Mage of Jurisdiction1WU
Creature - Human Wizard
Spells your opponents cast that target you or a permanent you control cost 1 more to be cast.
Abilities your opponents activate that target you or a permanent you control cost 1 more to activate.
2/2
I was trying something that would make creatures of a chosen type cost more and/or creatures of the chosen type be taxed to attack you. But it was too much text to fit.
Melting Point1WR
Instant
Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy it.
The idea is to bypass hexproof. At first it was targeting equipments and auras only, but I think it's too narrow like that.
Smash the ArtificialB
Instant
Destroy target artifact or equipped creature.
Rakdos' Spectacle2BR
Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker they control, Rakdos’s Spectacle deals 2 damage to each creature they control unless they discard a card.
Wizard of SilenceWWUU
Creature - Human Wizard
Flash
When Wizard of Silence enters the battlefield, you may counter target spell.
When Wizard of Silence enters the battlefield, target player can’t cast spells until end of turn.
2/2
Temporary Shield2W
Enchantment
At the beginning of your upkeep, if Temporary Shield has three or more shield counters, sacrifice it.
Whenever a spell, activated ability or triggered ability would target a permanent you control, counter it and put a shield counter on Temporary Shield.
This is a concept. It could work with damage too. Or protect yourself.
SpotlightW
Enchantment
Legendary permanents you control have hexproof.
This is so narrow that maybe it needs something in addition.
Prison of the Guilds3W
Enchantment
When Prison of the Guilds enters the battlefield, you gain 3 life.
Creatures can’t attack you unless its controller pays 1 for each color that creature is.
Bless of the Buildpact2
Enchantment - Aura
Enchant land
Enchanted land is a Gate in addition to its other types and has “T: Add one mana of any color.”
The idea was "equip land" but for flavor reasons the Gate should be destroyed if the land is destroyed.
Electric Fence2
Artifact
Lands enter the battlefield tapped unless its controller pays 1 life.
Infinity Gauntlet3
Legendary Artifact
As Infinity Gauntlet enters the battlefield, choose a card type. T, Pay 1 life: Add one mana of any color. Spend this mana only to cast spells or activate abilities of cards of the chosen type, and those spells or activated abilities can’t be countered.
Ruins of Alexandria
Land T: Add C. T, Sacrifice Ruins of Alexandria: Draw a card. Activate this ability only if you have no cards in your hand and only at any time you could cast a sorcery.
Cathedral of Grace
Land T: Add C. If you control an angel, human or spirit you gain 1 life.
I tried to make it triggered, but it ended up being too strong or just not interactive at all. Then I decided to make it a tribal version of Pristine Talisman.
Mage of Jurisdiction is a pretty elegant piece of design. I'm surprised that it doesn't exist already.
Melting Point needs to have its wording altered because that "it" can cause a bit of pronoun crossfire. I get how the card is supposed to function, but I got confused initially because I thought the pronoun referred to the target, being the subject of the sentence and all. I'm not 100% sure about how to do that. Maybe "Destroy target artifact or enchantment and all creatures or lands attached to it," with reminder text that both equipment and auras attach? Eh, something still feels off.
Smash the Artificial feels really wonky. Maybe it's that mana cost, the extremely Gruul flavor placed on a Jund card, or that the targeting modes are different enough to be modal a la Deface.
Rakdos' Spectacle has a pretty interesting punisher effect, but the value is very swingy. Pitting discard against a one-sided Pyroclasm feels very lopsided.
Wizard of Silence might be a little too pushed at 4 CMC, since it's creature+Render Silent instead of creature+Counterspell.
I just think the name of Temporary Shield would be best on a damage prevention card, but otherwise the design is fine. Turning off auras and combat tricks is super awkward, though.
Spotlight is a color pie break. White might like to protect its permanents, but it doesn't usually use shroud/hexproof to do it. Indestructible is more standard, though a "hexproof from" effect might work as a substitute for protection. The power level here is really wonky. In EDH, this card is insane to a level where it's likely to get house banned or just straight-up banned. One mana to void most interaction with your deck's most important card is a steal. The problem is that it's lousy in multiples and generally not great outside of EDH. I think being a 1-drop is what makes it so polarizing. If you upped the CMC, made it blue or green, and added a cantrip, then this design could improve immensely.
Prison of the Guilds is pretty cool, but being ineffective against most artifact creatures and Eldrazi means I wouldn't run it in my own prison deck.
Bless of the Buildpact is pretty bad, since it's generally worse than the likes of Pentad Prism outside of gate decks.
I don't know what decks would run Electric Fence. Aggressive decks might not want to spend 2 mana on a non-creature, but it's unreliable for defensive decks.
