I was just curious for people's input. Do you think wizards is intentionally avoiding designing more cards like Burning Inquiry because it's randomness and tendency to drag a game out? I'd really love a bigger version of this card but I'm wondering if I should should hold my breath for it or not.
Burning Inquiry doesn't drag games out. It ends them. Scrambleverse is the type of random red effect that just takes ages to resolve. Given how recently Mirror March was printed, those types of cards, at least, are still on the docket, even if they don't meet your specific tastes.
Can someone else further explain why burning inquiry is so bad for the game? I mean from my perspective it's basically just used in Hollowed One decks, and those as of late aren't nearly as popular as they were a year ago.
From my perspective it gave red good disruption at the cost of card advantage. I don't see this card destroying games. And It never got the ban hammer so it can't be that bad.
Can someone else further explain why burning inquiry is so bad for the game? I mean from my perspective it's basically just used in Hollowed One decks, and those as of late aren't nearly as popular as they were a year ago.
From my perspective it gave red good disruption at the cost of card advantage. I don't see this card destroying games. And It never got the ban hammer so it can't be that bad.
The game already has a great deal of variance from the order of your deck being random, and wizards doesn't want to make games even more decided by luck by creating efficiently costed and powerful cards that have random effects. When a 1 mana spell can effectively decide who wins the game on the spot at random depending on bad luck, it creates the scenario wizards fear. Disruption is one thing, discarding your lands on turn 1 is another.
I was just curious for people's input. Do you think wizards is intentionally avoiding designing more cards like Burning Inquiry because it's randomness and tendency to drag a game out? I'd really love a bigger version of this card but I'm wondering if I should should hold my breath for it or not.
Also red has stepped away from small Winds of Change effects. It still does this effect but it almost always discards first then draws.
From my perspective it gave red good disruption at the cost of card advantage. I don't see this card destroying games. And It never got the ban hammer so it can't be that bad.
The game already has a great deal of variance from the order of your deck being random, and wizards doesn't want to make games even more decided by luck by creating efficiently costed and powerful cards that have random effects. When a 1 mana spell can effectively decide who wins the game on the spot at random depending on bad luck, it creates the scenario wizards fear. Disruption is one thing, discarding your lands on turn 1 is another.