Hello everyone! Wanted to get this idea off my mind by posting some of the upfront first drafts and hearing input on my current idea. I was a big fan of Energy from Kaladesh block, but I was bothered by the lack of a dedicated Energy Legend, or at least a few different Energy themed legendaries in order to build a proper Commander deck. Sure, there is Atraxa, but I would like to stay on theme. I decided to make a collection of Partner Commanders that you could mix and match with, all of which use and generate in Energy in some way. My goal is to have 5 legends that generate Energy, and 5 legends that use it as a resource, allowing various combinations of the two to generate value. Below are my two initial designs. More designs will be uploaded as I continue along.
Cevir, Consul of Law1WU
Legendary Creature - Vedalken Advisor
Flying
Whenever an opponent draws a card, you get E.
Partner
1/4
Varsa, Salvage Artist2BG
Legendary Creature - Aetherborn Artificer
Deathtouch EEE: Return target artifact or creature card from your graveyard to your hand.
Partner
3/4
Cevir is a crazy efficient energy maker. I don't think I would be comfortable with that effect costing less than 5.
Vara is fine but I have to ask. Why deathtouch? Its perfectly fine for the color combination but it feels very strange with the flavor of the card.
Cevir is a little strong; I originally imagine it was going to be 3 energy gained by the time it was your turn again, but I forgot that it triggers off multiple draws. Maybe change it to focus on your own card draw, or whenever an opponent draws their first card each turn?
On the Deathtouch, I guess flavorwise it makes sense? maybe he is good at destroying things so that way he can scrap salvage them later?
Cevir, Consul of Law 1WU
Legendary Creature - Vedalken Advisor
Flying
Whenever an opponent draws a card, you get E.
Partner
1/4
Varsa, Salvage Artist 2BG
Legendary Creature - Aetherborn Artificer
Deathtouch
EEE: Return target artifact or creature card from your graveyard to your hand.
Partner
3/4
Vara is fine but I have to ask. Why deathtouch? Its perfectly fine for the color combination but it feels very strange with the flavor of the card.
Cevir is a little strong; I originally imagine it was going to be 3 energy gained by the time it was your turn again, but I forgot that it triggers off multiple draws. Maybe change it to focus on your own card draw, or whenever an opponent draws their first card each turn?
On the Deathtouch, I guess flavorwise it makes sense? maybe he is good at destroying things so that way he can scrap salvage them later?
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries