Wanted to try a different sort of manland and wanted to see if this sounds fair.
Restless Necropolis
Land
When Restless Necropolis enters the battlefield, it becomes a 2/2 black zombie creature with haste until end of turn (it's still a land)
, Pay 1 life: Add
I imagine that this this is relatively underwhelming in terms of power (possibly printable as an uncommon) but I wanted to check if I am missing something.
I like the enters the battlefield effect, it is a neat twist on mainlands. I'd add a traditional activated version as well (cost it 2BB if you want this at uncommon) to keep with the "restless" part of the cardname.
This seems dangerous, like most 'free' effects (e.g. Once Upon a Time). This might allow to much damage to early in the game for hyper-aggressive decks and could enable big combos by combining this with ramp. I would want to stress test it to try and see if it breaks too easily.
In fairer decks, it seems reasonable.
This seems dangerous, like most 'free' effects (e.g. Once Upon a Time). This might allow to much damage to early in the game for hyper-aggressive decks and could enable big combos by combining this with ramp. I would want to stress test it to try and see if it breaks too easily.
In fairer decks, it seems reasonable.
That's a fair point, I suppose.
In most cases, using this as a creature means treating it at a ETB tapped land that causes an opponent to lose 2 life... which could be blocked... and gains vulnerability to creature kill... and that drains you for life for the remainder of the game. While a tribal deck can get a bit more mileage in the late game with lords, I'm not seeing the specific context in which this is dangerous (I could imagine a red card in a burn deck but I'm a bit more skeptical here).
This being stronger in a mono red aggro/burn deck than a Zombie deck should tell how overpowered it is. Thats not even getting into black/red aggro decks. No ones gonna cry about losing 1 life to Disfigure(which this card acts similar to against 2 toughness or less creatures) or Crippling Blight an opponents creature.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
This being stronger in a mono red aggro/burn deck than a Zombie deck should tell how overpowered it is. Thats not even getting into black/red aggro decks. No ones gonna cry about losing 1 life to Disfigure(which this card acts similar to against 2 toughness or less creatures) or Crippling Blight an opponents creature.
I'm a bit confused. This card only works like Disfigure if your opponent actually chooses to block... and using the land for that doesn't cost life. Each time you tap it afterwards costs life (meaning that you may pay 3+ life over the course of the game for the privilege of getting a single attack with a 2/2). There's also the fact that this card is a giant liability that lets your opponent turn almost any kill spell into a land destruction spell... and the fact that this is terrible in the long game.
While I admit that a red version may see play in burn, I'm not really seeing that capacity for this specific card (even with cards like bump in the night). Simply bolting the opponent for 3 is better than making a single attack with a 2/2 most of the time. While you could make the argument that these are taking land slots instead of spell slots... that isn't really true for many dedicated burn decks that have little-to-no use for off-color mana.
I'm certainly open to altering the design but I'm curious what type of situtions or decks it would be overpowered in. Not sure what those rakdos aggro decks would look like.
What he means is that you can cast Disfigure with it, which is good early turn removal. The counter argument, though, is that it also can be disfigured.
I think a better way to look at this is like you're casting a very conditional Shock. Its uncounterable, but it only goes to the head if they don't have a blocker that can kill it.
Having it not in Red is wise, it would be significantly stronger in Burn. The life loss is not a major concern for aggro, but it also costs you its mana for the turn it attacks. You can't attack with this and play a turn 1 spell, its one or the other.
I think its balanced, you might want the ability to be a "may turn into a 2/2", so you can proactively not lose your land if they have some onboard/known removal.
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Restless Necropolis
Land
When Restless Necropolis enters the battlefield, it becomes a 2/2 black zombie creature with haste until end of turn (it's still a land)
, Pay 1 life: Add
I imagine that this this is relatively underwhelming in terms of power (possibly printable as an uncommon) but I wanted to check if I am missing something.
In fairer decks, it seems reasonable.
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That's a fair point, I suppose.
In most cases, using this as a creature means treating it at a ETB tapped land that causes an opponent to lose 2 life... which could be blocked... and gains vulnerability to creature kill... and that drains you for life for the remainder of the game. While a tribal deck can get a bit more mileage in the late game with lords, I'm not seeing the specific context in which this is dangerous (I could imagine a red card in a burn deck but I'm a bit more skeptical here).
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
I'm a bit confused. This card only works like Disfigure if your opponent actually chooses to block... and using the land for that doesn't cost life. Each time you tap it afterwards costs life (meaning that you may pay 3+ life over the course of the game for the privilege of getting a single attack with a 2/2). There's also the fact that this card is a giant liability that lets your opponent turn almost any kill spell into a land destruction spell... and the fact that this is terrible in the long game.
While I admit that a red version may see play in burn, I'm not really seeing that capacity for this specific card (even with cards like bump in the night). Simply bolting the opponent for 3 is better than making a single attack with a 2/2 most of the time. While you could make the argument that these are taking land slots instead of spell slots... that isn't really true for many dedicated burn decks that have little-to-no use for off-color mana.
I'm certainly open to altering the design but I'm curious what type of situtions or decks it would be overpowered in. Not sure what those rakdos aggro decks would look like.
I think a better way to look at this is like you're casting a very conditional Shock. Its uncounterable, but it only goes to the head if they don't have a blocker that can kill it.
Having it not in Red is wise, it would be significantly stronger in Burn. The life loss is not a major concern for aggro, but it also costs you its mana for the turn it attacks. You can't attack with this and play a turn 1 spell, its one or the other.
I think its balanced, you might want the ability to be a "may turn into a 2/2", so you can proactively not lose your land if they have some onboard/known removal.