Before I dropped out of Magic's community, I'd created a planeswalker name Syael Snowpearl, whose home plane was meant to be in the Shard of the Twelve Worlds with the difference between it and Dominaria being it's in a permanent ice age. This topic will house any current cards representing her or her home forest's, Rimewood, denizens.
Rimewood Druid 1G
Snow Creature — Elf Druid {C}
Permanents you control produce S. T: Add G.
2/2
Syael Snowpearl 3GG
Legendary Planeswalker — Syael {M}
Permanents with ice counters on them are snow. If they are artifacts or creatures, they don’t untap during their controller’s untap step.
/+1\: Put an ice counter on or remove an ice counter from target land, tapped artifact, or tapped creature.
\-8/: Remove all ice counters from artifacts and creatures you control. For each ice counter removed this way, put an ice counter on target tapped artifact or creature an opponent controls.
{4}
As a bonus:
Snow-covered Desert
Snow Land — Desert {C} T: Add C.
"Permanents you control produce S" is meaningless because S isn't mana you can add, it's just a cost that cares about where the mana you paid for it comes from. So the only comprehensible way to put this is "permanents you control are snow."
Syael is very parasitic to... well... herself. So she's overly self-referential. The part where she's forcing creatures to stay tapped is out of color for green. Ultimately this is a card that's not doing a lot and requires you to basically cripple yourself to use the ultimate. Back to the drawing board on this one I think - you can make a snow-themed 'walker and even use ice counters without making it like this.
Snow-covered Desert is amusing and I think it'd have neat art, but I'd have to see the environment where it even mattered that a land is both snow and a Desert.
Why would it be amusing to see a "snow desert"? There have been recorded accounts of snow in places like the Sahara. It's a rare event but has been know to happen.
But yeah, not sure what environment would want, or care, about snow covered lands and deserts.
Why would it be amusing to see a "snow desert"? There have been recorded accounts of snow in places like the Sahara. It's a rare event but has been know to happen.
Well my train of thought was that Antarctica is a "Snow Desert", and Antarctica has penguins, and there might be penguins in the art. I chuckled at this.
New version of the 'Walker:
Syael Snowpearl 2GG
Legendary Planeswalker — Syael {M}
Permanents you control are snow.
Artifacts and creatures you control with ice counters on them untap during your untap step.
\-2/: Add G for each permanent you control with an ice counter on it.
{5}
To me, her minus seems like a neutral or plus, now that I think about it. Does is need changed at all? If so, how? I like have having three abilities.
Ice counter generator:
Ice Age UU/1UU/2UU
Sorcery {M}
As an additional cost to play Ice Age, choose three tapped artifacts and/or tapped creatures you control. They don’t untap during your next untap step.
Tap all artifacts and all creatures your opponents control. They don’t untap during their controllers’ next untap step.
My main catch here is the mana cost. I don't like it costs with single U because that'd splash too easily. What should it cost?
First other denizen:
Rimewood Protector 2G
Snow Creature — Treefolk {C}
Reach
Whenever Rimewood Protector blacks a creature with flying, it gets +3/+3 until end of turn.
2/4
So the ability either hoses Rimescale Dragon, or tapdown effects only and exactly if you have Rimefeather Owl? (Note of course that Time of Ice doesn't at all use ice counters itself.)
Why? That's so narrow that it's completely pointless. As a matter of fact, everything about Syael 2.0 seems pointlessly narrow or parasitic. In practice she's just a fragile enchantment that makes stuff snow.
EDIT: That appears to be the intent, but in fact the ability actually does nothing because of rule 101.2.
New cards: Syael
Rimewood Cryomancer 1GU
Snow Creature — Elf Wizard {R}
Flash
When Rimewood Cryomancer enters the battlefield, prevent all combat damage that would be dealt by target creature this turn. If it has vigilance, tap it. It doesn’t untap for as long as you control Rimewood Cryomancer.
2/4
Syael Snowpearl 4G
Legendary Planeswalker — Syael {M}
Lands you control are snow forests in addition to their other types.
/+1\: Untap up to four lands you control.
\-8/: Put a +1/+1 counter on each land you control. They become 0/0 green Elemental creatures with trample that are still lands. You get an emblem with “At the beginning of each upkeep, put a +1/+1 counter on each land you control.
[5]
Syael Snowpearl
Emblem
At the beginning of each upkeep, put a +1/+1 counter on each land you control.
Other denizens
Old-growth Pinefolk 1GG
Snow Creature — Treefolk {R}
Reach
Old-growth Pinefolk enters the battlefield with a +1/+1 counter on it for each Snow Forest you control.
