Frogfire Lich plays with amass – I wanted one of those old-school lich effects like Dralnu, Lich Lord.
Goblin Brainpickers is a foray into hand disruption for red – use it or lose it!
Goblin Alchemist is a Rix-Maadi Reveller without the Spectacle, but with a smarter way to find the card you need. I like the function that allows it to actually transmute stuff!
Goblin Halfwit was part of a thought process, thinking "two-headed" usually grants menace... what would grant the opposite?
Zapopan is a very flavorful card, trying to represent Cynicism as an ideology – those who don't relish in strife are punished by Zapopan. That being said, this is a card made with Legacy in mind – it trades 1-on-1 vs. a defending Plague Engineer, and can slow down combo decks.
Frogfire Lich, black red isn't the place for an essentially immortal blocker. The rest of the card is fairly meh.
Goblin Brainpickers, red doesn't get discard especially targeted discard even if it's bad.
Goblin Alchemist, red doesn't get this kind of card selection. At the very least this is done in a red way such that there is an argument that it could get this but its a fairly significant stretch, especially because when hellbent it nets a nonland card which is very powerful.
Goblin Halfwit, this is an actually interesting drawback, except that it is built in such a way that the drawback is a positive making it not a drawback making it far too strong. 3/1 is the stats for this card, or drop trample so that the drawback is real; maybe give it haste to make up for the loss. Also, I was expecting some kind of joke about how a halfwit is actually the smartest goblin.
Zapopan, a very interesting method of trying to make it undesirable to block. Red doesn't get taxing.
I think we have a fundamental distinction of the purpose of pie exploration. I started making "impulse draw" cards for Red in 2009, and 5 years later they were a thing.
I wouldn't bother too much if something is "a thing a color can do", but whether it generates fun play patterns.
The Frogfire Lich comment about blocking, now that I can use.
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Frogfire Lich plays with amass – I wanted one of those old-school lich effects like Dralnu, Lich Lord.
Goblin Brainpickers is a foray into hand disruption for red – use it or lose it!
Goblin Alchemist is a Rix-Maadi Reveller without the Spectacle, but with a smarter way to find the card you need. I like the function that allows it to actually transmute stuff!
Goblin Halfwit was part of a thought process, thinking "two-headed" usually grants menace... what would grant the opposite?
Zapopan is a very flavorful card, trying to represent Cynicism as an ideology – those who don't relish in strife are punished by Zapopan. That being said, this is a card made with Legacy in mind – it trades 1-on-1 vs. a defending Plague Engineer, and can slow down combo decks.
Goblin Brainpickers, red doesn't get discard especially targeted discard even if it's bad.
Goblin Alchemist, red doesn't get this kind of card selection. At the very least this is done in a red way such that there is an argument that it could get this but its a fairly significant stretch, especially because when hellbent it nets a nonland card which is very powerful.
Goblin Halfwit, this is an actually interesting drawback, except that it is built in such a way that the drawback is a positive making it not a drawback making it far too strong. 3/1 is the stats for this card, or drop trample so that the drawback is real; maybe give it haste to make up for the loss. Also, I was expecting some kind of joke about how a halfwit is actually the smartest goblin.
Zapopan, a very interesting method of trying to make it undesirable to block. Red doesn't get taxing.
I think we have a fundamental distinction of the purpose of pie exploration. I started making "impulse draw" cards for Red in 2009, and 5 years later they were a thing.
I wouldn't bother too much if something is "a thing a color can do", but whether it generates fun play patterns.
The Frogfire Lich comment about blocking, now that I can use.