I am here today to celebrate and formally introduce (and perhaps have a bit of fun with) a bold and inventive new approach to the creation of custom cards.
There is a certain artistry to cards that defies expectations, overcomes hurdles, and disregards the so-called “comprehensive rules” of the ignorant. Eschewing conventional wisdom, the dogmatic lamentations of peers, and recent perversions of language hiding a higher, archaic truth, I have attained a deeper source of creative inspiration. I obviously refer to the might of raw, majestic impact, better known as Force Majeure (No, not “Force Majestueux” or “Force Majestueuse”… and certainly not that unrelated legal term that nobody uses. We are using the more common usage of “Force Majeure” that everybody uses).
To demonstrate the clear and obvious impact of Force Majeure within the game, I would like to submit the written embodiment of Force Majeure. Below is a card that refuses to conform to the boundaries set within the rules, scouting new space in a way that cannot be compromised or changed in any respect without destroying the entirety of the card’s impact. Placed as an “immovable object”, Force Majeure not only requires but demands that the rules bow before it to make its intent manifest. Such is the power of force Majeure.
Without further adieu,
Force Majeure
Enchantment
Loquacious (As Force Major is cast or when it leaves the stack or when it resolves or when it is countered or when it is exiled or when it is targeted or when it enters the battlefield or when it leaves the battlefield, each player may replace all cards in their hand with an equal number of different cards from their deck).
Whenever a card adds mana to your mana pool, you gain 1 life.
Whenever a card causes you to gain life, Force Majeru adds .
The game cannot end until there is exactly one winner. ”It seems that you are bitter at losing in the court of popular opinion. I would offer recourse through a battle of wits but it is bad form to face an unarmed opponent.”
-For’Ma, Vacuous Martyr
A careful analysis of Force Mejir
To start, you may notice the existence of a card filtering mechanic inserted onto Farce Majeure. As the game requires a constant flow of cards every turn in order to remain exciting, it seems appropriate to give a card at the top of the mana curve an appropriately powerful ability. As red does not get its flow of cards without a price, however, symmetry was implemented to represent the initially equal forces that Forse Majeure must eventually win over.
Beyond that, the trinity represented by the text of this card exists to create the ultimate conflict that Force M***** stands for. Exploratory designs of this card looked into the creation of creature tokens or card draw though these were all found to be lacking. Force Mageure is not about creating friends or accumulation of further knowledge. By giving life and mana, however, this card can live up to its own inherent promise, granting its user creative immortality and infinite potential for expression. While perhaps over-zealous in the manifestation of its stated goals, This Card manages its unique domain in a way that fails to damage or impinge upon the distinct sovereignty of other cards, colors, and styles.
The first two promises represent the intertwined connectivity between the infinite capacity for creation and growth vs. the ultimately fallible nature of human creation and the limitations in our ability to properly exercise that creativity due to unnecessary external boundaries placed upon us. At a glance, the intertwined nature of possibility (mana) and presence (life) appear to create both immortality and infinite potential. Due to the existence of mana burn, however, the player is left with the looming threat of losing all of that capacity and most of their supposed immortality in a future that promises inherent imminence. While the apparently infinite loop created through these two abilities would be frowned upon within the general domain of MTG, it is absolutely essential for the full impact and meaning of this card to be felt by both players. While players may feel discouraged by the promise of an imminent future in which their possibilities and immortality have both been drained away, the fact that the loop will never allow such an event to pass helps to signify that players who value such creativity that they should never let the fears of such an “inevitable” return to Earth keep them from ascending toward the sun. As long as you never turn back and continue your march onward toward creative immortality, the apparently imminent defeat of creativity by outside intervention is an utter non-factor. Even if your wings are wax, they will never truly melt.
With this said, the nature of this immortality is defined in all ways by its conflict with “the expected”. In most cases, the complex interplay between the first two domains would lead to a “tie”, treating the individual who invokes majesty and the individual who scoffs at it as if they were equals. The thrid ability, meanwhile, prevents this tragic and misleading consequence. It forces the opponent to directly confront an opponent with endlessly expansive immortality until one of them admits defeat, transforming this game from a battle of mere cards into a battle of wills.
While I know that others may object to red life gain, red is the color of passion, warmth, love, and creativity. Just as red can tear down, so too can it build up. Plus, giving life gain in this context takes advantage of red’s affiliation with chaos, an affiliation that allows red, by extension, to theoretically explore all possibilities. I don’t feel that enough cards explore the infinite possibility of doing anything that red should rightly possess so it has been explored here.