Whenever a Snow Forest enters the battlefield under your control, put a +1/+1 counter on Old-growth Pinefolk.
Old-growth Pinefolk has trample as long as there are four or more +1/+1 counters on it.
2/2
Rimewood Protector 1G
Snow Creature — Treefolk Warrior {U}
Defender, reach
Whenever Rimewood Protector blacks a creature with flying, it gets +3/+3 until end of turn.
2/4
Rimewood Cryomancer is pushed. Why hose vigilance specifically? You can just tap the creature no matter what because that's relevant if the target creature is a blocker.
Nu-Syael is much much better. Her static ability could do more - may be a snow Prismatic Omen? This would also differentiate her from various versions of Nissa more so.
Old-Growth Pinefolk doesn't need to mess around with +1/+1 counters - could just be a static +1/+1 for each of your snow Forests and get trample if it has 6+ power, but maybe you want it so that it never shrinks if you lose Forests for some reason, so it's functionally different, so however you wanna do it is fine. A static ability would just save you space.
The others are probably fine, normal cards. Rimewood Protector seems a bit cheap but the bonus is only for blocking flying creatures, who do get hosed on the cheap pretty often.
Revisions: Syael
Rimewood Cryomancer 2GU
Snow Creature — Elf Wizard {R}
Flash
When Rimewood Cryomancer enters the battlefield, prevent all combat damage that would be dealt by target creature this turn. If it has vigilance, tap it. It doesn’t untap for as long as you control Rimewood Cryomancer.
2/4
Syael Snowpearl 4G
Legendary Planeswalker — Syael {M}
Lands you control are snow and every basic land type in addition to their other types.
/+1\: Untap up to four lands you control.
\-8/: Put a +1/+1 counter on each land you control. They become 0/0 green Elemental creatures with trample that are still lands. You get an emblem with “At the beginning of each upkeep, put a +1/+1 counter on each land you control.
[5]
Other denizens
Old-growth Pinefolk 1GG
Snow Creature — Treefolk {R}
Reach
Old-growth Pinefolk gets +1/+1 for each Snow Forest you control.
As long as Old-growth Pinefolk has power of 6 or more, it has trample.
2/2
Newcomers:
Rimewood Prodigy 1GU
Snow Creature — Elf Wizard {U}/{R}
Whenever you cast an instant or sorcery spell, you may pay that spell’s mana cost. If you do, copy that spell. You may choose new targets for the copy. You may add GU.
2/1
Rimewood Elder 1GGU (partial basis: Argothian Elder)
Snow Creature — Elf Druid Wizard {R} T: Untap two lands you control. U, T, Put a rime counter on Rimewood Elder: Tap two lands your opponents control. They don’t untap until your next upkeep. Rimewood Elder doesn’t untap during your next untap step. This ability costs S more for each rime counter on Rimewood Elder.
2/1
I'm gonna turn Syael's walker into a green/blue multicolor with a static that applies the Elder's (her mum) rime counter text to all abilities similar to the Elder's second one. Is there a cleaner way to word it than the mock-up below?
Quote from Neo-Syael"s static »
Activated abilities of creatures that require them to tap and target permanents the ability's controller doesn't control have "put a rime counter on this creature" as an additional cost, and "this ability costs S more to activate for each rime counter on this creature."
There are definitely too many conditions there. "Whenever a player activates an ability of a creature that isn't a mana ability, put a rime counter on that creature."
Syael Snowpearl 2GU
Legendary Planeswalker — Syael {M}
Whenever an opponent activates an ability of a creature that isn’t a mana ability, put a rime counter on that creature.
/+1\: Untap up to four lands you control.
\-8/: You get an emblem with “whenever a rime counter is put on a creature, you may remove one of those counters from another creature."
{4}
Syael Snowpearl 2GU
Legendary Planeswalker — Syael {M}
Whenever an opponent activates an ability of a creature that isn’t a mana ability, put a rime counter on that creature.
/+1\: Untap up to four lands you control.
\-8/: You get an emblem with “whenever a rime counter is put on a creature, you may remove one of those counters from another creature."
{4}
Too parasitic really depends on the format you are building around them. Ignoring that it looks unreasonably strong and weak. You have a stronger + than a 5 mana walker, Nissa, Worldwaker. Being stronger at the same cost could be fine because multi-color but being stronger and cheaper makes if obviously too good. Then your ultimate is laughably weak. First, it doesn't appear to actually do anything, the counters it removes do not have any way of being put your creatures from this card alone, which leads you to believe that this will be a near omnipresent mechanic in the environment. But it also appears to do so little that you wonder if it's actually worth using.
