Deadbridge Bone-Piker - 2BG
Creature - Plant Skeleton Undergrowth - Deadbridge Bone-Piker has power equal to the number of creature cards in your graveyard.
Dredge 1
Scavenge - 4BG
*/3
Vitu-Ghazi Rally - XXGW
Sorcery
Convoke
Create a 2/2 green and white Elf Knight creature token with vigilance then populate X times.
Rix Maadi ?? - 1BR
Creature - ??
Hellbent - as long as you have no cards in hand, Rix Maadi ?? gets +3/+0 and has Menace and Haste.
Unleash
Spectacle - BR, discard a card
2/2
Personally, I'm glad that Selesnya got Convoke again. More of the Guilds should've gotten older mechanics, there's some real clinkers. Poor Boros has only Battalion as something moderately interesting and decent.
Boris Fieldstriker 1WRR
Creature - Human Soldier
Mentor
Battalion - If you attack with at least 2 other creatures you may have ~ deal 1 damage to target creature then deal 1 damage to each other creature that shares a color with it.
3/2
Gruul Ragefist RGG
Creature - Centaur Beast
Bloodthirst 1 - If an opponent was damaged this turn ~ enters the battlefield with a +1/+1 counters on it.
Riot RG: Discard this card: Target creature gets +2/+2 until end of turn. Then gains your choice of a +1/+1 counter or haste.
2/2
Erie Conjuration WB
Sorcery
Create a 1/1 white spirit token that has flying and Extort.
Haunt
When the creature Erie Conjuration haunts dies, you create a 1/1 white spirit token that has flying and Extort.
Boris Fieldstriker WR
Creature - Human Soldier
Firststrike
Battalion - If you attack with at least 2 other creatures you may have ~ deal 1 damage to target creature then deal 1 damage to each other creature that shares a color with it.
1/2
Right you are. Corrected. Had to up the cost to make it a greater power to mentor correctly. But card now seems like it is playable.
Edit: ability is red so switched up the cost.
Funnily enough, Haunt is a triggered ability, not a replacement effect, so you could have a creature with both Haunt and Afterlife together.
Erie Conjurant 1WB
Creature - Human Cleric
Create a 1/1 white spirit token that has flying and Extort.
Afterlife 1, Haunt
When the creature Erie Conjuration haunts dies, you create a 1/1 white spirit token that has flying and Extort.
1/2
The Simic one is tricky, since Adapt sorta competes with Graft and Evolve over whether the creature wants counters on it or not.
Simic Growy Thing 1UG
Creature - Mutant Mutant
Graft 0, Evolve
At the beginning of your end step, Adapt 3.
1/1
Izzet can just be a goofy spell thing
Izzet Crazy Spell
UR
Sorcery
[CARDNAME] deals 1 damage to target creature or planeswalker you don't control. Scry where X is the amount of damage dealt in this way.
Overload 2UR
Replicate UR
Jumpstart - UR
Note that you can't Overload a spell cast with Jumpstart, but you can still Replicate it. Also Replicating an Overloaded cast does (I'm pretty sure) copy the Overload.
Azorius is boring because boring Azorius
Azorius Boringness 1WU
Instant
Choose up to one creature you control. That creature gains indestructible and hexproof until the end of turn.
Addendum - If you cast this spell during your main phase, gain 2 life and draw a card.
Forecast 2W/U: Detain target nonland permanent.
(Made it not target so that it can't be fizzled if cast for Addendum by killing the creature in response.)
Dimir Spell Thing 4UB
Sorcery
Draw a card, Surveil 2, then you may put a card from your graveyard on top of your library.
Cypher
Transmute 1UB
I built this around the assumption that you're going to cast it and then immediately get a second cast of whatever you attack with that turn, and so will draw whatever you just put on top. Also can transmute for Dinrova Horror because why not?
Note that you can't Overload a spell cast with Jumpstart, but you can still Replicate it. Also Replicating an Overloaded cast does (I'm pretty sure) copy the Overload.
Interestingly, you can Overload it with Jump-Start. Jump-Start is not an alternate cost; it is just an additional cost (and grants a new permission). And you can pay additional costs with alternate costs like Overload.
Also you are correct that a copy of an Overload spell will also be overloaded.
Rowanalpha I intentionally left off afterlife on my wb card because it felt okay to do so considering you get a 1/1 flying token when the spell resolved and when the haunted creature dies. That felt like afterlife in a sense. Agree or disagree?
I get that, but I see it as a "completeness" aesthetc. If all the other cards in the series show the three mechanics in their entirety, the Orzhov one would appear off for not having afterlife (Selesnya not having a third mechanic not withstanding)
Personally, I also like the repetitiveness of making a token when it etbs, when it dies, and when the creature it haunts dies. I'm actually now thinking it might be better as:
Erie Conjurant 1WB
Creature - Human Cleric
When Eerie Conjurant enters the battlefield or the creature it haunts dies, create a 1/1 black and white spirit token with flying.
Extort
Afterlife 1, Haunt
1/2
So that the token are consistent and there's a tension between keeping the creature around for extort vs killing it for more and more tokens.
I see your point. I just don't like the mechanic word soup these make. My attempts were to be crafty in their creation while also being functionally the representation of the complete guild.
Are we done with the cycle?
I see your point. I just don't like the mechanic word soup these make. My attempts were to be crafty in their creation while also being functionally the representation of the complete guild.
