Dredge is a broken mechanic and attempts to fix it are foolish at best.
Moving on from that. This is either completely broken because of its dredge or its unplayable garbage because of its high cost. Its hard to judge if dredge would want this or not but it has all the right mechanics.
I don't know what you could do besides removing dredge to make this reasonable.
It's interesting, as it does essentially nothing and isn't really in the colors it would need to be in to abuse the effect. On the other hand, it can also be used for various parts of infinite mana/ self mill/ drae combos. I kinda like it, seems like a fun take on a combo enabler
Dredge is a broken mechanic and attempts to fix it are foolish at best.
Moving on from that. This is either completely broken because of its dredge or its unplayable garbage because of its high cost. Its hard to judge if dredge would want this or not but it has all the right mechanics.
I don't know what you could do besides removing dredge to make this reasonable.
Honestly I think you're wrong. When looking at the context of Dredge decks that perform well in various formats, yes it is a very powerful mechanic. But if a card only Dredges for 1 or 2, I think its fine.
I'm designing this card because of [card]Shenanigans[/cards], which is a very great design in my opinion.
Dredge became a monster mechanic simply because the designers thought that milling was a tradeoff; but in actuality it fueled some broken decks. The important feature of Dredge is how many cards you have to mill; and it seems apparent that most cards should feature a really low Dredge number in order to be reasonable, as long as the card effect itself is not something that is too powerful to recur turn after turn. It can totally be reused as a mechanic, but played safe.
Dredge is a broken mechanic and attempts to fix it are foolish at best.
Moving on from that. This is either completely broken because of its dredge or its unplayable garbage because of its high cost. Its hard to judge if dredge would want this or not but it has all the right mechanics.
I don't know what you could do besides removing dredge to make this reasonable.
Honestly I think you're wrong. When looking at the context of Dredge decks that perform well in various formats, yes it is a very powerful mechanic. But if a card only Dredges for 1 or 2, I think its fine.
I'm designing this card because of [card]Shenanigans[/cards], which is a very great design in my opinion.
Dredge became a monster mechanic simply because the designers thought that milling was a tradeoff; but in actuality it fueled some broken decks. The important feature of Dredge is how many cards you have to mill; and it seems apparent that most cards should feature a really low Dredge number in order to be reasonable, as long as the card effect itself is not something that is too powerful to recur turn after turn. It can totally be reused as a mechanic, but played safe.
I may have been unfair in my assessment of dredge as a whole. It isn't storm which is possibly impossible to balance on any card with a reasonable effect.
Dredge just has a problem of the cards can't actually be good in themselves. They have to be either narrow answers or underpowered effects that you don't want over and over.
I stand by my evaluation of your card. It is either drastically underwhelming or is being abused for its dredge effect. And there isn't a reasonable way to balance it withouut removing dredge.
Rummage 1R
Sorcery (Common)
Discard a card, then draw a card.
Dredge 1
Thoughts?
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Moving on from that. This is either completely broken because of its dredge or its unplayable garbage because of its high cost. Its hard to judge if dredge would want this or not but it has all the right mechanics.
I don't know what you could do besides removing dredge to make this reasonable.
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Pay 1R
Discard Golgari Grave-troll
Dredge 6 for the Troll off the draw
Lather, rinse, repeat
Outside of the dredge deck context, it is weaker, but still an effective way to fuel reanimator decks.
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Dang. That's why I was liking it. Lol. I'd take that effect.
Honestly I think you're wrong. When looking at the context of Dredge decks that perform well in various formats, yes it is a very powerful mechanic. But if a card only Dredges for 1 or 2, I think its fine.
I'm designing this card because of [card]Shenanigans[/cards], which is a very great design in my opinion.
Dredge became a monster mechanic simply because the designers thought that milling was a tradeoff; but in actuality it fueled some broken decks. The important feature of Dredge is how many cards you have to mill; and it seems apparent that most cards should feature a really low Dredge number in order to be reasonable, as long as the card effect itself is not something that is too powerful to recur turn after turn. It can totally be reused as a mechanic, but played safe.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Dredge just has a problem of the cards can't actually be good in themselves. They have to be either narrow answers or underpowered effects that you don't want over and over.
I stand by my evaluation of your card. It is either drastically underwhelming or is being abused for its dredge effect. And there isn't a reasonable way to balance it withouut removing dredge.