Bond of Eternity3(G/W)(W/B)
Sorcery (U)
Return up to two creature cards with converted mana cost 3 or less
from your graveyard to the battlefield. Then put a +1/+1 counter
on each creature you control.
Bond of Truth2(W/U)(U/R)
Sorcery (U)
Gain control of target creature. Untap that creature. It gains Haste. At the end of turn, put that creature on top
of it's owner's library.
Bond of the Undercity(U/B)(B/G)
Instant (U)
Remove all counters from target permanent. Scry X and gain X life were X is the number of counters removed this way.
Bond of Liberty1(B/R)(R/W)
Sorcery (U)
Create two 1/1 white and red Soldier creature tokens with first strike.
Bond of Fanatism deals X damage to target creature or pleneswalker where X is the number of
creatures you control.
Bond of Empowerment(R/G)(G/U)
Sorcery (U)
Put a +1/+1 counter on target creature. It gains Trample and "Whenever this creature deals combat damage to player or pleneswalker, return target instant or sorcery card from your graveyard to your hand".
I don't like that I can pay for the spell with colors not associated with the effects given. E.G. Bond of Eternity I can pay 3GW for reanimation. This is a big part of what makes "tri-brid" so hard to pull off. You have to be able to make the effects fit all the possible ways you could cast the spell.
Eternity - Dumb strong in Limited, I'd keep an eye on this.
Truth - With haste granting I don't think this can be monoblue.
The Undercity - Neat planeswalker kill tech. Maybe too much in terms of its redundancy with the Dark Depths combo?
Liberty - Cool and also crazy in Limited. Feels specifically more Mardu than any guild team.
Empowerment - Feels off in monogreen even though green can recur anything. There supposed to be "until end of turn" there?
Eternity: Agreed. Changed it to 2(G/W)(W/B) and "CMC < 2" creatures. It's much weaker in limited now because it fizzles quite a bit unless you dedicate yourself to 1 and 2 drops.
Truth:Dominus of Fealty sets the precedent. I think it's a justified bent as Haste is used only instrumentally to make the temporary control works. It's the very same reason why untap effect is used in Threaten despite being outside of red's pie. Another reference of Haste being used instrumentally is Obzedat, Ghost Council (at the time black did not get haste creatures and this raised some debate).
the Undercity: Thanks. I'm not too worried about Dark Depths because adjusting for that is very easy by restricting targets to nonland or permanents you don't control.
Liberty: I also agree here. This card should really cost WBR both for color identity and balance sake. I'm considering going back to the drawing board with this one but I just like the card too much...
Empowerment: Yeah, the effect is only for the turn. Trust me in on this one, the card may reads strangely in mono green but it feels green when you play it. Green recurs anything so recurring some instant/sorcery is perfectly fine. The reason why 1G sorcery "recur target instant/sorcery" will never happen in green is because that punishes you for playing creatures and enchantments over instants/sorcery which is very "ungreen". However Bond of Empowerment recurs itself and even requires creatures to work, so this is not the case.
I don't like that I can pay for the spell with colors not associated with the effects given. E.G. Bond of Eternity I can pay 3GW for reanimation. This is a big part of what makes "tri-brid" so hard to pull off. You have to be able to make the effects fit all the possible ways you could cast the spell.
They do. Each spell is a combination of two potentially hybrid effects. In case of Bond of Eternity, (W/B) do the reanimation while (G/W) provides the +1/+1 counters. Notice that white also has access to reanimation effects, more so when it's restricted to converted mana cost. See.
Sorcery (U)
Return up to two creature cards with converted mana cost 3 or less
from your graveyard to the battlefield. Then put a +1/+1 counter
on each creature you control.
Bond of Truth 2(W/U)(U/R)
Sorcery (U)
Gain control of target creature. Untap that creature. It gains Haste. At the end of turn, put that creature on top
of it's owner's library.
Bond of the Undercity (U/B)(B/G)
Instant (U)
Remove all counters from target permanent. Scry X and gain X life were X is the number of counters removed this way.
Bond of Liberty 1(B/R)(R/W)
Sorcery (U)
Create two 1/1 white and red Soldier creature tokens with first strike.
Bond of Fanatism deals X damage to target creature or pleneswalker where X is the number of
creatures you control.
Bond of Empowerment (R/G)(G/U)
Sorcery (U)
Put a +1/+1 counter on target creature. It gains Trample and "Whenever this creature deals combat damage to player or pleneswalker, return target instant or sorcery card from your graveyard to your hand".
BGU Control
R Aggro
Standard - For Fun
BG Auras
Truth - With haste granting I don't think this can be monoblue.
The Undercity - Neat planeswalker kill tech. Maybe too much in terms of its redundancy with the Dark Depths combo?
Liberty - Cool and also crazy in Limited. Feels specifically more Mardu than any guild team.
Empowerment - Feels off in monogreen even though green can recur anything. There supposed to be "until end of turn" there?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Recent Card Ideas • My Drawings at DeviantArt
Eternity: Agreed. Changed it to 2(G/W)(W/B) and "CMC < 2" creatures. It's much weaker in limited now because it fizzles quite a bit unless you dedicate yourself to 1 and 2 drops.
Truth: Dominus of Fealty sets the precedent. I think it's a justified bent as Haste is used only instrumentally to make the temporary control works. It's the very same reason why untap effect is used in Threaten despite being outside of red's pie. Another reference of Haste being used instrumentally is Obzedat, Ghost Council (at the time black did not get haste creatures and this raised some debate).
the Undercity: Thanks. I'm not too worried about Dark Depths because adjusting for that is very easy by restricting targets to nonland or permanents you don't control.
Liberty: I also agree here. This card should really cost WBR both for color identity and balance sake. I'm considering going back to the drawing board with this one but I just like the card too much...
Empowerment: Yeah, the effect is only for the turn. Trust me in on this one, the card may reads strangely in mono green but it feels green when you play it. Green recurs anything so recurring some instant/sorcery is perfectly fine. The reason why 1G sorcery "recur target instant/sorcery" will never happen in green is because that punishes you for playing creatures and enchantments over instants/sorcery which is very "ungreen". However Bond of Empowerment recurs itself and even requires creatures to work, so this is not the case.
They do. Each spell is a combination of two potentially hybrid effects. In case of Bond of Eternity, (W/B) do the reanimation while (G/W) provides the +1/+1 counters. Notice that white also has access to reanimation effects, more so when it's restricted to converted mana cost. See.
I very happy at least someone got this ! Thanks !
BGU Control
R Aggro
Standard - For Fun
BG Auras