Are we done with the cycle?
Funny thing is, I love the mechanic soup. My some of my favorite cards we the ones like Sprout Swarm in Future Sight that mashed together keywords that hadn't been together before. There's something for everyone in the game I guess.
I love swarm also. I played it to brutal efficiency in 13 land stompy in standard as the boardstall breaker. BUT there is the issue. With just 2 key words the card is full of reminder text. That doesn't look elegant, imo. To each there own though.
This was a fun experiment. What's the next cycle you are wanting to explore?
Dimir Spell Thing 4UB
Sorcery
Draw a card, Surveil 2, then you may put a card from your graveyard on top of your library.
Cypher
Transmute 1UB
I built this around the assumption that you're going to cast it and then immediately get a second cast of whatever you attack with that turn, and so will draw whatever you just put on top. Also can transmute for Dinrova Horror because why not?
Personally, I'd remove the card draw and make it Surveil 3. It'd make the card less expensive - something like 1UB. I even have a card name in mind for this - "Search for Lost Duskmantle"
Private Mod Note
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Rollback Post to RevisionRollBack
Lorwyn forever
Shards of awful never
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Creature - Plant Skeleton
Undergrowth - Deadbridge Bone-Piker has power equal to the number of creature cards in your graveyard.
Dredge 1
Scavenge - 4BG
*/3
Vitu-Ghazi Rally - XXGW
Sorcery
Convoke
Create a 2/2 green and white Elf Knight creature token with vigilance then populate X times.
Rix Maadi ?? - 1BR
Creature - ??
Hellbent - as long as you have no cards in hand, Rix Maadi ?? gets +3/+0 and has Menace and Haste.
Unleash
Spectacle - BR, discard a card
2/2
Shards of awful never
Shards of awful never
Creature - Human Soldier
Mentor
Battalion - If you attack with at least 2 other creatures you may have ~ deal 1 damage to target creature then deal 1 damage to each other creature that shares a color with it.
3/2
Gruul Ragefist RGG
Creature - Centaur Beast
Bloodthirst 1 - If an opponent was damaged this turn ~ enters the battlefield with a +1/+1 counters on it.
Riot
RG: Discard this card: Target creature gets +2/+2 until end of turn. Then gains your choice of a +1/+1 counter or haste.
2/2
Erie Conjuration WB
Sorcery
Create a 1/1 white spirit token that has flying and Extort.
Haunt
When the creature Erie Conjuration haunts dies, you create a 1/1 white spirit token that has flying and Extort.
You forgot Mentor too
Edit: ability is red so switched up the cost.
Erie Conjurant 1WB
Creature - Human Cleric
Create a 1/1 white spirit token that has flying and Extort.
Afterlife 1, Haunt
When the creature Erie Conjuration haunts dies, you create a 1/1 white spirit token that has flying and Extort.
1/2
The Simic one is tricky, since Adapt sorta competes with Graft and Evolve over whether the creature wants counters on it or not.
Simic Growy Thing 1UG
Creature - Mutant Mutant
Graft 0, Evolve
At the beginning of your end step, Adapt 3.
1/1
Izzet can just be a goofy spell thing
Izzet Crazy Spell
UR
Sorcery
[CARDNAME] deals 1 damage to target creature or planeswalker you don't control. Scry where X is the amount of damage dealt in this way.
Overload 2UR
Replicate UR
Jumpstart - UR
Note that you can't Overload a spell cast with Jumpstart,but you can still Replicate it. Also Replicating an Overloaded cast does (I'm pretty sure) copy the Overload.Azorius is boring because boring Azorius
Azorius Boringness 1WU
Instant
Choose up to one creature you control. That creature gains indestructible and hexproof until the end of turn.
Addendum - If you cast this spell during your main phase, gain 2 life and draw a card.
Forecast 2W/U: Detain target nonland permanent.
(Made it not target so that it can't be fizzled if cast for Addendum by killing the creature in response.)
Dimir Spell Thing 4UB
Sorcery
Draw a card, Surveil 2, then you may put a card from your graveyard on top of your library.
Cypher
Transmute 1UB
I built this around the assumption that you're going to cast it and then immediately get a second cast of whatever you attack with that turn, and so will draw whatever you just put on top. Also can transmute for Dinrova Horror because why not?
Also you are correct that a copy of an Overload spell will also be overloaded.
Personally, I also like the repetitiveness of making a token when it etbs, when it dies, and when the creature it haunts dies. I'm actually now thinking it might be better as:
Erie Conjurant 1WB
Creature - Human Cleric
When Eerie Conjurant enters the battlefield or the creature it haunts dies, create a 1/1 black and white spirit token with flying.
Extort
Afterlife 1, Haunt
1/2
So that the token are consistent and there's a tension between keeping the creature around for extort vs killing it for more and more tokens.
Are we done with the cycle?
Funny thing is, I love the mechanic soup. My some of my favorite cards we the ones like Sprout Swarm in Future Sight that mashed together keywords that hadn't been together before. There's something for everyone in the game I guess.
I do think thats a cycle of 10.
This was a fun experiment. What's the next cycle you are wanting to explore?
Personally, I'd remove the card draw and make it Surveil 3. It'd make the card less expensive - something like 1UB. I even have a card name in mind for this - "Search for Lost Duskmantle"
Shards of awful never