I was thinking about the issue of Ixalan regarding the draft being "on rails" and ways to encourage other strategies in draft. I'd suggested a cycle of 5 cards that connect the tribes that share those colors (a Red card that rewards Pirates and Dinos, for instance) but today I had an idea of a card that was better for playing all 4 tribes together. This would be a build-around uncommon, with the intention that if you can get many types of tribes on the board, it becomes cheap or even free and potentailly chainable. I like the mechanic, I may need to tweak the wording, and I don't have a good idea for a name/flavor.
[CARDNAME] WUBRG
Sorcery Uncommon
For each color among Dinosaur, Pirate, Merfolk and Vampire creatures you control, [CARDNAME] costs one less mana of that color to cast.
Create a 3/3 green Dinosaur creature token with trample, a 2/2 black Pirate creature token with menace, a 1/1 blue Merfolk creature token with hexproof, a 1/1 white Vampire creature token with lifelink, and a Treasure token.
Any thoughts on how to flavor this/what it should be called?
[CARDNAME] WUBRG
Sorcery Uncommon
For each color among Dinosaur, Pirate, Merfolk and Vampire creatures you control, [CARDNAME] costs one less mana of that color to cast.
Create a 3/3 green Dinosaur creature token with trample, a 2/2 black Pirate creature token with menace, a 1/1 blue Merfolk creature token with hexproof, a 1/1 white Vampire creature token with lifelink, and a Treasure token.
Any thoughts on how to flavor this/what it should be called?