed counter onto the battlefield.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
3
???, Self-Grafter - 2GU
Planeswalker - ???
When ???, Self-Grafter enters the battlefield, exile up to one land card from your hand with a Seed counter.
+1 - Activate up to one activated ability of a land card you own in exile with a Seed counter without paying its cost.
-5 - Activate up to one activated ability for each land card you own in exile with a Seed counter without paying its cost.
5
Is this wordy? Yep! Do I care? Eh, not really.
The idea is that this dude travels around to other planes to collect plants to grow in a special location, then experiment on himself. Think something like this but sapient and magical. I plan to keep them solidly GU, btw.
edit: removed a line because I realized that one of them didn’t need more than that. Also, some additional lore I came up with! This dude is able to create cuttings of themselves with a small portion of their Spark. The cuttings are still part of them but their Sparklets lock them to a two particular Planes they can travel between - their home Plane and another. The (so to speak!) Main Branch is accordingly unable to travel to Planes their cuttings are appointed to. This can only be fixed by grafting their cuttings back on. The goal is to collect as many plants as possible, cultivate them, then create hybrids. Those hybrid plants have many uses, including combat.
Being designed to work together is fine but that isn't an excuse to be bad on their own.
3 mana walker, this is bad. A + that requires you to have lands in graveyard and then does minimal things. While it doesn't have to be as good as Wrenn and Six but it shouldn't be worse and more expensive. It may not be enough but the fix is the + always gains life and the 0 puts it into play. They fact that the 0 is counter intuitive to the ultimate is a knock against it but since its meant to "combo" with your other cards its not a big problem. Just maybe reduce to -4.
5 mana walker. This enter ability is simply far too strong. Getting all lands out of your deck is a huge boon. Then it does stuff with those lands without being a problem if this particular copy leaves means that this effect has to be limited or a lot more expensive. Like 8mana value. Honestly searching for two lands is a bit much as it searches for any lands. Reduce it to basic and 4 or 5 might be reasonable.
4 mana walker, "without paying its cost" is a nightmare rules wise. Unfortunately, this is unprintable with the existing slew of lands that destory lands or creatures. Its far too good unless the cost is driven to unplayable levels.
This idea of exiling lands is neat but its probably too much work considering how integral lands are to playing the game.
You're right on a number of things. Accordingly, I'll change some things. Also, sheesh I forgot to get the mana symbols and add "Legendary" to the typeline.
??? - 1GU
Legendary Planeswalker - ???
+1 - Exile up to one land card from your hand with a Seed counter. If you, do gain 3 life and draw a card.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
???, Exobotanist - 4GU
Legendary Planeswalker - ???
When ???, Exobotanist enters the battlefield, search your library for any number of basic land cards then exile them with Seed counters. Shuffle.
+1 - Put a land card you own from exile with a Seed counter onto the battlefield tapped.
-X - Create X 1/1 Green and Blue Plant creature tokens with flying.
4
Would limited Mana Severance and 4 tokens be an okay rate at 4GU? Hmm.
I say "eh" to your criticisms on the last card because, well, rulings nightmares aren't super-relevant for fan-made cards and it still requires setup with other cards for those broken shenanigans you mention. Still, I just realized I'm not satisfied with this card as is since it doesn't properly convey the self-grafting concept thus it's changing anyway.
???, Self-Grafter - 2GU
Legendary Planeswalker - ???
Whenever a land card enters the battlefield under your control, put a Loyalty counter on each ??? Planeswalker you control.
uh give me a minute to decide on abilities lol
5
3 mana walker is much better. It let's you loot away lands while gaining life. You may want to disconnect the life gain but keep the card draw connected to exiling the land.
6 mana walker. This is more reasonable. Making every draw live is still powerful but its no longer a tutor for all of your nonbasic lands.
Good idea, I'll do just that! I'll tweak that lifegain a bit though.
??? - 1GU
Legendary Planeswalker - ???
+1 - Gain 2 life. Exile up to one land card from your hand with a Seed counter. If you do, draw a card.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
Also now I've finally decided on how to show the Self-Grafting aspect.
???, Self-Grafter - 2GU
Legendary Planeswalker - ???
When ???, Self-Grafter enters the battlefield, exile any number of land cards from your graveyard with seed counters. Put that many loyalty counters on ???.
+0 - Create a 1/1 Green and Blue Plant creature token with flying.
-X - Add X mana in any combination of colors. IF X is 7 or more, add twice that much mana instead.
3
One shot ramp feels off. You were on the right track originally of caring about the exiled lands but simply activating their abilities didn't fit what you wanted.
You're trying to capture the flavor of grafting lands. So go on the nose
"Lands you control have all activated abilities of lands you own in exile with seed counters on them."
