Quintaxxus3RUG
Legendary Creature - Djinn Wizard
Flying
Whenever you cast a spell or activate an ability with X in it's cost, the value of X is 5.
Whenever a spell or ability has you choose one or more modes, you may choose one additional mode.
5/5
Wit of QuintaxxusXUR
Instant
Choose one -
- ~ deals X+2 damage to any target.
- scry X, then draw a card.
Wish of QuintaxxusXGU
Instant
Choose one -
- Create an X/X green Djinn creature token with hexproof.
- Return up to X target nonland permanents target opponent controls to their hand, then that player puts a card from their hand on top of their library.
Whim of QuintaxxusXRG
Instant
Choose one -
- Put X +1/+1 counters on target creature, that creature gains indestructible until end of turn.
- Destroy each artifact with converted mana cost X or less.
Based off of Unbound Flourishing, the correct template for Quintaxxus's second ability would be "Whenever you cast a spell or activate and ability with X in its cost, the value of X becomes 5." I'm assuming that this design forcibly sets the value of X regardless of mana spent, else an ability that forces its controller to spend 5 mana for their X costs would be pretty bad. I think there was a design for an enchantment a while back that was just spelled out as "X is 3," would actually would affect mana costs.
Legendary Creature - Djinn Wizard
Flying
Whenever you cast a spell or activate an ability with X in it's cost, the value of X is 5.
Whenever a spell or ability has you choose one or more modes, you may choose one additional mode.
5/5
Wit of Quintaxxus XUR
Instant
Choose one -
- ~ deals X+2 damage to any target.
- scry X, then draw a card.
Wish of Quintaxxus XGU
Instant
Choose one -
- Create an X/X green Djinn creature token with hexproof.
- Return up to X target nonland permanents target opponent controls to their hand, then that player puts a card from their hand on top of their library.
Whim of Quintaxxus XRG
Instant
Choose one -
- Put X +1/+1 counters on target creature, that creature gains indestructible until end of turn.
- Destroy each artifact with converted mana cost X or less.
The X+2 in that blue-red spell looks a bit unappealing.
Is it intentional that one mode of each of the modal spells is far more of an intersection of the two colors than the other?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
It is a significant discount, but also prevents you from exceeding 5, making X spells highly efficient, but bounded.
The intent of the spells was to keep the two effects within the colors, and to provide some utility to them when X=0, that's where the X+2 came from.