Two Sphinxes from Esper, each of whom offered a gift to the humans and vedalken. Tameron offered the Marble Chalice in hopes those who drank from it would live long enough to decrypt the sphinxes' wisdom, while Gorael offered the Onyx Goblet in hopes the humans and vedalken would eventually destroy each other to acquire it, leaving Esper to her own kind.
Tameron, Marble Sphinx3WU
Legendary Artifact Creature - Sphinx
Flying
When ~ enters the battlefield, you may search your library for an artifact card with converted mana cost 3 or less, reveal it, put it into your hand, then shuffle your library.
Whenever you gain life, you may pay 2. If you do, draw a card.
4/4
Gorael, Onyx Sphinx3UB
Legendary Artifact Creature - Sphinx
Flying
When ~ enters the battlefield, you may search your library for an artifact card with converted mana cost 3 or greater, reveal it, put it into your hand, then shuffle your library.
Whenever an opponent loses life, you may pay 2. If you do, draw a card.
4/4
Obviously, these two designs want to parallel each other in a couple ways. First off, each one can tutor for an artifact card of a particular cmc range, and since their respective artifacts each have a cmc of 3, it makes sense to include 3 in those ranges. Since white favors small, cheap creatures, Tameron tutors 3 or less, while Gorael tutors for an artifact with cmc 3 or greater since most Esper Sphinxes have a cmc higher than 3. Second are their life gain/loss triggers, obviously designed to work with their respective gifts. Tameron lets you pay 2 to draw a card whenever you gain life, while Gorael rewards you in a similar way for hurting your opponents. Thus the two Sphinxes each synergize with their gifts in a couple ways while being flexible enough that you can build around them with other cards as well.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Tameron, Marble Sphinx 3WU
Legendary Artifact Creature - Sphinx
Flying
When ~ enters the battlefield, you may search your library for an artifact card with converted mana cost 3 or less, reveal it, put it into your hand, then shuffle your library.
Whenever you gain life, you may pay 2. If you do, draw a card.
4/4
Gorael, Onyx Sphinx 3UB
Legendary Artifact Creature - Sphinx
Flying
When ~ enters the battlefield, you may search your library for an artifact card with converted mana cost 3 or greater, reveal it, put it into your hand, then shuffle your library.
Whenever an opponent loses life, you may pay 2. If you do, draw a card.
4/4
Obviously, these two designs want to parallel each other in a couple ways. First off, each one can tutor for an artifact card of a particular cmc range, and since their respective artifacts each have a cmc of 3, it makes sense to include 3 in those ranges. Since white favors small, cheap creatures, Tameron tutors 3 or less, while Gorael tutors for an artifact with cmc 3 or greater since most Esper Sphinxes have a cmc higher than 3. Second are their life gain/loss triggers, obviously designed to work with their respective gifts. Tameron lets you pay 2 to draw a card whenever you gain life, while Gorael rewards you in a similar way for hurting your opponents. Thus the two Sphinxes each synergize with their gifts in a couple ways while being flexible enough that you can build around them with other cards as well.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.