I play a Bogles modern deck, where you stick a bunch of auras on a 1/1 hexproof and make it very scary. Pretty much the only way they can get rid of it is by making you sack it, with something such as Liliana of the Veil. One way we Bogles players counter that is by running Dryad Arbor which is a Forest creature, which means you can fetch for it. So all of my fetches have to be green fetches. I run 4 selesnya and 2 gruul fetches, but the nongreen color doesn't even matter. So I've come up with this, which would hopefully only go for about $5 if actually printed. I have no idea how a price is exactly determined, just by supply and demand, but hopefully it'd be cheaper.
Andelain
Land
{T}, Pay 1 life, Sacrifice Andelain: Search your library for a Forest card, put it onto the battlefield, then shuffle your library.
If anybody is wondering, Andelain is a place in one of my favorite series, The Chronicles of Thomas Covenant the Unbeliever.
designing a card around a price doesn't work. Being overly simplistic it is supply and demand with supply being its rarity and the products it has been printed in and its demand being more obvious but related to what it's legal in. Many decks have the same problem you have except instead of never getting any extra colors of mana all their extra colors happen to be stapled to their single land type. So this would never be a significantly cheaper alternative. It would be cheaper but unless printed at a lower rarity in a standard legal release I doubt it would stay under $10; specifically, the forest version might go lower but it's unlikly.
I think being "strictly worse" than Windswept Heath and the like means you get to remove the 1 life payment when you design this card, and it would be nice to have 5 of these in even-yeared core sets or something. I don't think giving it a proper noun name is a good idea, unless it's a legendary land. I think the Castle Locthwain cycle is annoying for this reason; they ought to be legendary, or named in such a way that there can be multiples of them.
Oddly, I think that making this card one basic land type narrower than a conventional fetch land actually increases the cognitive load of the card. Some players are going to see this and think "Whh wouldn't I just play a forest?" Normal fetchlands at least give an option to color fix, which is the readily apparent benefit to a newer player
I agree with the poster that said it doesn't make sense to design around a price point, and your design goal is so very niche with this card that the rest of the cycle would be even less useful since Dryad Abor only exists in one color. This would need to exist in a context where a set had cycles of cards like Sapseep Forest and Gingerbread Cabin to see print.
If your only goal was a cheaper fetchland you could just do a Bad River cycle, but with the fetched land entering tapped rather than the fetch land. They'd definitely be worse enough than current fetches that no one would run them except as a budget option.
This would honestly make things worse, not better. In older formats having a variety of fetches, including in mono color decks, is a prominent strategy to protect against wasteland/stripmine effects. It is also common to run multiple named versions of these fetches so you are not blown out by a spyglass naming it. This just adds +1 to the count of fetchlands those strategies could have and further weakens the counter strategy to them. Take the budget aspect away from your Boggle deck and you'll see you now have access to 4 real fetches, plus this 5th fetch, which still means you are giving up some value if you only go the budget route.
It's more landfall, more delve fodder, and can still fetch up problematic cards like Mystic Sanctuary. You'll notice that the move WOTC has been making lately is away from this type of fetch and instead printing things like Fabled Passage or Prismatic Vista.
This would honestly make things worse, not better. In older formats having a variety of fetches, including in mono color decks, is a prominent strategy to protect against wasteland/stripmine effects. It is also common to run multiple named versions of these fetches so you are not blown out by a spyglass naming it. This just adds +1 to the count of fetchlands those strategies could have and further weakens the counter strategy to them.
I don't think you run into an issue where you don't have enough fetches available to put in your deck too often. For each color there's four fetchlands, so a monocolor deck already has access to 16 of them. Legacy decks often don't even want to run 20 lands, let alone 20 fetches. If there's a struggle against fetchland decks there's always Root Maze and Stifle variants available. I think single color fetches only benefit budget and commander players.
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Andelain
Land
{T}, Pay 1 life, Sacrifice Andelain: Search your library for a Forest card, put it onto the battlefield, then shuffle your library.
If anybody is wondering, Andelain is a place in one of my favorite series, The Chronicles of Thomas Covenant the Unbeliever.
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It's more landfall, more delve fodder, and can still fetch up problematic cards like Mystic Sanctuary. You'll notice that the move WOTC has been making lately is away from this type of fetch and instead printing things like Fabled Passage or Prismatic Vista.
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I don't think you run into an issue where you don't have enough fetches available to put in your deck too often. For each color there's four fetchlands, so a monocolor deck already has access to 16 of them. Legacy decks often don't even want to run 20 lands, let alone 20 fetches. If there's a struggle against fetchland decks there's always Root Maze and Stifle variants available. I think single color fetches only benefit budget and commander players.