Rulings
I would be a rather irresponsible creator if I did not acknowledge that this card does not fit within the tunnel vision of the “comprehensive rules”. I believe that the comprehensive rules can indeed be rebuilt to accommodate this card, as I have outlined below.
1. While this is more of a linguistic misunderstanding by the masses than a real need for a rules change, I wanted to make it clear that the usage of “or” in the majestic ability purely refers to a “modal or”. The card twiddle contains the word twice and in neither case does that mean that all cases are covered. When you cast this spell, you get to choose whether it happens when it is cast OR when it resolves OR when it is targeted OR when it is countered OR when it is exiled OR when it enters the battlefield OR when it leaves the battlefield. You choose only one. Or =/= And. This is basic English.
2. “When it is targeted” Obviously implies “by spells or abilities”. Also note that this ability is intended to function while on the battlefield and while on the stack.
3. Replacing cards in hand with new cards obviously involves putting the cards you have back into the library (additional rulings will determine where in the library those cards go) and getting other cards. This is not a “search” effect as allowing cards like aven mindcensor to counter this effect removes the entire purpose. An effect cannot be said to have dramatic impact if it is stoppable.
4. For the purpose of this effect, other cards means cards with different names. Again, the English language should be guiding you to this reasonable assumption.
4b. Different names from both each other and from the cards being put back. Putting this out there in case people feel that everything needs to be spelled out.
5. No, you don’t have to reveal these cards. I should not have to design my cards (especially this card) around the few people who would try to cheat using this card. Besides, anyone trying to cheat at a tournament in this way would simply be disqualified. As such, this is pretty much a non-issue.
6. Following up with 4, shuffling the library is likewise unnecessary. Wizards has been trying to cut down on deck shuffling for years and the boyish creators have long shied away from the obvious solution of simply removing that text. Not I.
7. Deck = Library. Again, this is pretty much English + common sense.
8. “Whenever a card” includes permanents, spells, abilities, and cards in other zones. It also includes tokens and copies and emblems (as there are in existence physical cards printed to represent emblems).
9. Just as a card can deal damage, it makes sense that a card can gain you life. If lighting bolt reads “Lightning bolt deals 3 damage to any target”, why shouldn’t revitalize read “Revitalize gains you 3 life. Draw a card”?
10. As mentioned above, this card exists to prevent a “loop” from closing until one player or the other accepts defeat. Just wanted to reiterate that here.
11. While I did misspell the name of the card a couple of times (it’s kind of hard to spell, you know?), I don’t imagine that would impact the functionality of that card. You know what is intended.
12. As mentioned up above, this card would require the reestablishment of mana burn in order to its effects to be properly felt. Seeing how the creation of mana burn reduced the functional capacity of several cards in existence, reducing capacity for strategic interaction and ultimately diminishing depth of play, I feel that all of us can agree that the rules have not truly advanced since 8th edition.
13. With that said, Force Majeure is worth no use if it cannot regularly be obtained. The use of the London Mulligan is recommended with this card to greatly increase the odds of those who seek force majeure being able to find and hold onto it from the most formative stages of play.
14. Yes, I do recognize that this card has more text that ice cauldron when its flavor text is considered. I feel that the absence of flavor text and reminder text are considered. The reminder text seems necessary as this ability is unlikely to see use in other contexts, however, and the absence of flavor on a card that revolves around importance of creative impact would create a paradox robbing this card of its own namesake. While this is more "logistics" than rules, I'm certain that wizards could manage a sufficient typeface needed to produce all of the text and keep it legible. They have been doing this for quite a while, after all.
15. In case there was any ambiguity, this card was designed as a black-bordered, standard legal card. While a poetic resonance is admittedly at play when considering the possibility of granting this card only to players of eternal formats, this card should not be limited in who is capable of reaching it. I would ideally hope that this card can be reprinted on a regular basis to maintain its presence within the standard zeitgeist.
What I want from you
While I would welcome people to join in on the discussion of force majeure (the concept) as it's positive influence relates to custom card creation in general, I also admit to needing your opinion on a very important matter. I have been pondering whether the red mana symbols in this card’s mana cost should be phyrexian. On the one hand, the thought of sinking to lows before rising to greater heights kind of opposes the continuous, unstoppable upward progression of Major Farce. On the other hand, the thought that such a fundamental force in the game could be restricted to a single color is very troubling. I would consider making it colorless but this card definitely needs to be red. Would those hybrid symbols work better? Please advise.
