Colored Crumbling Vestige is a reasonable card. I don't know what type of set would want it and it combos with specific cards unfavorably but that isn't a problem for smaller formats.
I can see an argument that this is strictly better than a basic plains, since it can still make white the turn it enters. I'd make the come into play ability choose a color other than what the land normally produces, otherwise its effectively a plains but better.
I can see an argument that this is strictly better than a basic plains, since it can still make white the turn it enters. I'd make the come into play ability choose a color other than what the land normally produces, otherwise its effectively a plains but better.
Not really. A Plains can make mana during combat or your opponent's following turn the turn it's played, and the fact that it has a land type is also relevant.
Private Mod Note
():
Rollback Post to RevisionRollBack
L1 judge since 1/30/12 (lapsed as of 1/30/13)
My Friend Code is: 0146-9645-8893
I can see an argument that this is strictly better than a basic plains, since it can still make white the turn it enters. I'd make the come into play ability choose a color other than what the land normally produces, otherwise its effectively a plains but better.
The strickly better than a basic is fairly cut and dry, there is no room for an argument. This land doesn't come into play untapped so it isn't strictly better than a basic. As others have pointed out it gives you mana but no freedom with that mana. For power level reasons and not for the previous mention it might need the if played from hand bit.
It does come into play tapped, but it still produces Mana on the turn you play it. If you use it to produce white on etb, the only instance where it's not a plains is not being able to cast instants with it during that first turn cycle, which is negligible in most decks.
It does come into play tapped, but it still produces Mana on the turn you play it. If you use it to produce white on etb, the only instance where it's not a plains is not being able to cast instants with it during that first turn cycle, which is negligible in most decks.
While that is all fine for arguments that it is too good but not for being better than a basic. Being able to cast instants or activate abilities is a major concern. Such that you must actually consider swapping a basic for this rather than it being a “free” trade.
It does come into play tapped, but it still produces Mana on the turn you play it. If you use it to produce white on etb, the only instance where it's not a plains is not being able to cast instants with it during that first turn cycle, which is negligible in most decks.
Negligible in most limited decks, maybe. Negligible for some aggro and midrange decks, maybe. But many decks in constructed like to spend mana outside of their main phases. Any control deck, any tempo deck, and any other deck that runs instants, permanents with flash, or activated abilities is going to prefer a basic. A land can't be strictly better than a basic if entire archetypes turn their noses up at it.
It does come into play tapped, but it still produces Mana on the turn you play it. If you use it to produce white on etb, the only instance where it's not a plains is not being able to cast instants with it during that first turn cycle, which is negligible in most decks.
While that is all fine for arguments that it is too good but not for being better than a basic. Being able to cast instants or activate abilities is a major concern. Such that you must actually consider swapping a basic for this rather than it being a “free” trade.
That's why is said it was "an arguement". I don't think its is 100% strictly better, but I also don't think that is differentiates itself enough. That's why I said that the mana it makes on ETB should be non-white, to make the decision when to play it more nuanced.
It does come into play tapped, but it still produces Mana on the turn you play it. If you use it to produce white on etb, the only instance where it's not a plains is not being able to cast instants with it during that first turn cycle, which is negligible in most decks.
While that is all fine for arguments that it is too good but not for being better than a basic. Being able to cast instants or activate abilities is a major concern. Such that you must actually consider swapping a basic for this rather than it being a “free” trade.
That's why is said it was "an arguement". I don't think its is 100% strictly better, but I also don't think that is differentiates itself enough. That's why I said that the mana it makes on ETB should be non-white, to make the decision when to play it more nuanced.
The thing is it is not an argument for "better than a basic" its an argument for "too strong" which are different things. One considers the impact it has on the formats its legal in while the other is about upholding the health of the game as a whole. "Better than a basic" is a problem because every time its broken you have a card that only has upside over a basic and eventually you replace all basics with such cards. A card like this that is "stronger" than a basic in lots of situations isn't "better than a basic" because there are obvious and significant differences. Minamo, School at Water's Edge is "better than a basic" because outside of narrow specific circumstances there is no downside to replacing a single island with this card in your deck. Breeding Pool is "stronger" than a basic because it gives you access to an extra color but because it has the obvious and measurable downside it isn't "better than a basic".
I like it in an amulet deck. Basically a bounce land that doesn't bounce. Nice. The effect of coming into play and making any color is a bit too strong. We already have a similar land and it only makes colored Mana 1 time. I can see it getting by asQuick Fix White
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add 1. T: W
I've had similar thoughts to this when I was trying to design a fair pauper dual land that's good for aggro strategies but wouldn't turn the format into rainbow colored good-stuff piles. One idea was to make it based on the guild colors or add land count restrictions similar to fast lands
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add one mana of any color to your mana pool if you control two or fewer lands.
T: W
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add one mana of any color to your mana pool if you control two or fewer lands.
T: W
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add one mana of any color to your mana pool if you control two or fewer lands.
T: W
This is a safer land but it no longer feels right for common. If you don't know why look up how many players don't understand when Blackcleave Cliffs is supposed to be untapped and then ask your self when does this land produce mana and why is it a problem that those answers are different.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add one mana of any colour to your mana pool.
T: W
Do as no one does.
Don't put down.
Push up.
My Friend Code is: 0146-9645-8893
Negligible in most limited decks, maybe. Negligible for some aggro and midrange decks, maybe. But many decks in constructed like to spend mana outside of their main phases. Any control deck, any tempo deck, and any other deck that runs instants, permanents with flash, or activated abilities is going to prefer a basic. A land can't be strictly better than a basic if entire archetypes turn their noses up at it.
That's why is said it was "an arguement". I don't think its is 100% strictly better, but I also don't think that is differentiates itself enough. That's why I said that the mana it makes on ETB should be non-white, to make the decision when to play it more nuanced.
Why not something like,
"As long as the number of lands you control is even, this land produces one mana of any color when tapped for mana."
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add 1.
T: W
Land
Common
~ enters the battlefield tapped.
When ~ enters the battlefield, add one mana of any color to your mana pool if you control two or fewer lands.
T: W
I like this version.