Well, not much anyways since these cards are merely common set filler featuring one of two set mechanics. I've recently been on a quest to find two mechanics suitable for a Magic Origins type of "core" set. Both of which can span all five colors. I think I've found them. Of which Invoke is one. There's ten commons with it, five uncommons, five rares, and maybe five mythics. The Invoke variable tell how many cards you'll draw. Uncommons will have Invoke 2, rares 3, and mythics (if there are any) 4 or greater.
Sanctify (Common) W
Sorcery
Destroy target enchantment.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Refreshing Rays (Common) 1W
Instant
You gain 4 life.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Sneak Past (Common) U
Sorcery
Target creature can’t be blocked this turn.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Bounce Back (Common) 1U
Instant
Return target nonland permanent to its owner’s hand.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Vilify (Common) B
Sorcery
Each opponent discards a card.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Lost in the Dark (Common) 1B
Instant
Each opponent sacrifices a creature.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Instigate (Common) R
Sorcery
Target creature gains haste until end of turn.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Scorch (Common) 1R
Instant
Scorch deals 2 damage to any target.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Seek Out (Common) G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Trounce (Common) 1G
Instant
Target creature you control fights another target creature.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Invoke could use a better name. Something maybe fitting the spellslinging flavor. Weirdly you want to play it with actual full cantrips. Wonder, what this tension does with the design.
I don't think the parameter is too good an idea. The higher you set th e parameter, the more actual mana cost you have to devot to the card draw option and the less likely the option to cast the spell without card draw is even relevant. You could maybe use it like a conditional kicker. But it seems doubtful.
These seem undecost. You will be able to use removal and discard at such a low mana cost as a second spell - and getting 2-for-1s at one mana is harsh. Especially Lost in the Dark is better than Diabolic Edict and edicts aren't even usually instants.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Invoke could use a better name. Something maybe fitting the spellslinging flavor. Weirdly you want to play it with actual full cantrips. Wonder, what this tension does with the design.
I don't think the parameter is too good an idea. The higher you set th e parameter, the more actual mana cost you have to devot to the card draw option and the less likely the option to cast the spell without card draw is even relevant. You could maybe use it like a conditional kicker. But it seems doubtful.
These seem undecost. You will be able to use removal and discard at such a low mana cost as a second spell - and getting 2-for-1s at one mana is harsh. Especially Lost in the Dark is better than Diabolic Edict and edicts aren't even usually instants.
Roger that. I'm going to work on bumping the two-for-ones up to uncommon/rare effects.
As for the name "Invoke", I'm not a fan of it either and am open to suggestions. How about: "Reload" ?
Sanctify (Common)
W
Sorcery
Destroy target enchantment.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Refreshing Rays (Common)
1W
Instant
You gain 4 life.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Sneak Past (Common)
U
Sorcery
Target creature can’t be blocked this turn.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Bounce Back (Common)
1U
Instant
Return target nonland permanent to its owner’s hand.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Vilify (Common)
B
Sorcery
Each opponent discards a card.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Lost in the Dark (Common)
1B
Instant
Each opponent sacrifices a creature.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Instigate (Common)
R
Sorcery
Target creature gains haste until end of turn.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Scorch (Common)
1R
Instant
Scorch deals 2 damage to any target.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Seek Out (Common)
G
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
Trounce (Common)
1G
Instant
Target creature you control fights another target creature.
Invoke 1 (If you’ve cast another spell this turn, draw a card.)
I don't think the parameter is too good an idea. The higher you set th e parameter, the more actual mana cost you have to devot to the card draw option and the less likely the option to cast the spell without card draw is even relevant. You could maybe use it like a conditional kicker. But it seems doubtful.
These seem undecost. You will be able to use removal and discard at such a low mana cost as a second spell - and getting 2-for-1s at one mana is harsh. Especially Lost in the Dark is better than Diabolic Edict and edicts aren't even usually instants.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Roger that. I'm going to work on bumping the two-for-ones up to uncommon/rare effects.
As for the name "Invoke", I'm not a fan of it either and am open to suggestions. How about: "Reload" ?