I find this card to be overcosted. 7 mana is absolutely too much for a red deck, which generally prides itself on lower curve builds, to ever actually play this card. Even the Fierce Mashure ability doesn't do enough. What happens if it is milled or discarded for example? I mean, if you don't get any use out of the card by simply having it in your library or hand then it is basically worthless.
Phyrexian mana would make it playable of course. 4 mana and 6 life seems more at home in a red build as most threats in a red build top out at 4 anyway. The only real issue is that paying life is generally more in Black's domain, but as we are not bound by prior restrictions or conventions, red is a good place to put something like this.
The only real caveat I have is that the two triggers are not may abilities so the card, as it exists, seems to end the game in a draw. Now, because we are not really beholden to the literal rules and perhaps are more tied to the "spirit" of them, it does mean we get to stop either effect from happening whenever we want. Obviously 90% of players would just recognize that and the other 10%, well, this card just isn't for them.
So, it does seem to be a fantastic effort dredging deep into the capabilities of the game and opening up significant possibilities into what could be. I can see no glaring flaws in the design of this card and as you have rightfully shown, there is little chance that Magic *won't* eventually reach the peak of success with designs such as this. It is the ultimate expression of freedom both for designers as well as for player. The current rigidity in which Magic cards are designed today are a crutch and, ultimately, a fatal flaw.
Hmm... I'm sorry to say that I'm not your pharmacist, though I'm happy to see that you know what you need. I can only assume that the name of a chemical used to treat mental disturbance was placed instead of a card name as you were meaning to type it elsewhere, such as into an online order form or your online patient profile. Feel free to visit your doctor some time and I'm sure that they can direct you to any help you may require.
Edit: My initial google-fu indicated that it is used in mood disorders such as depression. If you are feeling down, feel free to let us down so we can help... Like, entirely seriously. I try my best to show compassion for people who have a ton on their plate or few sources of joy in their life but I don't when this is the case if I am not told.
It actually does way more than that. It does A LOT of stuff, including signaling of glands for biochem production and secretion.
For example, it's used to help upregulate the metabolism for the burning of fat, and production of metabolites to do so, or sustain enduring performance in doing so.
As for the design, it could be trying to do too much.
Snide Disdain (Whenever a player targets this spell with a spell or ability, shuffle all graveyards and exiled cards into their owner's libraries, then each player draws two cards.)
Counter target spell that targets a spell that targets a spell that targets a spell. You win the game. Put a 2/2 Spork Badger into play with haste. He's only here for the Refried Beans of Justice. We dance a deadly dance of death, the blood flies into the air and glitters like the sun on morning dew, until we run out of blood start bleeding tears.
Force Majeure
Enchantment
Loquacious (As Force Major is cast or when it leaves the stack or when it resolves or when it is countered or when it is exiled or when it is targeted or when it enters the battlefield or when it leaves the battlefield, each player may replace all cards in their hand with an equal number of different cards from their deck).
At the beginning of your upkeep, ask yourself, do you deserve to win the game? Would the artistic spirit of the game be elevated to new heights? Have you played with honor and wisdom? What good have you done for the world? When the ages of this world have long since left you behind, and you are but dust in the wind, will you be remembered? If you do, add seven , draw seven cards, and ~ deals 7 damage to each opponent.
I feel the domain engagement of these iterations shift the paradigm of the cards' composure to nullify the imminence of counterbalancing equilibrium and reveal the reality underlying truth of dynamic game-pace.
Also they should cost less and add a bunch more cards to your hand when you cast them.
@WizardMN: Glad that one of our resident rules gurus can appreciate the role that Force Majeure has in utterly defining all future MTG cards. The final line of text on the card prevents the infinite loop from resolving in a tie as normal (requiring appropriate rulings to do so, of course), instead causing the game to end when one side surrenders. After hearing that this card should cost less, will make the mana phyrexian.
@Dodyshiratori: I am glad to see that you understand the proper place for criticism in the realm of force majeure. Hopefully, this thread can offer some healing for those in the community who do not fully comprehend this principle.
@Kryptnyt: Another excellent example of force majeure. Posting a brand new card without direct relation to the first without any actual commentary on the OP is an excellent emulation of the force majeure that we have been shown. Bonus points for you (and extra points for bacon).
@DJK3654: An excellent inspired reprise, though I might personally recommend starting a brand new thread that fails to provide a link to the original... or at least, I would recommend things if criticism was part of our creed.
