Titus, Builder of Armies 4RR
Legendary Creature - Human Soldier (Mythic Rare)
4/4
Whenever Titus, Builder of Armies enters the battlefield or attacks, for each nonlegendary creature you control, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. 2W: Untap target attacking creature you control and remove it from combat.
This has a huge problem with misunderstanding. The ETB is fine but the attack trigger confuses the heck out of people because they won't understand why they can't attack. It grants haste and exiles them at end of turn so why can't they attack with them? It isn't a good idea to plant this kind of misunderstanding.
Also an unrelated note. It breaks with Spark Double or any similar card so you probably want to change some part so that doesn't happen.
For clarity, it going infinite with Felidar Guardian and similar cards isn't a problem. The problem is that any card that copies it and drops legendary ends the game in a draw which isn't obvious or desired.
I'd switch "Whenever Titus, Builder of Armies enters the battlefield or attacks," with "At the beginning of your combat step," or however to correctly word that.
At 2W, I'd consider letting him Maze of Ith the opponent's creatures as well. But the card is pretty powerful as is. Clone Legion with haste is quite strong at 6 mana, and you get to do it every turn. This guy would be strong even if he made 1/1 soldier tokens each turn.
Titus, Builder of Armies 4RR
Legendary Creature - Human Soldier (Mythic Rare)
4/4
Whenever Titus, Builder of Armies enters the battlefield, for each other nonlegendary creature you control, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. 2W: Return Titus to its owner's hand.
That fixes the problems with the original. It's less impressive but still fairly impressive. They could probably have haste themselves with this version.
This has a huge problem with misunderstanding. The ETB is fine but the attack trigger confuses the heck out of people because they won't understand why they can't attack.
This seems like a nonsense complaint especially when we have recent examples of that trigger like Uro, Titan of Nature's Wrath for example. And also not a single one of those cards using the original titan template have haste themselves so there should be no confusion on why a titan-esque card can't attack the same turn.
This has a huge problem with misunderstanding. The ETB is fine but the attack trigger confuses the heck out of people because they won't understand why they can't attack.
This seems like a nonsense complaint especially when we have recent examples of that trigger like Uro, Titan of Nature's Wrath for example. And also not a single one of those cards using the original titan template have haste themselves so there should be no confusion on why a titan-esque card can't attack the same turn.
Which part of Uro creates tokens that the controller would expect to be able to attack with but can't? I would very much like to know because I've never made tokens with Uro so if you are, one of us is playing the card wrong. If you mean "Things can trigger on attack it's not complicated" I would like to point this entire conversation at you and say to the OP I have found the first person confused by your card.
Let me walk you through the problem so we are on the same page. When Titus enters the battlefield he will create a temporary Clong Legion of your field that you can attack with. This is a powerful and fun effect. Now next turn we attack with him and he once again creates a temporary Clong Legion. However, this new batch of temporary clones can't attack. Why? Because they were created in the declare attacker step after attackers have been declared. This is a confusing concept to the player because they will assume that the cloning effect is meant to give them attackers as it did the first time. I suggested that this functionality be changed the OP agreed which is why they posted a new card that doesn't create tokens on attack; though Kryptnyt's idea would have made a more powerful card the OP decided they wanted to keep it as an ETB over being repeatable.
This has a huge problem with misunderstanding. The ETB is fine but the attack trigger confuses the heck out of people because they won't understand why they can't attack.
This seems like a nonsense complaint especially when we have recent examples of that trigger like Uro, Titan of Nature's Wrath for example. And also not a single one of those cards using the original titan template have haste themselves so there should be no confusion on why a titan-esque card can't attack the same turn.
Which part of Uro creates tokens that the controller would expect to be able to attack with but can't? I would very much like to know because I've never made tokens with Uro so if you are, one of us is playing the card wrong. If you mean "Things can trigger on attack it's not complicated" I would like to point this entire conversation at you and say to the OP I have found the first person confused by your card.
