Most values for this are way too strong. Just look at how it compares to progenitus. For the same cost it is also uncounterable and indestructible. Plus it has the versatility to be cast as a smaller version or as an immediate game ender by being kicked one more time. Even the value of casting for 0 is significant due to anthams.
Basically this is simply way too good. Dropping pro everything is a minimum. Indestructible is exceedingly strong but is far more reasonable.
I was slightly under the impression that the kicker was expected to be paid three times for the full effect, and it was just a lapse of reason on the part of OP (mistaking the first as a casting cost). All-in-all, I think it's pretty blanch and unimaginative. There was plenty of ways to end of the game with an incredibly strong creature (Sengir Vampire used to do this back in the day). It doesn't have to be totally invulnerable.
For creative juice, try pooling a large sum of power into one single thing (such as power when attacking). That's going to make it fun to build around. Anything that adds to the center-piece is going to instantly make the magnetism of the design feel immensely greater. Anything that's contrast to it—is going to essentially give it the same invulnerability—in a more fun and interactive way.
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Basically this is simply way too good. Dropping pro everything is a minimum. Indestructible is exceedingly strong but is far more reasonable.
For creative juice, try pooling a large sum of power into one single thing (such as power when attacking). That's going to make it fun to build around. Anything that adds to the center-piece is going to instantly make the magnetism of the design feel immensely greater. Anything that's contrast to it—is going to essentially give it the same invulnerability—in a more fun and interactive way.