@Rowanalpha: While those are excellent critiques with easily understood terminology that definitely has specific meaning in the discussion of MTG, I am unfortunately required by my creative process to argue that "a bunch" should be "a multitude" and discount the rest of the statement out of hand. You are of course welcome to argue this point for a few (dozen) posts if desired.
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There is a certain artistry to cards that defies expectations, overcomes hurdles, and disregards the so-called “comprehensive rules” of the ignorant. Eschewing conventional wisdom, the dogmatic lamentations of peers, and recent perversions of language hiding a higher, archaic truth, I have attained a deeper source of creative inspiration. I obviously refer to the might of raw, majestic impact, better known as Force Majeure (No, not “Force Majestueux” or “Force Majestueuse”… and certainly not that unrelated legal term that nobody uses. We are using the more common usage of “Force Majeure” that everybody uses).
To demonstrate the clear and obvious impact of Force Majeure within the game, I would like to submit the written embodiment of Force Majeure. Below is a card that refuses to conform to the boundaries set within the rules, scouting new space in a way that cannot be compromised or changed in any respect without destroying the entirety of the card’s impact. Placed as an “immovable object”, Force Majeure not only requires but demands that the rules bow before it to make its intent manifest. Such is the power of force Majeure.
Without further adieu,
Force Majeure
Enchantment
Loquacious (As Force Major is cast or when it leaves the stack or when it resolves or when it is countered or when it is exiled or when it is targeted or when it enters the battlefield or when it leaves the battlefield, each player may replace all cards in their hand with an equal number of different cards from their deck).
Whenever a card adds mana to your mana pool, you gain 1 life.
Whenever a card causes you to gain life, Force Majeru adds .
The game cannot end until there is exactly one winner.
”It seems that you are bitter at losing in the court of popular opinion. I would offer recourse through a battle of wits but it is bad form to face an unarmed opponent.”
-For’Ma, Vacuous Martyr
A careful analysis of Force Mejir
To start, you may notice the existence of a card filtering mechanic inserted onto Farce Majeure. As the game requires a constant flow of cards every turn in order to remain exciting, it seems appropriate to give a card at the top of the mana curve an appropriately powerful ability. As red does not get its flow of cards without a price, however, symmetry was implemented to represent the initially equal forces that Forse Majeure must eventually win over.
Beyond that, the trinity represented by the text of this card exists to create the ultimate conflict that Force M***** stands for. Exploratory designs of this card looked into the creation of creature tokens or card draw though these were all found to be lacking. Force Mageure is not about creating friends or accumulation of further knowledge. By giving life and mana, however, this card can live up to its own inherent promise, granting its user creative immortality and infinite potential for expression. While perhaps over-zealous in the manifestation of its stated goals, This Card manages its unique domain in a way that fails to damage or impinge upon the distinct sovereignty of other cards, colors, and styles.
The first two promises represent the intertwined connectivity between the infinite capacity for creation and growth vs. the ultimately fallible nature of human creation and the limitations in our ability to properly exercise that creativity due to unnecessary external boundaries placed upon us. At a glance, the intertwined nature of possibility (mana) and presence (life) appear to create both immortality and infinite potential. Due to the existence of mana burn, however, the player is left with the looming threat of losing all of that capacity and most of their supposed immortality in a future that promises inherent imminence. While the apparently infinite loop created through these two abilities would be frowned upon within the general domain of MTG, it is absolutely essential for the full impact and meaning of this card to be felt by both players. While players may feel discouraged by the promise of an imminent future in which their possibilities and immortality have both been drained away, the fact that the loop will never allow such an event to pass helps to signify that players who value such creativity that they should never let the fears of such an “inevitable” return to Earth keep them from ascending toward the sun. As long as you never turn back and continue your march onward toward creative immortality, the apparently imminent defeat of creativity by outside intervention is an utter non-factor. Even if your wings are wax, they will never truly melt.
With this said, the nature of this immortality is defined in all ways by its conflict with “the expected”. In most cases, the complex interplay between the first two domains would lead to a “tie”, treating the individual who invokes majesty and the individual who scoffs at it as if they were equals. The thrid ability, meanwhile, prevents this tragic and misleading consequence. It forces the opponent to directly confront an opponent with endlessly expansive immortality until one of them admits defeat, transforming this game from a battle of mere cards into a battle of wills.
While I know that others may object to red life gain, red is the color of passion, warmth, love, and creativity. Just as red can tear down, so too can it build up. Plus, giving life gain in this context takes advantage of red’s affiliation with chaos, an affiliation that allows red, by extension, to theoretically explore all possibilities. I don’t feel that enough cards explore the infinite possibility of doing anything that red should rightly possess so it has been explored here.