I think being a mana rock instead of a land balanced out Infinity Gauntlet.
Heartstone disagrees with your statement on Go For the Heart. This might actually be better than Fatal Push much of the time.
Mass Murder doesn't feel like the direction in which Wizards is taking nonwhite black mass removal. Most of the recent ones have a drawback, a condition, or are expensive.
Ruins of Alexandria is very strong. I think the timing restriction might be a little too cautious.
Cathedral of Grace, on the other hand, is definitely too strong. Two of those tribes are attached to inexpensive creature in competitive tribes, so that lifegain is almost always going to happen. It adds up in multiples, too. Gross.
Mausoleum of Peace
Land
When Mausoleum of Peace enters the battlefield, exile target card from any graveyard. If that card is a creature, you gain 2 life. T: Add C.
One time life gain, as opposed to every time you use it.
Prison of the Guilds. The idea was to tax triple colored creatures more than Ghostly Prison, while being weaker against monocolored decks. The life gain is to offset the mana cost. Another idea is to tax based on the number of colors. Slightly modified version. It can tax colorless creatures too, as long as they control at lest one colored permanent:
Creatures can’t attack you unless its controller pays X for each creature they control that's attacking you, where X is the number of colors among permanents they control.
Melting Point."Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy that creature or land." to avoid ambiguity.
Smash the Artificial."Destroy target artifact or creature that is equipped."BG got Abrupt Decay and RB got Terminate.
Massacre of the Guildpact3BB
Sorcery
Choose one --
Destroy all multicolored creatures
Destroy all monocolored creatures
I thought about choosing a color, then it would destroy all creatures of the chosen color. Or the reverse, you destroy all other colors, like Kindred Dominance. But I decided to care about monocolor vs multicolor.
Both white and black have cards that care about colors. Maybe there could a removal for multicolor or monocolor only, hybrid or b + w.
Rakdos' Spectacle 2.03BR
Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker they control, they choose one —
• They discard a card
• They lose 2 life
• They sacrifice a permanent
Fall into the DarkB
Instant
Destroy target creature with converted mana cost is equal or less to the number of swamps you control.
Worse than Fatal Push early game, but better later on.
Creature - Human Wizard
Spells your opponents cast that target you or a permanent you control cost 1 more to be cast.
Abilities your opponents activate that target you or a permanent you control cost 1 more to activate.
2/2
I was trying something that would make creatures of a chosen type cost more and/or creatures of the chosen type be taxed to attack you. But it was too much text to fit.
Melting Point 1WR
Instant
Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy it.
The idea is to bypass hexproof. At first it was targeting equipments and auras only, but I think it's too narrow like that.
Smash the Artificial B
Instant
Destroy target artifact or equipped creature.
Rakdos' Spectacle 2BR
Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker they control, Rakdos’s Spectacle deals 2 damage to each creature they control unless they discard a card.
Wizard of Silence WWUU
Creature - Human Wizard
Flash
When Wizard of Silence enters the battlefield, you may counter target spell.
When Wizard of Silence enters the battlefield, target player can’t cast spells until end of turn.
2/2
Temporary Shield 2W
Enchantment
At the beginning of your upkeep, if Temporary Shield has three or more shield counters, sacrifice it.
Whenever a spell, activated ability or triggered ability would target a permanent you control, counter it and put a shield counter on Temporary Shield.
This is a concept. It could work with damage too. Or protect yourself.
Spotlight W
Enchantment
Legendary permanents you control have hexproof.
This is so narrow that maybe it needs something in addition.
Prison of the Guilds 3W
Enchantment
When Prison of the Guilds enters the battlefield, you gain 3 life.
Creatures can’t attack you unless its controller pays 1 for each color that creature is.
Bless of the Buildpact 2
Enchantment - Aura
Enchant land
Enchanted land is a Gate in addition to its other types and has “T: Add one mana of any color.”
The idea was "equip land" but for flavor reasons the Gate should be destroyed if the land is destroyed.
Electric Fence 2
Artifact
Lands enter the battlefield tapped unless its controller pays 1 life.
Infinity Gauntlet 3
Legendary Artifact
As Infinity Gauntlet enters the battlefield, choose a card type.
T, Pay 1 life: Add one mana of any color. Spend this mana only to cast spells or activate abilities of cards of the chosen type, and those spells or activated abilities can’t be countered.
Too good compared to Boseiju, who shelters all ?
Go for the Heart B
Instant
Destroy target nonartifact creature with converted mana cost three or less.
Fatal Push compares?
Artifact creatures doesn't have a heart
Mass Murder 3BB
Sorcery
Destroy all creatures. You gain 1 life for each human that died this way.
