Everyone's two favorite meme cards now get their own super-powered legendary versions! BEHOLD their signature spells, all brought together with fun reprints and built to play in a Brawl. 60 card singleton decks! MEMES!
Turgi, Eye of the StormUUU
Legendary Creature - Bird Avatar (Mythic)
Flying
Whenever you cast an instant or sorcery spell, create a 1/2 blue Bird creature token with flying. 2U: Exile Turgi. Return it to the battlefield at the beginning of the next end step.
[3/3]
Mystical Crow Cyclone4UU
Sorcery (Rare)
Shuffle any number of instant and sorcery cards from your graveyard into your library. For each card put there this way, create a 1/2 blue Bird creature token with flying.
Grokma, Dreadmaw Colossus4GGG
Legendary Creature - Dinosaur Avatar (Mythic)
Trample
Whenever Grakma, Dreadmaw Colossus or another Dinosaur enters the battlefield under your control, you may have it fight target creature you don't control. 4GG: Create a 6/6 green Dinosaur creature token with trample.
[6/6]
Primal Ferocity4GG
Sorcery (Rare)
Create a 6/6 green Dinosaur creature token with Trample. Then you may have any number of Dinosaur creatures you control deal damage equal to their power to up to one creature each.
Turgi feels like it should be a 2/4 or in order to be storm crow stats doubled. The second ability feels a little bit strong considering how effectively it can keep this thing alive indefinitely. I would consider raising the cost of the ability to so it's harder to always have mana up for it.
Mystical Crow Cyclone is neat. I wonder if it's actually a bit weak though. Compare Experimental Overload. Creating a bunch of flying tokens is usually better than a single plain body, but this cost a whole 2 CMC more and the shuffle effect may often a positive be probably not as much as the regrowth effect on Experimental Overload. I would put this at for starters.
Grokma is cool. The repeatable fight could be oppressive but the restriction to dinosaurs works to limit it at least. I worry the second ability is too efficient and oppressive though. I would bump it to as well.
Primal Ferocity feels too efficient as well. It's slightly weird that it does one sided fight as well when Grokma does normal fight and the cards are so close to each other. Perhaps making it just do fight would work for both points. Alternatively, this could just do a single one sided fight, maybe allow it to target any creature you control?
Turgi, Eye of the Storm UUU
Legendary Creature - Bird Avatar (Mythic)
Flying
Whenever you cast an instant or sorcery spell, create a 1/2 blue Bird creature token with flying.
2U: Exile Turgi. Return it to the battlefield at the beginning of the next end step.
[3/3]
Mystical Crow Cyclone 4UU
Sorcery (Rare)
Shuffle any number of instant and sorcery cards from your graveyard into your library. For each card put there this way, create a 1/2 blue Bird creature token with flying.
Grokma, Dreadmaw Colossus 4GGG
Legendary Creature - Dinosaur Avatar (Mythic)
Trample
Whenever Grakma, Dreadmaw Colossus or another Dinosaur enters the battlefield under your control, you may have it fight target creature you don't control.
4GG: Create a 6/6 green Dinosaur creature token with trample.
[6/6]
Primal Ferocity 4GG
Sorcery (Rare)
Create a 6/6 green Dinosaur creature token with Trample. Then you may have any number of Dinosaur creatures you control deal damage equal to their power to up to one creature each.
1 Grokma, Dreadmaw Colossus
1 Annoyed Altisaur
1 Apex Alitsaur
1 Cherished Hatchling
1 Colossal Dreadmaw
1 Crested Herdcaller
1 Deathgorge Scavenger
1 Ghalta, Primal Hunger
1 Gigantosaurus
1 Grazing Whiptail
1 Imperiosaur
1 Verdant Sun's Avatar
1 Titanoth Rex
1 Thundering Spineback
1 Thrashing Brontodon
1 Ranging Raptors
1 Rampaging Brontodon
1 Overgrowth Armisaur
1 Ripjaw Raptor
1 Knight of the Stampede
1 Drover of the Mighty
1 Llanowar Elves
1 Llanowar Visionary
1 Primal Ferocity
1 Commune with Dinosaurs
1 Thunderherd Migration
1 Savage Stomp
1 Colossal Majesty
1 Cultivate
1 Lead the Stampede
1 Migration Path
1 Prey Upon
1 Ram Through
1 Harmonize
1 Evolution Charm
1 Primal Command
1 Jungle Basin
23 Forest
Mystical Crow Cyclone is neat. I wonder if it's actually a bit weak though. Compare Experimental Overload. Creating a bunch of flying tokens is usually better than a single plain body, but this cost a whole 2 CMC more and the shuffle effect may often a positive be probably not as much as the regrowth effect on Experimental Overload. I would put this at for starters.
Grokma is cool. The repeatable fight could be oppressive but the restriction to dinosaurs works to limit it at least. I worry the second ability is too efficient and oppressive though. I would bump it to as well.
Primal Ferocity feels too efficient as well. It's slightly weird that it does one sided fight as well when Grokma does normal fight and the cards are so close to each other. Perhaps making it just do fight would work for both points. Alternatively, this could just do a single one sided fight, maybe allow it to target any creature you control?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
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Cyclone, this is a great card. It feels low costed at first but because it defuels other similar cards it is fine.
Grokma, this is great. Thorn Mammoth so wanted to be legendary. The token production might be cheap but its probably fine.
Ferocity, a boring yet highly functional card.