Rulings
I would be a rather irresponsible creator if I did not acknowledge that this card does not fit within the tunnel vision of the “comprehensive rules”. I believe that the comprehensive rules can indeed be rebuilt to accommodate this card, as I have outlined below.
1. While this is more of a linguistic misunderstanding by the masses than a real need for a rules change, I wanted to make it clear that the usage of “or” in the majestic ability purely refers to a “modal or”. The card twiddle contains the word twice and in neither case does that mean that all cases are covered. When you cast this spell, you get to choose whether it happens when it is cast OR when it resolves OR when it is targeted OR when it is countered OR when it is exiled OR when it enters the battlefield OR when it leaves the battlefield. You choose only one. Or =/= And. This is basic English.
2. “When it is targeted” Obviously implies “by spells or abilities”. Also note that this ability is intended to function while on the battlefield and while on the stack.
3. Replacing cards in hand with new cards obviously involves putting the cards you have back into the library (additional rulings will determine where in the library those cards go) and getting other cards. This is not a “search” effect as allowing cards like aven mindcensor to counter this effect removes the entire purpose. An effect cannot be said to have dramatic impact if it is stoppable.
4. For the purpose of this effect, other cards means cards with different names. Again, the English language should be guiding you to this reasonable assumption.
4b. Different names from both each other and from the cards being put back. Putting this out there in case people feel that everything needs to be spelled out.
5. No, you don’t have to reveal these cards. I should not have to design my cards (especially this card) around the few people who would try to cheat using this card. Besides, anyone trying to cheat at a tournament in this way would simply be disqualified. As such, this is pretty much a non-issue.
6. Following up with 4, shuffling the library is likewise unnecessary. Wizards has been trying to cut down on deck shuffling for years and the boyish creators have long shied away from the obvious solution of simply removing that text. Not I.
7. Deck = Library. Again, this is pretty much English + common sense.
8. “Whenever a card” includes permanents, spells, abilities, and cards in other zones. It also includes tokens and copies and emblems (as there are in existence physical cards printed to represent emblems).
9. Just as a card can deal damage, it makes sense that a card can gain you life. If lighting bolt reads “Lightning bolt deals 3 damage to any target”, why shouldn’t revitalize read “Revitalize gains you 3 life. Draw a card”?
10. As mentioned above, this card exists to prevent a “loop” from closing until one player or the other accepts defeat. Just wanted to reiterate that here.
11. While I did misspell the name of the card a couple of times (it’s kind of hard to spell, you know?), I don’t imagine that would impact the functionality of that card. You know what is intended.
12. As mentioned up above, this card would require the reestablishment of mana burn in order to its effects to be properly felt. Seeing how the creation of mana burn reduced the functional capacity of several cards in existence, reducing capacity for strategic interaction and ultimately diminishing depth of play, I feel that all of us can agree that the rules have not truly advanced since 8th edition.
13. With that said, Force Majeure is worth no use if it cannot regularly be obtained. The use of the London Mulligan is recommended with this card to greatly increase the odds of those who seek force majeure being able to find and hold onto it from the most formative stages of play.
14. Yes, I do recognize that this card has more text that ice cauldron when its flavor text is considered. I feel that the absence of flavor text and reminder text are considered. The reminder text seems necessary as this ability is unlikely to see use in other contexts, however, and the absence of flavor on a card that revolves around importance of creative impact would create a paradox robbing this card of its own namesake. While this is more "logistics" than rules, I'm certain that wizards could manage a sufficient typeface needed to produce all of the text and keep it legible. They have been doing this for quite a while, after all.
15. In case there was any ambiguity, this card was designed as a black-bordered, standard legal card. While a poetic resonance is admittedly at play when considering the possibility of granting this card only to players of eternal formats, this card should not be limited in who is capable of reaching it. I would ideally hope that this card can be reprinted on a regular basis to maintain its presence within the standard zeitgeist.
What I want from you
While I would welcome people to join in on the discussion of force majeure (the concept) as it's positive influence relates to custom card creation in general, I also admit to needing your opinion on a very important matter. I have been pondering whether the red mana symbols in this card’s mana cost should be phyrexian. On the one hand, the thought of sinking to lows before rising to greater heights kind of opposes the continuous, unstoppable upward progression of Major Farce. On the other hand, the thought that such a fundamental force in the game could be restricted to a single color is very troubling. I would consider making it colorless but this card definitely needs to be red. Would those hybrid symbols work better? Please advise.