Syael Snowpearl 2GUU
Legendary Planeswalker — Syael {M}
Whenever an opponent activates an ability of a creature that isn’t a mana ability, put a rime counter on that creature.
Activated abilities of creatures your opponents control cost an additional S to activate for each rime counter on that permanent.
\-2/: Until end of turn, Syael Snowpearl becomes a 2/4 Elf Wizard creature with “1S, T: Tap target creature an opponent controls,” and “that creature doesn’t untap as long as you control Syael Snowpearl.” Prevent all damage that would be dealt to her this turn.”
{5}
Not related to Syael any more, but should I, perhaps, change the S in the cost increase ability to 1 for formats where S isn't as prevalent?
Rimewood Druid 1G
Snow Creature — Elf Druid {C}
Permanents you control produce S.
T: Add G.
2/2
Syael Snowpearl 3GG
Legendary Planeswalker — Syael {M}
Permanents with ice counters on them are snow. If they are artifacts or creatures, they don’t untap during their controller’s untap step.
/+1\: Put an ice counter on or remove an ice counter from target land, tapped artifact, or tapped creature.
\-8/: Remove all ice counters from artifacts and creatures you control. For each ice counter removed this way, put an ice counter on target tapped artifact or creature an opponent controls.
{4}
As a bonus:
Snow-covered Desert
Snow Land — Desert {C}
T: Add C.
glacier
Snow waste
Tap add diamond symbol.
Although glaciers are litteral desserts, I feel like wotc would make it a waste and not a desert.
They brought back deserts for Amonkhet, but they built the whole set around desert synergies.
I feel like a one off would be a waste.
But hey it’s your cool set.
"Permanents you control produce S" is meaningless because S isn't mana you can add, it's just a cost that cares about where the mana you paid for it comes from. So the only comprehensible way to put this is "permanents you control are snow."
Syael is very parasitic to... well... herself. So she's overly self-referential. The part where she's forcing creatures to stay tapped is out of color for green. Ultimately this is a card that's not doing a lot and requires you to basically cripple yourself to use the ultimate. Back to the drawing board on this one I think - you can make a snow-themed 'walker and even use ice counters without making it like this.
Snow-covered Desert is amusing and I think it'd have neat art, but I'd have to see the environment where it even mattered that a land is both snow and a Desert.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
But yeah, not sure what environment would want, or care, about snow covered lands and deserts.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Syael Snowpearl 2GG
Legendary Planeswalker — Syael {M}
Permanents you control are snow.
Artifacts and creatures you control with ice counters on them untap during your untap step.
\-2/: Add G for each permanent you control with an ice counter on it.
{5}
To me, her minus seems like a neutral or plus, now that I think about it. Does is need changed at all? If so, how? I like have having three abilities.
Ice counter generator:
Ice Age UU/1UU/2UU
Sorcery {M}
As an additional cost to play Ice Age, choose three tapped artifacts and/or tapped creatures you control. They don’t untap during your next untap step.
Tap all artifacts and all creatures your opponents control. They don’t untap during their controllers’ next untap step.
My main catch here is the mana cost. I don't like it costs with single U because that'd splash too easily. What should it cost?
First other denizen:
Rimewood Protector 2G
Snow Creature — Treefolk {C}
Reach
Whenever Rimewood Protector blacks a creature with flying, it gets +3/+3 until end of turn.
2/4
Does this need to be bigger/cost more by default?
This ability doesn't do nything. Permanents you control already untap during your untap step by default.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Rimescale Dragon and Time of Ice say differently.
Why? That's so narrow that it's completely pointless. As a matter of fact, everything about Syael 2.0 seems pointlessly narrow or parasitic. In practice she's just a fragile enchantment that makes stuff snow.
EDIT: That appears to be the intent, but in fact the ability actually does nothing because of rule 101.2.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Syael
Rimewood Cryomancer 1GU
Snow Creature — Elf Wizard {R}
Flash
When Rimewood Cryomancer enters the battlefield, prevent all combat damage that would be dealt by target creature this turn. If it has vigilance, tap it. It doesn’t untap for as long as you control Rimewood Cryomancer.
2/4
Syael Snowpearl 4G
Legendary Planeswalker — Syael {M}
Lands you control are snow forests in addition to their other types.
/+1\: Untap up to four lands you control.
