Wizards has gone pretty far out of its way to reduce the mechanical baggage between creature types and mechanics. Between the removal of "legend" and "lord" as creature types and the separation of the "walls can't attack" text and the defender ability, they have done a pretty good job. This card was created to see what a complete detachment of walls from their historical roots would look like. What if there was a wall that didn't have defender at all (instead of merely losing defender temporarily)?
Here is what I came up with:
Encroaching Barrier
Artifact Creature- Wall
Encroaching Barrier attacks each turn if able.
At the beginning of each upkeep, put a +1/+1 counter on Encroaching Barrier
Whenever a player blocks encroaching barrier with one or more creatures, that player sacrifices one of those creatures.
0/4
The idea of mobile walls being used in traps to crush intruders has been a staple of supervillains and dungeon crawls alike for years and would be a pretty flavorful way to reflect that.
Here is what I came up with:
Encroaching Barrier
Artifact Creature- Wall
Encroaching Barrier attacks each turn if able.
At the beginning of each upkeep, put a +1/+1 counter on Encroaching Barrier
Whenever a player blocks encroaching barrier with one or more creatures, that player sacrifices one of those creatures.
0/4
The idea of mobile walls being used in traps to crush intruders has been a staple of supervillains and dungeon crawls alike for years and would be a pretty flavorful way to reflect that.
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This site has me constantly saying "Some peoples' kids"