The Bibliophile Folds - These expert librarians use magical Folding Grimories (Ages 4 and up!) to create new species of creatures, all made of paper. Their walking libraries (housed in giant treefolk) roam the countryside, searching for new tomes or specimens to archive.
Their mechanic is Origami, which uses Aura-like "Folds", a type of enchantment that works like Auras, but can only enchant a Paper, and only one Fold per Paper. Also, Folds can only be played with Origami (no mana cost.)
Bear Fold
Enchantment - Fold
Folded Paper is a 2/2 green Paper Bear. Exchange its fold with the fold of another Paper you control anytime.
Origami 1G - 1G, Discard this: Create a 0/1 white Paper creature token. Return this from your graveyard to the battlefield folding that Paper. Origami only as a sorcery.
Bird Fold
Enchantment - Fold
Folded Paper is a 2/2 blue Paper Bird with Flying. Exchange its fold with the fold of another Paper you control anytime.
Origami 2U - 2U, Discard this: Create a 0/1 white Paper creature token. Return this from your graveyard to the battlefield folding that Paper. Origami only as a sorcery.
Going in, I expected a mechanic that requires players to actually fold cards, but that might have been too destructive even for silver border. What's the point of the exchange bit, and why does that function have the same not-an-activated-ability-does-not-use-the-stack clause as morph?
Agreed the exchange almost certainly has to go -- besides the previous commenter's concern about the morph-like stackless state of the exchange at the moment, it also seems like it would make the board state excessively difficult to evaluate on both sides. I would at least add a mana cost to the switching ability, if you choose to keep it (I don't really understand the flavor of it).
I also suggest making it sorcery-speed, for things like the following situation: you control one each of Bear Fold and Bird Fold attached to papers. I have a hand with 50 copies of Shredding Winds and infinite mana. However, I will never be able to destroy the Bird Fold; every time I cast a Wind, you switch in response and the spell fizzles; if you cast another one in response, I switch again in response, fizzle it, then switch back; and so on.
I dunno. Maybe these changes take away from your goal for the mechanic; that said, the mechanical child of banding and the Flagbearer mechanic at common is 1) anachronistic and probably no longer accepted under NWO due to board state and mechanical complexity, and 2) probably really weird to play with in some relatively common edge cases -- it's new, but it's weird and probably confusing/not straightforward.
Also, the whole 'discard and put into play' mechanic is weird too, but I concede I don't have a better suggestion and that it, at least, makes sense and doesn't have too many edge cases I can think of, besides eg letting Tormod's Crypt counter your spell but not actual Counterspell.
Anyway: that's a lot of mechanical nitpicks. Flavorfully, I think it's a very cool and wacky mechanic, and I certainly think there's room for designing some cool cards with it, so props on all those points.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Crane Fold
Enchantment - Fold
Fold paper (After each declare blockers step, you may exchange the folds of papers you control.)
Folded paper is a 2/2 blue Bird paper creature with flying.
Origami 2U - 2U, Discard this: Create a white paper token, then return this from your graveyard to the battlefield folding it. Origami only as a sorcery.
I wanted an army of Paper creatures that reconfigure instantly, but Calvin is right, it made the battlefield too chaotic. In this iteration, you may only refold just before damage, which is still pretty useful. This makes Folding a sort of Evasion / Combat mechanic. Also, now Paper is a Type.
I'm keeping Folds different from Auras because of the extra rules, so they get a reminder text.
Wouldn't it be easier to just skip the token and have the cards be the creature and just switch out the creatures.
The theme of origami seems also not matched that well for a top-down design. I'd rather imagine a Fold to be a sort of blueprint to churn out a lot of cranes´, frogs etc. rather than something switching all the time - and if it is switching then not necessarily at the cost of another permanent.
I feel Origami would be better represented as something akin to spellshaping, where every card can be used as the paper to fold it into a creature - manifest-style. The token path right now seems... unnecessarily convoluted?
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The Bibliophile Folds - These expert librarians use magical Folding Grimories (Ages 4 and up!) to create new species of creatures, all made of paper. Their walking libraries (housed in giant treefolk) roam the countryside, searching for new tomes or specimens to archive.
Their mechanic is Origami, which uses Aura-like "Folds", a type of enchantment that works like Auras, but can only enchant a Paper, and only one Fold per Paper. Also, Folds can only be played with Origami (no mana cost.)
Bear Fold
Enchantment - Fold
Folded Paper is a 2/2 green Paper Bear. Exchange its fold with the fold of another Paper you control anytime.
Origami 1G - 1G, Discard this: Create a 0/1 white Paper creature token. Return this from your graveyard to the battlefield folding that Paper. Origami only as a sorcery.
Bird Fold
Enchantment - Fold
Folded Paper is a 2/2 blue Paper Bird with Flying. Exchange its fold with the fold of another Paper you control anytime.
Origami 2U - 2U, Discard this: Create a 0/1 white Paper creature token. Return this from your graveyard to the battlefield folding that Paper. Origami only as a sorcery.
I also suggest making it sorcery-speed, for things like the following situation: you control one each of Bear Fold and Bird Fold attached to papers. I have a hand with 50 copies of Shredding Winds and infinite mana. However, I will never be able to destroy the Bird Fold; every time I cast a Wind, you switch in response and the spell fizzles; if you cast another one in response, I switch again in response, fizzle it, then switch back; and so on.
I dunno. Maybe these changes take away from your goal for the mechanic; that said, the mechanical child of banding and the Flagbearer mechanic at common is 1) anachronistic and probably no longer accepted under NWO due to board state and mechanical complexity, and 2) probably really weird to play with in some relatively common edge cases -- it's new, but it's weird and probably confusing/not straightforward.
Also, the whole 'discard and put into play' mechanic is weird too, but I concede I don't have a better suggestion and that it, at least, makes sense and doesn't have too many edge cases I can think of, besides eg letting Tormod's Crypt counter your spell but not actual Counterspell.
Anyway: that's a lot of mechanical nitpicks. Flavorfully, I think it's a very cool and wacky mechanic, and I certainly think there's room for designing some cool cards with it, so props on all those points.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
Also the Bird Fold should be Crane Gold, because that is the typically Origami Bird.
Hands to the sky
Give a round of applause
For the great Miss Y!
Crane Fold
Enchantment - Fold
Fold paper (After each declare blockers step, you may exchange the folds of papers you control.)
Folded paper is a 2/2 blue Bird paper creature with flying.
Origami 2U - 2U, Discard this: Create a white paper token, then return this from your graveyard to the battlefield folding it. Origami only as a sorcery.
I wanted an army of Paper creatures that reconfigure instantly, but Calvin is right, it made the battlefield too chaotic. In this iteration, you may only refold just before damage, which is still pretty useful. This makes Folding a sort of Evasion / Combat mechanic. Also, now Paper is a Type.
I'm keeping Folds different from Auras because of the extra rules, so they get a reminder text.
The theme of origami seems also not matched that well for a top-down design. I'd rather imagine a Fold to be a sort of blueprint to churn out a lot of cranes´, frogs etc. rather than something switching all the time - and if it is switching then not necessarily at the cost of another permanent.
I feel Origami would be better represented as something akin to spellshaping, where every card can be used as the paper to fold it into a creature - manifest-style. The token path right now seems... unnecessarily convoluted?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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