\-8/: Put a +1/+1 counter on each land you control. They become 0/0 green Elemental creatures with trample that are still lands. You get an emblem with “At the beginning of each upkeep, put a +1/+1 counter on each land you control.
[5]
Syael Snowpearl
Emblem
At the beginning of each upkeep, put a +1/+1 counter on each land you control.
Other denizens
Old-growth Pinefolk 1GG
Snow Creature — Treefolk {R}
Reach
Old-growth Pinefolk enters the battlefield with a +1/+1 counter on it for each Snow Forest you control.
Whenever a Snow Forest enters the battlefield under your control, put a +1/+1 counter on Old-growth Pinefolk.
Old-growth Pinefolk has trample as long as there are four or more +1/+1 counters on it.
2/2
Rimewood Druid 1G
Snow Creature — Elf Druid {C}
T: Add G.
1/3
Rimewood Protector 1G
Snow Creature — Treefolk Warrior {U}
Defender, reach
Whenever Rimewood Protector blacks a creature with flying, it gets +3/+3 until end of turn.
2/4
Rimewood Sentry G
Snow Creature — Elf Warrior {C}
Vigilance
1/1
Nu-Syael is much much better. Her static ability could do more - may be a snow Prismatic Omen? This would also differentiate her from various versions of Nissa more so.
Old-Growth Pinefolk doesn't need to mess around with +1/+1 counters - could just be a static +1/+1 for each of your snow Forests and get trample if it has 6+ power, but maybe you want it so that it never shrinks if you lose Forests for some reason, so it's functionally different, so however you wanna do it is fine. A static ability would just save you space.
The others are probably fine, normal cards. Rimewood Protector seems a bit cheap but the bonus is only for blocking flying creatures, who do get hosed on the cheap pretty often.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Revisions:
Syael
Rimewood Cryomancer 2GU
Snow Creature — Elf Wizard {R}
Flash
When Rimewood Cryomancer enters the battlefield, prevent all combat damage that would be dealt by target creature this turn. If it has vigilance, tap it. It doesn’t untap for as long as you control Rimewood Cryomancer.
2/4
Syael Snowpearl 4G
Legendary Planeswalker — Syael {M}
Lands you control are snow and every basic land type in addition to their other types.
/+1\: Untap up to four lands you control.
\-8/: Put a +1/+1 counter on each land you control. They become 0/0 green Elemental creatures with trample that are still lands. You get an emblem with “At the beginning of each upkeep, put a +1/+1 counter on each land you control.
[5]
Other denizens
Old-growth Pinefolk 1GG
Snow Creature — Treefolk {R}
Reach
Old-growth Pinefolk gets +1/+1 for each Snow Forest you control.
As long as Old-growth Pinefolk has power of 6 or more, it has trample.
2/2
Newcomers:
Rimewood Prodigy 1GU
Snow Creature — Elf Wizard {U}/{R}
Whenever you cast an instant or sorcery spell, you may pay that spell’s mana cost. If you do, copy that spell. You may choose new targets for the copy. You may add GU.
2/1
Rimewood Elder 1GGU (partial basis: Argothian Elder)
Snow Creature — Elf Druid Wizard {R}
T: Untap two lands you control.
U, T, Put a rime counter on Rimewood Elder: Tap two lands your opponents control. They don’t untap until your next upkeep. Rimewood Elder doesn’t untap during your next untap step. This ability costs S more for each rime counter on Rimewood Elder.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
"Activated abilities of creatures your opponents' control cost an additional S for each Rime counter on that permanent to activate."
Syael Snowpearl 2GU
Legendary Planeswalker — Syael {M}
Whenever an opponent activates an ability of a creature that isn’t a mana ability, put a rime counter on that creature.
/+1\: Untap up to four lands you control.
\-8/: You get an emblem with “whenever a rime counter is put on a creature, you may remove one of those counters from another creature."
{4}
Syael Snowpearl 2GUU
Legendary Planeswalker — Syael {M}
Whenever an opponent activates an ability of a creature that isn’t a mana ability, put a rime counter on that creature.
Activated abilities of creatures your opponents control cost an additional S to activate for each rime counter on that permanent.
\-2/: Until end of turn, Syael Snowpearl becomes a 2/4 Elf Wizard creature with “1S, T: Tap target creature an opponent controls,” and “that creature doesn’t untap as long as you control Syael Snowpearl.” Prevent all damage that would be dealt to her this turn.”
{5}
Not related to Syael any more, but should I, perhaps, change the S in the cost increase ability to 1 for formats where S isn't as prevalent?