Let me walk you through the problem so we are on the same page. When Titus enters the battlefield he will create a temporary Clong Legion of your field that you can attack with. This is a powerful and fun effect. Now next turn we attack with him and he once again creates a temporary Clong Legion. However, this new batch of temporary clones can't attack. Why? Because they were created in the declare attacker step after attackers have been declared. This is a confusing concept to the player because they will assume that the cloning effect is meant to give them attackers as it did the first time. I suggested that this functionality be changed the OP agreed which is why they posted a new card that doesn't create tokens on attack; though Kryptnyt's idea would have made a more powerful card the OP decided they wanted to keep it as an ETB over being repeatable.
Simple you don't need to fix it. In fact it encourages extra combat step cards like Aggravated Assault. Which means you would keep growing an army as long as you can keep getting more combat steps. Which provides a "build-around-me" feature and makes the card more interesting. And also you can use things that stop the turn such as Sundial of the Infinite to keep your army permanently.
Its also really easy to break even with an etb effect. As you have to access to Stonecloaker, Whitemane Lion, Restoration Angel, Dust Elemental, and Jeskai Barricade. Which if you make a token of them, means you can immediately bounce Titus back to your hand. And if you have a Phyrexian Altar out and 7 creatures, you make infinite tokens and infinite mana. And with something like Purphoros, God of the Forge or Impact Tremors you can deal infinite damage. And with that mana you can use it for infinite combat steps.
You can also use Anointed Procession to make weaker token generators have more value. As a Mogg War Marshal, if created as a token, would create four tokens.
The actual issue is the number of tokens created through an etb trigger, not if the tokens created can't attack. In fact making it an attack trigger only is safer in terms of balance and does encourage the combat damage steps.
Every card is a kind of puzzle, the easier it is to work with, the more exploitable it is.
4RR
Legendary Creature - Human Soldier (Mythic Rare)
4/4
Whenever Titus, Builder of Armies enters the battlefield or attacks, for each nonlegendary creature you control, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
2W: Untap target attacking creature you control and remove it from combat.
Also an unrelated note. It breaks with Spark Double or any similar card so you probably want to change some part so that doesn't happen.
For clarity, it going infinite with Felidar Guardian and similar cards isn't a problem. The problem is that any card that copies it and drops legendary ends the game in a draw which isn't obvious or desired.
At 2W, I'd consider letting him Maze of Ith the opponent's creatures as well. But the card is pretty powerful as is. Clone Legion with haste is quite strong at 6 mana, and you get to do it every turn. This guy would be strong even if he made 1/1 soldier tokens each turn.
Does this fix the issues?
Titus, Builder of Armies
4RR
Legendary Creature - Human Soldier (Mythic Rare)
4/4
Whenever Titus, Builder of Armies enters the battlefield, for each other nonlegendary creature you control, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
2W: Return Titus to its owner's hand.
Let me walk you through the problem so we are on the same page. When Titus enters the battlefield he will create a temporary Clong Legion of your field that you can attack with. This is a powerful and fun effect. Now next turn we attack with him and he once again creates a temporary Clong Legion. However, this new batch of temporary clones can't attack. Why? Because they were created in the declare attacker step after attackers have been declared. This is a confusing concept to the player because they will assume that the cloning effect is meant to give them attackers as it did the first time. I suggested that this functionality be changed the OP agreed which is why they posted a new card that doesn't create tokens on attack; though Kryptnyt's idea would have made a more powerful card the OP decided they wanted to keep it as an ETB over being repeatable.
And how would one amass seven creatures? Simple you are using token spam tactics. Having Belfry Spirit + Beetleback Chief + a Whitemane Lion = infinite.
You can also use Anointed Procession to make weaker token generators have more value. As a Mogg War Marshal, if created as a token, would create four tokens.
The actual issue is the number of tokens created through an etb trigger, not if the tokens created can't attack. In fact making it an attack trigger only is safer in terms of balance and does encourage the combat damage steps.
Every card is a kind of puzzle, the easier it is to work with, the more exploitable it is.