I saw someone post their lovecraftian ideas on here, and so I wanted to post some of my old ones as well.
Cthulhu, Madness Incarnate2UUBB
Legendary Creature - Elder Horror Eminence - At the beginning of your upkeep, each opponent loses 1 life and mills a card.
Overwhelm (This creature can't be blocked by creatures with total lesser power.)
Cthulhu, Madness Incarnate's power and toughness are equal to the number of cards in each opponents graveyard.
*/*
So I had tried to make a lot of renditions of everyone's favorite old god before, but nothing really won me over. This was the concept that I ended up liking the most. Eminence (which gets a lot of hate for being too powerful) actually works very well within the Old God lore, as it shows how the Old Gods slumber and even when they aren't around, per say, they influence the world with their madness. Overwhelm is a just a keyword I came up with at the time that kind of fits into most colors, but is printed on cards for flavor. Usually, very large creatures, like dinosaurs, kraken, worms, etc will have this ability. Cthulhu's last ability shows how the madness he inflicts on the world while he slumbers makes his power grow, becoming a gigantic dangerous threat when he hits the board.
Obviously this card was designed for Commander, and at the time I was making a Duel Decks for Lovecraftian themes (but they were commander decks). I'd love to revisit this concept. It has a high power level, I think, but I also think that it's fine. It has no protection save for going back into slumber, needs a turn to attack, but it does get very big very fast, and can slowly eat your opponents away from the Command Zone. Idk, I think its fun. I'd probably change the name up a little bit in order to make it more of a fictional Lovecraftian set within the Magic Universe.
this is great! what if the "commander dual decks" were built more like archenemy, were cthulus deck is more powerful, but theres 2 people fighting him?
As a templating note, Eminence is an ability word rather than a keyword, so its only a reminder with no game rules attached. You'll need to add the "if Cthulu is in the command zone or on the battlefield" text for the ability to work.
The one thing about Eminence is that its super powerful if the effect doesn't have some sort of restriction. This is why Oloro was problematic. Even Edgar Markov, having to be played specifically with vampires, had to be banned. While the particular effect here isn't as strong as Oloro, some mechanic to limit the push the effect to be played in a specific kind of deck would make it more balance - and even potentially could be a little more powerful - since it wouldn't just slot into any UB commander deck.
As a templating note, Eminence is an ability word rather than a keyword, so its only a reminder with no game rules attached. You'll need to add the "if Cthulu is in the command zone or on the battlefield" text for the ability to work.
The one thing about Eminence is that its super powerful if the effect doesn't have some sort of restriction. This is why Oloro was problematic. Even Edgar Markov, having to be played specifically with vampires, had to be banned. While the particular effect here isn't as strong as Oloro, some mechanic to limit the push the effect to be played in a specific kind of deck would make it more balance - and even potentially could be a little more powerful - since it wouldn't just slot into any UB commander deck.
True, but I don't know how to really tie this in to the effect. I feel like it is weak enough on its own (a 40 turn clock, and a lot of times milling the opponent is good for them) to justify needing an activation clause or a condition. Sure this can fit into any Blue Black deck, but I think that it summarizes Cthulhu on its own.
I actually like the idea of doing like an Archenemy Commander deck set, obviously the humans would be RGW and could be divided into 3 different decks.
This is a really cool card. It's powerful; and I like how it has both the Strength of Cthulhu as well as the inevitable insanity he provides from the Command zone and the battlefield. I would love to see something like this printed, as even though it is Lovecraftian based, it could be played in like a theme deck (which you said you were working on) as well as a mill deck, a reanimator deck, or a pinger deck.
I would love to see what other designs you are working on.
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Cthulhu, Madness Incarnate 2UUBB
Legendary Creature - Elder Horror
Eminence - At the beginning of your upkeep, each opponent loses 1 life and mills a card.
Overwhelm (This creature can't be blocked by creatures with total lesser power.)
Cthulhu, Madness Incarnate's power and toughness are equal to the number of cards in each opponents graveyard.
*/*
So I had tried to make a lot of renditions of everyone's favorite old god before, but nothing really won me over. This was the concept that I ended up liking the most. Eminence (which gets a lot of hate for being too powerful) actually works very well within the Old God lore, as it shows how the Old Gods slumber and even when they aren't around, per say, they influence the world with their madness. Overwhelm is a just a keyword I came up with at the time that kind of fits into most colors, but is printed on cards for flavor. Usually, very large creatures, like dinosaurs, kraken, worms, etc will have this ability. Cthulhu's last ability shows how the madness he inflicts on the world while he slumbers makes his power grow, becoming a gigantic dangerous threat when he hits the board.
Obviously this card was designed for Commander, and at the time I was making a Duel Decks for Lovecraftian themes (but they were commander decks). I'd love to revisit this concept. It has a high power level, I think, but I also think that it's fine. It has no protection save for going back into slumber, needs a turn to attack, but it does get very big very fast, and can slowly eat your opponents away from the Command Zone. Idk, I think its fun. I'd probably change the name up a little bit in order to make it more of a fictional Lovecraftian set within the Magic Universe.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
https://www.mtgsalvation.com/forums/magic-fundamentals/other-magic-products/mtg-mmo/820175-the-ashblood-ascendants
GENERATION 21: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
The one thing about Eminence is that its super powerful if the effect doesn't have some sort of restriction. This is why Oloro was problematic. Even Edgar Markov, having to be played specifically with vampires, had to be banned. While the particular effect here isn't as strong as Oloro, some mechanic to limit the push the effect to be played in a specific kind of deck would make it more balance - and even potentially could be a little more powerful - since it wouldn't just slot into any UB commander deck.
True, but I don't know how to really tie this in to the effect. I feel like it is weak enough on its own (a 40 turn clock, and a lot of times milling the opponent is good for them) to justify needing an activation clause or a condition. Sure this can fit into any Blue Black deck, but I think that it summarizes Cthulhu on its own.
I actually like the idea of doing like an Archenemy Commander deck set, obviously the humans would be RGW and could be divided into 3 different decks.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I would love to see what other designs you are working on.