This would replace the ETB but it gives you a lot more options. Now you get value out of tutoring lands to exile so you can have a -1(or 2) Search your library for a land card and exile it with a seed counter.
Or you can make better tokens. "-1(0) Create a 1/1 blue and green plant land creature token with flying."
You could even put lands into play with a twist. "-5: Put any numer of lands you own in exile with seed counters on them into play. They are 3/3 green and blue plant creatures with flying in addition to their other types."
Gosh it's been a month. I hope necroing is okay if I have a bunch of content to post?
???, Surveying the Sagu - 4GU
Legendary Planeswalker - ???
Delve
Land cards exiled with ???, Surveying the Sagu's Delve ability are exiled with Seed counters.
+1 - Create a 1/1 green and blue Plant creature token with Flying. Put a Deathtouch counter on it.
-4 - Put up to four land cards you own from exile with Seed counters on them into your hand.
3
One thing I've decided on in the meantime is to expand this dude's repertoire to tutoring up a set of cards - Green Food cards, specifically, since you know
Fruits. (veggies too, of course)
Visionberry - G
Artifact - Food
When Visionberry goes to the graveyard from the battlefield, draw a card.
2, , Sacrifice Visionberry: Gain 2 life.
Tender Spearshoot - 0
(color indicator Green) Artifact - Food
When Tender Spearshoot enters the battlefield, you may pay 1G. If you do, destroy another target artifact.
2, , Sacrifice Tender Spearshoot: Gain 2 life.
???, Infiltrating the Tangle - 2GU
Legendary Planeswalker - ??? Metalcraft - Whenever a creature enters the battlefield under your control, if you control three or more artifacts, put two +1/+1 counters on it
+1 - Create a 1/1 green and blue Plant creature token with Flying. Put a Hexproof counter on it.
-1 - Search your library for a Green Fruit card, put it onto the battlefield then shuffle.
3
I suppose this means that not all the ??? cards are going to care about exiled lands with Seed counters. That's a relief because it was difficult for the cards not to become so wordy!
??? - 1GU
Planeswalker - ???
+1 - Exile up to one land card from your graveyard with a Seed counter. If you, do gain 2 life.
+0 - Put a land card you own from exile with a Seed counter in your hand.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
The last loyalty ability is a reference to this so I ask that you keep this in mind and that I'm not inclined to change it.
???, Exobotanist - 3GU
Planeswalker - ???
When ???, Exobotanist enters the battlefield, search your library for any number of land cards then exile them with Seed counters. Shuffle.
+1 - Put a land card you own from exile with a Seed counter onto the battlefield.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
3
???, Self-Grafter - 2GU
Planeswalker - ???
When ???, Self-Grafter enters the battlefield, exile up to one land card from your hand with a Seed counter.
+1 - Activate up to one activated ability of a land card you own in exile with a Seed counter without paying its cost.
-5 - Activate up to one activated ability for each land card you own in exile with a Seed counter without paying its cost.
5
Is this wordy? Yep! Do I care? Eh, not really.
The idea is that this dude travels around to other planes to collect plants to grow in a special location, then experiment on himself. Think something like this but sapient and magical. I plan to keep them solidly GU, btw.
edit: removed a line because I realized that one of them didn’t need more than that. Also, some additional lore I came up with! This dude is able to create cuttings of themselves with a small portion of their Spark. The cuttings are still part of them but their Sparklets lock them to a two particular Planes they can travel between - their home Plane and another. The (so to speak!) Main Branch is accordingly unable to travel to Planes their cuttings are appointed to. This can only be fixed by grafting their cuttings back on. The goal is to collect as many plants as possible, cultivate them, then create hybrids. Those hybrid plants have many uses, including combat.
further edit: changed a card entirely.
Shards of awful never
3 mana walker, this is bad. A + that requires you to have lands in graveyard and then does minimal things. While it doesn't have to be as good as Wrenn and Six but it shouldn't be worse and more expensive. It may not be enough but the fix is the + always gains life and the 0 puts it into play. They fact that the 0 is counter intuitive to the ultimate is a knock against it but since its meant to "combo" with your other cards its not a big problem. Just maybe reduce to -4.
5 mana walker. This enter ability is simply far too strong. Getting all lands out of your deck is a huge boon. Then it does stuff with those lands without being a problem if this particular copy leaves means that this effect has to be limited or a lot more expensive. Like 8mana value. Honestly searching for two lands is a bit much as it searches for any lands. Reduce it to basic and 4 or 5 might be reasonable.
