In a recent article about designing Eldraine, Mike Rosewater mentioned what defines Lorwyn is a plane that switches back and forth between night and day.
Running with that idea, lets say the magics that power the great aurora are stuck on overdrive, cause teferi broke it or something. The plane "flips" almost daily. You start the game with an "Aurora" coin set to day. Different effects turn the coin over, affecting different creatures and spells.
1W Meadowgrain Patrol
Creature-kithkin
First Strike
If the aurora is set to night, ~ gains +0/+2 and defender
2/1
2BB Twilight Predator
Creature- Ouphe
Whenever the aurora is flipped, destroy target creature
2/2
1W Golden Dawn
Instant
Target creature gains +2/+2 until end of turn
Flip the Aurora to Day
1BB Lost in the Dark
Sorcery
Destory target creature
Flip the Aurora to Night
Could also incorperate flip cards or split cards, that can only be cast depending on the aurora.
Thoughts?
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Running with that idea, lets say the magics that power the great aurora are stuck on overdrive, cause teferi broke it or something. The plane "flips" almost daily. You start the game with an "Aurora" coin set to day. Different effects turn the coin over, affecting different creatures and spells.
1W Meadowgrain Patrol
Creature-kithkin
First Strike
If the aurora is set to night, ~ gains +0/+2 and defender
2/1
2BB Twilight Predator
Creature- Ouphe
Whenever the aurora is flipped, destroy target creature
2/2
1W Golden Dawn
Instant
Target creature gains +2/+2 until end of turn
Flip the Aurora to Day
1BB Lost in the Dark
Sorcery
Destory target creature
Flip the Aurora to Night
Could also incorperate flip cards or split cards, that can only be cast depending on the aurora.
Thoughts?