Phyrexian mana would make it playable of course. 4 mana and 6 life seems more at home in a red build as most threats in a red build top out at 4 anyway. The only real issue is that paying life is generally more in Black's domain, but as we are not bound by prior restrictions or conventions, red is a good place to put something like this.
The only real caveat I have is that the two triggers are not may abilities so the card, as it exists, seems to end the game in a draw. Now, because we are not really beholden to the literal rules and perhaps are more tied to the "spirit" of them, it does mean we get to stop either effect from happening whenever we want. Obviously 90% of players would just recognize that and the other 10%, well, this card just isn't for them.
So, it does seem to be a fantastic effort dredging deep into the capabilities of the game and opening up significant possibilities into what could be. I can see no glaring flaws in the design of this card and as you have rightfully shown, there is little chance that Magic *won't* eventually reach the peak of success with designs such as this. It is the ultimate expression of freedom both for designers as well as for player. The current rigidity in which Magic cards are designed today are a crutch and, ultimately, a fatal flaw.
But my criticism doesn't matter because I'm clearly not smart enough to understand. I, too, must bow to the incomprehensible brilliance of this card.
(For real though, what you did here, I see it.)
Brain Chemical
Discard two cards.
Choose one —
Hmm... I'm sorry to say that I'm not your pharmacist, though I'm happy to see that you know what you need. I can only assume that the name of a chemical used to treat mental disturbance was placed instead of a card name as you were meaning to type it elsewhere, such as into an online order form or your online patient profile. Feel free to visit your doctor some time and I'm sure that they can direct you to any help you may require.
Edit: My initial google-fu indicated that it is used in mood disorders such as depression. If you are feeling down, feel free to let us down so we can help... Like, entirely seriously. I try my best to show compassion for people who have a ton on their plate or few sources of joy in their life but I don't when this is the case if I am not told.
For example, it's used to help upregulate the metabolism for the burning of fat, and production of metabolites to do so, or sustain enduring performance in doing so.
As for the design, it could be trying to do too much.
Instant - Bacon Trap Extravaganza
Snide Disdain (Whenever a player targets this spell with a spell or ability, shuffle all graveyards and exiled cards into their owner's libraries, then each player draws two cards.)
Counter target spell that targets a spell that targets a spell that targets a spell. You win the game. Put a 2/2 Spork Badger into play with haste. He's only here for the Refried Beans of Justice.
We dance a deadly dance of death, the blood flies into the air and glitters like the sun on morning dew, until we run out of blood start bleeding tears.
Allow me to add my own inspired reprise
Force Majeure
Enchantment
Loquacious (As Force Major is cast or when it leaves the stack or when it resolves or when it is countered or when it is exiled or when it is targeted or when it enters the battlefield or when it leaves the battlefield, each player may replace all cards in their hand with an equal number of different cards from their deck).
At the beginning of your upkeep, ask yourself, do you deserve to win the game? Would the artistic spirit of the game be elevated to new heights? Have you played with honor and wisdom? What good have you done for the world? When the ages of this world have long since left you behind, and you are but dust in the wind, will you be remembered? If you do, add seven , draw seven cards, and ~ deals 7 damage to each opponent.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Also they should cost less and add a bunch more cards to your hand when you cast them.
@WizardMN: Glad that one of our resident rules gurus can appreciate the role that Force Majeure has in utterly defining all future MTG cards. The final line of text on the card prevents the infinite loop from resolving in a tie as normal (requiring appropriate rulings to do so, of course), instead causing the game to end when one side surrenders. After hearing that this card should cost less, will make the mana phyrexian.
@Dodyshiratori: I am glad to see that you understand the proper place for criticism in the realm of force majeure. Hopefully, this thread can offer some healing for those in the community who do not fully comprehend this principle.
@Kryptnyt: Another excellent example of force majeure. Posting a brand new card without direct relation to the first without any actual commentary on the OP is an excellent emulation of the force majeure that we have been shown. Bonus points for you (and extra points for bacon).
@DJK3654: An excellent inspired reprise, though I might personally recommend starting a brand new thread that fails to provide a link to the original... or at least, I would recommend things if criticism was part of our creed.
@Rowanalpha: While those are excellent critiques with easily understood terminology that definitely has specific meaning in the discussion of MTG, I am unfortunately required by my creative process to argue that "a bunch" should be "a multitude" and discount the rest of the statement out of hand. You are of course welcome to argue this point for a few (dozen) posts if desired.