Heya! I'm still designing for Viperdale, a rival school for Strixhaven. I want to keep the instant / sorcery theme, so here is a mechanic to bolster the triggers: Scrolls.
Scrolls work much like Adventures, except they are closer to Split cards with Fuse. You get either the Creature or the Sorcery, or both at the same time (in this case, the sorcery becomes a copy and must follow the creature.)
In equation form: Adventure: Creature, --or-- Sorcery then Creature. Scroll: Creature --or-- Sorcery --or-- Creature plus copy of Sorcery.
This allows us to create cards like:
Rummage1U
Instant - Scroll
(Cast this alone, or as a copy alongside)
Draw a card.
-- Rummaging Thief2U
Creature - Human Rogue
Whenever Rummaging Thief deals combat damage to an opponent, cast a copy of its scroll without paying its mana cost.
1/2
So this is a Ophidian with Cycle, but it also cantrips for 3UU, and helps trigger those Magecraft abilities. Also adds a flavor of "a creature, plus its signature spell."
Grobbler's Curse2B
Sorcery - Scroll
(Cast this alone, or as a copy alongside)
Target player sacrifices a creature.
-- Grobbler, Rot Warlock4B
Legendary Creature - Human Warlock
Deathtouch
When Grobbler dies, exile it. You may cast Grobbler's Curse alone from exile.
4/4
A fun design that works like a backwards adventure. Cast Grobbler first, then its spell. (Or both, and then just its spell.)
Edit: Like one hout later, I just read Maro's article today! They actually had Scrolls as inside a card during desing! That's so awesome
This is effectively kicker (knowing that most mechanics are kicker), the only issue I see being this is only a sorcery when you cast it, co it won't interact with cards that care about sorceries elsewhere and, if you "fuse" to get the copy, you aren't casting a sorcery and so won't trigger things that care about casting sorceries (magecraft doesn't care though).
The idea has potential, but I think you might just be fine to use adventures because you can always just cast the spell and then the creature right after and get the same result as "fusing".
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Scrolls work much like Adventures, except they are closer to Split cards with Fuse. You get either the Creature or the Sorcery, or both at the same time (in this case, the sorcery becomes a copy and must follow the creature.)
In equation form:
Adventure: Creature, --or-- Sorcery then Creature.
Scroll: Creature --or-- Sorcery --or-- Creature plus copy of Sorcery.
This allows us to create cards like:
Rummage 1U
Instant - Scroll
(Cast this alone, or as a copy alongside)
Draw a card.
--
Rummaging Thief 2U
Creature - Human Rogue
Whenever Rummaging Thief deals combat damage to an opponent, cast a copy of its scroll without paying its mana cost.
1/2
So this is a Ophidian with Cycle, but it also cantrips for 3UU, and helps trigger those Magecraft abilities. Also adds a flavor of "a creature, plus its signature spell."
Grobbler's Curse 2B
Sorcery - Scroll
(Cast this alone, or as a copy alongside)
Target player sacrifices a creature.
--
Grobbler, Rot Warlock 4B
Legendary Creature - Human Warlock
Deathtouch
When Grobbler dies, exile it. You may cast Grobbler's Curse alone from exile.
4/4
A fun design that works like a backwards adventure. Cast Grobbler first, then its spell. (Or both, and then just its spell.)
Edit: Like one hout later, I just read Maro's article today! They actually had Scrolls as inside a card during desing! That's so awesome
The idea has potential, but I think you might just be fine to use adventures because you can always just cast the spell and then the creature right after and get the same result as "fusing".