Conspiracy type meant for a potential "EDH draft" themed set. Heavily inspired by JuanCu's ideas here.
Valorous Commandment
Conspiracy - Commandment (R) (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.) XW, T: Put a +1/+1 counter on each of up to X target creatures, where X is your commander's power.
Wise Commandment
Conspiracy - Commandment (R) (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.) XU, T: Reveal the top X cards of your library, where X is your commander's power. You may put an artifact, instant or sorcery card from among them into your hand. Put the rest on the bottom of your library in any order.
Rancid Commandment
Conspiracy - Commandment (R) (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.) XB, T: Put the top X cards of your library into your graveyard, where X is your commander's power. You may return a creature card from your graveyard to your hand.
Impulsive Commandment
Conspiracy - Commandment (R) (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.) XR, T: Exile the top X cards of your library, where X is your commander's power. You may play those cards until the end of your next turn.
Primal Commandment
Conspiracy - Commandment (R) (Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.) XG, T: Reveal the top X cards of your library, where X is your commander's power. Put all land cards revealed this way onto the battlefield tapped, and put the rest on the bottom of your library in any order.
Conspiracies can't have tap abilities. Being tapped or untapped is a status that only permanents can have, so abilities that activate from zones other than the battlefield need to have other timing restrictions. Take Vanguards for example, many of which operate in a similar manner to the cards you're trying to design here, with abilities that can only be activated once per turn during their controllers' turns.
Balance-wise, these are all over the place. Blue, black, and red get insane, un-interactable value engines that will likely win games on their own, while white and green are left in the dust. Even more troubling is the insurmountable advantage that players who draft one of these have over player who do not. Even the most powerful conspiracies from the two eponymous sets imposed some sort of restrictions on the players who drafted them, but all these demand are a single colored mana symbol and a variable amount of generic mana. The untouchable nature of the command zone carries with it a serious gameplay balance risk when designing conspiracies, eminence abilities, and easy emblems. The huge step up that players who draft one of these will get is a testament to that.
Thanks for the feedback! The idea is that the activated abilities can only be used while the commander is on the battlefield, so in essence it's giving commanders extra abilities. I can see how the ones I proposed can cause problems though.
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Valorous Commandment
Conspiracy - Commandment (R)
(Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
XW, T: Put a +1/+1 counter on each of up to X target creatures, where X is your commander's power.
Wise Commandment
Conspiracy - Commandment (R)
(Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
XU, T: Reveal the top X cards of your library, where X is your commander's power. You may put an artifact, instant or sorcery card from among them into your hand. Put the rest on the bottom of your library in any order.
Rancid Commandment
Conspiracy - Commandment (R)
(Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
XB, T: Put the top X cards of your library into your graveyard, where X is your commander's power. You may return a creature card from your graveyard to your hand.
Impulsive Commandment
Conspiracy - Commandment (R)
(Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
XR, T: Exile the top X cards of your library, where X is your commander's power. You may play those cards until the end of your next turn.
Primal Commandment
Conspiracy - Commandment (R)
(Start the game with this card face up in your command zone. You may activate this card's abilities as long as you control your commander.)
XG, T: Reveal the top X cards of your library, where X is your commander's power. Put all land cards revealed this way onto the battlefield tapped, and put the rest on the bottom of your library in any order.
Balance-wise, these are all over the place. Blue, black, and red get insane, un-interactable value engines that will likely win games on their own, while white and green are left in the dust. Even more troubling is the insurmountable advantage that players who draft one of these have over player who do not. Even the most powerful conspiracies from the two eponymous sets imposed some sort of restrictions on the players who drafted them, but all these demand are a single colored mana symbol and a variable amount of generic mana. The untouchable nature of the command zone carries with it a serious gameplay balance risk when designing conspiracies, eminence abilities, and easy emblems. The huge step up that players who draft one of these will get is a testament to that.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