Gold Mox5
Artifact
~ costs 1 less to cast for each color among permanents you control and cards in your graveyard. T: Add two mana of different colors.
Okay, yeah, I know it's not like other moxes, but hear me out. Here are the two expectations most people have about moxes:
1. Costs 0 mana
2. Accelerates your mana production, usually by one.
My design shakes things up by making the first assumption into a best-case-scenario. It can still be cast for 0, just only in the right deck.
And the second expectation has always been a bit loose. I don't think anyone could ever dream that a 0 mana artifact could tap for more than one mana without having a drawback which makes it unplayable, so the idea of a mox that does tap for more than one just never really comes up. This mox, however, is designed to reward and aid a really densely multicolored deck (hense the name "Gold Mox"), and adding two mana of different colors does that nicely. Adding two mana instead of one takes this card from having a ceiling that's barely worth reaching and an abismal floor to having an irrelevantly high ceiling and a decent floor.
In two-color decks, this card is already comparable to some of the most powerful artifacts in the game, making it well worth the title of Mox and the mythic rarity. In three colors, it's absurd. If you can reliably get four or five colors worth of permanents or cards in your graveyard within the first few turns of the game, I'd say you've earned a free Firemind Vessel.
It's definitely very pushed, but in the spirit of modern horizons, we can assume it's designed for eternal formats where its power is less problematic. And in any case, it isn't playable without jumping through a certain number of hoops, which does restrict how early it can be played.
I would like this better as a lotus. Other than that it looks super broken but might not be. Best case scenario is turn one hybrid creature turn two one of the blades from alara to drop this for free. Magical Christmas land yes but turn three isn't unreasonable in any deck playing multicolored permanents so probably broken.
Misread the card as looking at permanents color not graveyard. Its super crazy broken not even close.
Cost reduction does not a mox make, especially since you decided to make it produce two mana, which definitely disqualifies it from mox status. Both counting graveyard and permanents is overkill, too.
Artifact
~ costs 1 less to cast for each color among permanents you control and cards in your graveyard.
T: Add two mana of different colors.
Okay, yeah, I know it's not like other moxes, but hear me out. Here are the two expectations most people have about moxes:
1. Costs 0 mana
2. Accelerates your mana production, usually by one.
My design shakes things up by making the first assumption into a best-case-scenario. It can still be cast for 0, just only in the right deck.
And the second expectation has always been a bit loose. I don't think anyone could ever dream that a 0 mana artifact could tap for more than one mana without having a drawback which makes it unplayable, so the idea of a mox that does tap for more than one just never really comes up. This mox, however, is designed to reward and aid a really densely multicolored deck (hense the name "Gold Mox"), and adding two mana of different colors does that nicely. Adding two mana instead of one takes this card from having a ceiling that's barely worth reaching and an abismal floor to having an irrelevantly high ceiling and a decent floor.
In two-color decks, this card is already comparable to some of the most powerful artifacts in the game, making it well worth the title of Mox and the mythic rarity. In three colors, it's absurd. If you can reliably get four or five colors worth of permanents or cards in your graveyard within the first few turns of the game, I'd say you've earned a free Firemind Vessel.
It's definitely very pushed, but in the spirit of modern horizons, we can assume it's designed for eternal formats where its power is less problematic. And in any case, it isn't playable without jumping through a certain number of hoops, which does restrict how early it can be played.
Anyway, what do you all think?
Misread the card as looking at permanents color not graveyard. Its super crazy broken not even close.
And indeed counting the graveyard is overkill.
BGU Control
R Aggro
Standard - For Fun
BG Auras