4 mana walker, "without paying its cost" is a nightmare rules wise. Unfortunately, this is unprintable with the existing slew of lands that destory lands or creatures. Its far too good unless the cost is driven to unplayable levels.
This idea of exiling lands is neat but its probably too much work considering how integral lands are to playing the game.
You're right on a number of things. Accordingly, I'll change some things. Also, sheesh I forgot to get the mana symbols and add "Legendary" to the typeline.
??? - 1GU
Legendary Planeswalker - ???
+1 - Exile up to one land card from your hand with a Seed counter. If you, do gain 3 life and draw a card.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
As for the second card, take a look at Mana Severance and Selective Memory. Again, I'll tweak it though.
???, Exobotanist - 4GU
Legendary Planeswalker - ???
When ???, Exobotanist enters the battlefield, search your library for any number of basic land cards then exile them with Seed counters. Shuffle.
+1 - Put a land card you own from exile with a Seed counter onto the battlefield tapped.
-X - Create X 1/1 Green and Blue Plant creature tokens with flying.
4
Would limited Mana Severance and 4 tokens be an okay rate at 4GU? Hmm.
I say "eh" to your criticisms on the last card because, well, rulings nightmares aren't super-relevant for fan-made cards and it still requires setup with other cards for those broken shenanigans you mention. Still, I just realized I'm not satisfied with this card as is since it doesn't properly convey the self-grafting concept thus it's changing anyway.
???, Self-Grafter - 2GU
Legendary Planeswalker - ???
Whenever a land card enters the battlefield under your control, put a Loyalty counter on each ??? Planeswalker you control.
uh give me a minute to decide on abilities lol
5
Shards of awful never
6 mana walker. This is more reasonable. Making every draw live is still powerful but its no longer a tutor for all of your nonbasic lands.
??? - 1GU
Legendary Planeswalker - ???
+1 - Gain 2 life. Exile up to one land card from your hand with a Seed counter. If you do, draw a card.
-1 - Create a 1/1 Green and Blue Plant creature token with flying.
-5 - Create a 1/1 Green and Blue Plant creature token with flying for each land card you own in exile with a Seed counter on it.
3
Also now I've finally decided on how to show the Self-Grafting aspect.
???, Self-Grafter - 2GU
Legendary Planeswalker - ???
When ???, Self-Grafter enters the battlefield, exile any number of land cards from your graveyard with seed counters. Put that many loyalty counters on ???.
+0 - Create a 1/1 Green and Blue Plant creature token with flying.
-X - Add X mana in any combination of colors. IF X is 7 or more, add twice that much mana instead.
3
Ehh, no I dunno. This needs further thought, hey?
Shards of awful never
You're trying to capture the flavor of grafting lands. So go on the nose
"Lands you control have all activated abilities of lands you own in exile with seed counters on them."
This would replace the ETB but it gives you a lot more options. Now you get value out of tutoring lands to exile so you can have a -1(or 2) Search your library for a land card and exile it with a seed counter.
Or you can make better tokens. "-1(0) Create a 1/1 blue and green plant land creature token with flying."
You could even put lands into play with a twist. "-5: Put any numer of lands you own in exile with seed counters on them into play. They are 3/3 green and blue plant creatures with flying in addition to their other types."
???, Surveying the Sagu - 4GU
Legendary Planeswalker - ???
Delve
Land cards exiled with ???, Surveying the Sagu's Delve ability are exiled with Seed counters.
+1 - Create a 1/1 green and blue Plant creature token with Flying. Put a Deathtouch counter on it.
-4 - Put up to four land cards you own from exile with Seed counters on them into your hand.
3
One thing I've decided on in the meantime is to expand this dude's repertoire to tutoring up a set of cards - Green Food cards, specifically, since you know
Fruits. (veggies too, of course)
Visionberry - G
Artifact - Food
When Visionberry goes to the graveyard from the battlefield, draw a card.
2, , Sacrifice Visionberry: Gain 2 life.
Tender Spearshoot - 0
(color indicator Green) Artifact - Food
When Tender Spearshoot enters the battlefield, you may pay 1G. If you do, destroy another target artifact.
2, , Sacrifice Tender Spearshoot: Gain 2 life.
???, Infiltrating the Tangle - 2GU
Legendary Planeswalker - ???
Metalcraft - Whenever a creature enters the battlefield under your control, if you control three or more artifacts, put two +1/+1 counters on it
+1 - Create a 1/1 green and blue Plant creature token with Flying. Put a Hexproof counter on it.
-1 - Search your library for a Green Fruit card, put it onto the battlefield then shuffle.
3
I suppose this means that not all the ??? cards are going to care about exiled lands with Seed counters. That's a relief because it was difficult for the cards not to become so wordy!
Shards of awful never