Black Fumigate
Ruins of Alexandria
Land
T: Add C.
T, Sacrifice Ruins of Alexandria: Draw a card. Activate this ability only if you have no cards in your hand and only at any time you could cast a sorcery.
Homage to Library of Alexandria.
Cathedral of Grace
Land
T: Add C. If you control an angel, human or spirit you gain 1 life.
I tried to make it triggered, but it ended up being too strong or just not interactive at all. Then I decided to make it a tribal version of Pristine Talisman.
Melting Point needs to have its wording altered because that "it" can cause a bit of pronoun crossfire. I get how the card is supposed to function, but I got confused initially because I thought the pronoun referred to the target, being the subject of the sentence and all. I'm not 100% sure about how to do that. Maybe "Destroy target artifact or enchantment and all creatures or lands attached to it," with reminder text that both equipment and auras attach? Eh, something still feels off.
Smash the Artificial feels really wonky. Maybe it's that mana cost, the extremely Gruul flavor placed on a Jund card, or that the targeting modes are different enough to be modal a la Deface.
Rakdos' Spectacle has a pretty interesting punisher effect, but the value is very swingy. Pitting discard against a one-sided Pyroclasm feels very lopsided.
Wizard of Silence might be a little too pushed at 4 CMC, since it's creature+Render Silent instead of creature+Counterspell.
I just think the name of Temporary Shield would be best on a damage prevention card, but otherwise the design is fine. Turning off auras and combat tricks is super awkward, though.
Spotlight is a color pie break. White might like to protect its permanents, but it doesn't usually use shroud/hexproof to do it. Indestructible is more standard, though a "hexproof from" effect might work as a substitute for protection. The power level here is really wonky. In EDH, this card is insane to a level where it's likely to get house banned or just straight-up banned. One mana to void most interaction with your deck's most important card is a steal. The problem is that it's lousy in multiples and generally not great outside of EDH. I think being a 1-drop is what makes it so polarizing. If you upped the CMC, made it blue or green, and added a cantrip, then this design could improve immensely.
Prison of the Guilds is pretty cool, but being ineffective against most artifact creatures and Eldrazi means I wouldn't run it in my own prison deck.
Bless of the Buildpact is pretty bad, since it's generally worse than the likes of Pentad Prism outside of gate decks.
I don't know what decks would run Electric Fence. Aggressive decks might not want to spend 2 mana on a non-creature, but it's unreliable for defensive decks.
I think being a mana rock instead of a land balanced out Infinity Gauntlet.
Heartstone disagrees with your statement on Go For the Heart. This might actually be better than Fatal Push much of the time.
Mass Murder doesn't feel like the direction in which Wizards is taking nonwhite black mass removal. Most of the recent ones have a drawback, a condition, or are expensive.
Ruins of Alexandria is very strong. I think the timing restriction might be a little too cautious.
Cathedral of Grace, on the other hand, is definitely too strong. Two of those tribes are attached to inexpensive creature in competitive tribes, so that lifegain is almost always going to happen. It adds up in multiples, too. Gross.
Land
When Mausoleum of Peace enters the battlefield, exile target card from any graveyard. If that card is a creature, you gain 2 life.
T: Add C.
One time life gain, as opposed to every time you use it.
Prison of the Guilds. The idea was to tax triple colored creatures more than Ghostly Prison, while being weaker against monocolored decks. The life gain is to offset the mana cost. Another idea is to tax based on the number of colors. Slightly modified version. It can tax colorless creatures too, as long as they control at lest one colored permanent:
Creatures can’t attack you unless its controller pays X for each creature they control that's attacking you, where X is the number of colors among permanents they control.
Melting Point. "Destroy target artifact or enchantment. If that permanent was attached to creature or land, destroy that creature or land." to avoid ambiguity.
Smash the Artificial. "Destroy target artifact or creature that is equipped." BG got Abrupt Decay and RB got Terminate.
Massacre of the Guildpact 3BB
Sorcery
Choose one --
Destroy all multicolored creatures
Destroy all monocolored creatures
I thought about choosing a color, then it would destroy all creatures of the chosen color. Or the reverse, you destroy all other colors, like Kindred Dominance. But I decided to care about monocolor vs multicolor.
Both white and black have cards that care about colors. Maybe there could a removal for multicolor or monocolor only, hybrid or b + w.
Rakdos' Spectacle 2.0 3BR
Enchantment
Whenever a creature you control deals combat damage to an opponent or planeswalker they control, they choose one —
• They discard a card
• They lose 2 life
• They sacrifice a permanent
Fall into the Dark B
Instant
Destroy target creature with converted mana cost is equal or less to the number of swamps you control.
Worse than Fatal Push early game, but better later on.