The Demon Core
Legendary Artifact (R)
Radioactive (Players that target, tap, or activate abilities of radioactive permanents lose 1 life. Creatures dealt damage by radioactive sources get a -1/-1 counter)
The Demon Core comes into play with 2 charge counters on it.
: Add X mana of any one color to your mana pool and X charge counters to The Demon Core, where X is the number of charge counters on The Demon Core. If The Demon Core has 20 or more charge counters on it, you lose the game.
Edited: Forgot "where X is the number of charge counters on The Demon Core"
That being said. I like radioactive... Have you thought about simply adding poison counter to an interacting player? Also the ability could count the poison counter on the player instead of charge counter on itself. This way you would also have the lose the game stuff tied in.
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That being said. I like radioactive... Have you thought about simply adding poison counter to an interacting player? Also the ability could count the poison counter on the player instead of charge counter on itself. This way you would also have the lose the game stuff tied in.
I did think about poison, but this isnt the only radioactive permanent i've been working on, so if it gave poison you would kill yourself using them far faster than you would kill your opponent.
I'd like this better if it couldn't be switched off, so the player has four turns to win the game with their godlike acceleration, then they lose on turn five.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
The Demon Core
~ comes into play you gain a poison counter.
Whenever ~ becomes tapped double the amount of poison counter on each player.
: Add X mana of any one color to your mana pool where X is twice the amount of poison counter on you.
That will produce 2, 4, 8, 16, dead progression would use poison counter and work with already established mechanics.
But I am just brainstorming.
Private Mod Note
():
Rollback Post to RevisionRollBack
Drop your knees to the floor
Hands to the sky
Give a round of applause
For the great Miss Y!
The Demon Core
~ comes into play you gain a poison counter.
Whenever ~ becomes tapped double the amount of poison counter on each player.
: Add X mana of any one color to your mana pool where X is twice the amount of poison counter on you.
That will produce 2, 4, 8, 16, dead progression would use poison counter and work with already established mechanics.
But I am just brainstorming.
It could, but like I said I was shooting for more than a single Radioactive card, so that would have to be the stand alone ability of Demon Core and remove the radioactive keyword
I mean radioactivity at least how you handle it causes life loss. It just replaces the charge counter and lose game mechanic which something that fits more thematically radiation poisoning.
Private Mod Note
():
Rollback Post to RevisionRollBack
Drop your knees to the floor
Hands to the sky
Give a round of applause
For the great Miss Y!
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Legendary Artifact (R)
Radioactive (Players that target, tap, or activate abilities of radioactive permanents lose 1 life. Creatures dealt damage by radioactive sources get a -1/-1 counter)
The Demon Core comes into play with 2 charge counters on it.
: Add X mana of any one color to your mana pool and X charge counters to The Demon Core, where X is the number of charge counters on The Demon Core. If The Demon Core has 20 or more charge counters on it, you lose the game.
Edited: Forgot "where X is the number of charge counters on The Demon Core"
That being said. I like radioactive... Have you thought about simply adding poison counter to an interacting player? Also the ability could count the poison counter on the player instead of charge counter on itself. This way you would also have the lose the game stuff tied in.
Hands to the sky
Give a round of applause
For the great Miss Y!
Well no....seeing as there is no power of 2 that yields 17.
2, 4, 8, 16, dead.
I did think about poison, but this isnt the only radioactive permanent i've been working on, so if it gave poison you would kill yourself using them far faster than you would kill your opponent.
T: Choose a color. Add one mana of that color for each charge counter on The Demon Core, then double the number of charge counters on The Demon Core.
That's how you intended it to work, right?
At that point, though, I'd probably rather just play Gilded Lotus.
Yes this. I've been thinking about changing the casting cost to or
Art is life itself.
~ comes into play you gain a poison counter.
Whenever ~ becomes tapped double the amount of poison counter on each player.
: Add X mana of any one color to your mana pool where X is twice the amount of poison counter on you.
That will produce 2, 4, 8, 16, dead progression would use poison counter and work with already established mechanics.
But I am just brainstorming.
Hands to the sky
Give a round of applause
For the great Miss Y!
It could, but like I said I was shooting for more than a single Radioactive card, so that would have to be the stand alone ability of Demon Core and remove the radioactive keyword
Hands to the sky
Give a round of applause
For the great Miss Y!