Too inconsistent for competitive play without a consolation prize for losing the flip. Also, wording could probably be less weird? "Flip a coin. If you win the flip, counter target spell." would be fine.
Chaos DisruptionXR
Instant
Flip X coins. If you win any of the flips, counter target spell.
What do you think about this one? I honestly don't think red needs access to broad countermagic in this way, and that red counterspells would focus mostly on disrupting Instants and Sorceries.
I was thinking it had to be templated the way I mentioned because the targeting has to happen when casting the spell -- I could be wrong.
As far as a consolation prize, yeah I thought adding "otherwise draw a card", but thought that would actually make it too good.
And yeah, the new kaldheim red counterspell got me thinking, and just thought up that one. I like your version. I think making either only target instants/sorceries only makes flavor sense but might make them just too bad.
Too inconsistent for competitive play without a consolation prize for losing the flip. Also, wording could probably be less weird? "Flip a coin. If you win the flip, counter target spell." would be fine.
Chaos DisruptionXR
Instant
Flip X coins. If you win any of the flips, counter target spell.
What do you think about this one? I honestly don't think red needs access to broad countermagic in this way, and that red counterspells would focus mostly on disrupting Instants and Sorceries.
This is very nice. With just 2 coin flips, the 1 in 4 chance of failing is very promising; while intriguing there's still the chance of failure.
Add a way to cast this for free, ala Blazing Shoal, with the colored mana symbols in the exiled spell's cost defining X, and then you've really got something special here.
The Kaldheim card isn't a counter spell, it's a polymorph for spells. Countering isn't in reds color pie, so this would need blue in its cost.
I think it's kind of like Planar Chaos, a very red and not at all blue-feeling card. I think maybe the reactivity of the instant version makes it seem less red. A card like Red Elemental Blast feels red when you counter a counterspell with it. What do you think about this one?
Uncertain Steps1R
Enchantment
Whenever a player casts a spell, flip a coin. If you win the flip, counter it and sacrifice Uncertain Steps.
We've got something less reliable than Lunar Force or Hesitation, but something that feels red to me.
I think Standstill could also be kitted with a coinflip and suddenly be red as well.
The Kaldheim card isn't a counter spell, it's a polymorph for spells. Countering isn't in reds color pie, so this would need blue in its cost.
I think it's kind of like Planar Chaos, a very red and not at all blue-feeling card. I think maybe the reactivity of the instant version makes it seem less red. A card like Red Elemental Blast feels red when you counter a counterspell with it. What do you think about this one?
Uncertain Steps1R
Enchantment
Whenever a player casts a spell, flip a coin. If you win the flip, counter it and sacrifice Uncertain Steps.
We've got something less reliable than Lunar Force or Hesitation, but something that feels red to me.
I think Standstill could also be kitted with a coinflip and suddenly be red as well.
Tibalt's Trickery isn't at all like Planar Chaos. Planar Chaos is a very obvious break justified with "lol random". While Red Elemental Blast is part of the distant past where "my enemy can do this so I can do this to my enemy" was a valid justification for abilities being in the wrong color.
The Kaldheim card isn't a counter spell, it's a polymorph for spells. Countering isn't in reds color pie, so this would need blue in its cost.
I think it's kind of like Planar Chaos, a very red and not at all blue-feeling card. I think maybe the reactivity of the instant version makes it seem less red. A card like Red Elemental Blast feels red when you counter a counterspell with it. What do you think about this one?
Uncertain Steps1R
Enchantment
Whenever a player casts a spell, flip a coin. If you win the flip, counter it and sacrifice Uncertain Steps.
We've got something less reliable than Lunar Force or Hesitation, but something that feels red to me.
I think Standstill could also be kitted with a coinflip and suddenly be red as well.
Tibalt's Trickery isn't at all like Planar Chaos. Planar Chaos is a very obvious break justified with "lol random". While Red Elemental Blast is part of the distant past where "my enemy can do this so I can do this to my enemy" was a valid justification for abilities being in the wrong color.
Instant
Choose target spell. Flip a coin. If you win, counter that spell.
I keep going back on forth if this would be too good or just unplayable, lol. What do you all think?
Chaos Disruption XR
Instant
Flip X coins. If you win any of the flips, counter target spell.
What do you think about this one? I honestly don't think red needs access to broad countermagic in this way, and that red counterspells would focus mostly on disrupting Instants and Sorceries.
As far as a consolation prize, yeah I thought adding "otherwise draw a card", but thought that would actually make it too good.
And yeah, the new kaldheim red counterspell got me thinking, and just thought up that one. I like your version. I think making either only target instants/sorceries only makes flavor sense but might make them just too bad.
This is very nice. With just 2 coin flips, the 1 in 4 chance of failing is very promising; while intriguing there's still the chance of failure.
Add a way to cast this for free, ala Blazing Shoal, with the colored mana symbols in the exiled spell's cost defining X, and then you've really got something special here.
I think it's kind of like Planar Chaos, a very red and not at all blue-feeling card. I think maybe the reactivity of the instant version makes it seem less red. A card like Red Elemental Blast feels red when you counter a counterspell with it. What do you think about this one?
Uncertain Steps 1R
Enchantment
Whenever a player casts a spell, flip a coin. If you win the flip, counter it and sacrifice Uncertain Steps.
We've got something less reliable than Lunar Force or Hesitation, but something that feels red to me.
I think Standstill could also be kitted with a coinflip and suddenly be red as well.
Tibalt's Trickery is a Transmogrify for spells. This ability has only ever been part of red's(possibility storm) and colorless's(Knowledge Pool) part of the pie.
Red doesn't get counterspell in the same way that blue doesn't get destroy target creature despite pongify using those exact words.
Exactly. There's a big difference between "Red uses countering as part of an effect to do something" to "Red gets counterspells now."