My Crystals of Gerra set is inspired heavily by the Final Fantasy series, the classic titles in particular. One of the set's goals is to adapt as many FF tropes as possible, one of which being the Dragoons, or Dragon Knights, and their Jump skill. Now there do exist red and white Knights in the set that emulate some aspects of Dragoons: first strike as a nod to the use of spears, temporary flying as a simplified version of jump, and even a Viashino Sandscout-esque creature with haste and self-bounce ATBOTES.
But the Dragoon Boots here represent what I consider the best execution of the Dragoon Jump skill in MtG rules, and much like the Relics of the same name in FFVI, grant the ability to anyone who wears them:
Dragoon Boots2
Whenever equipped creature attacks, you may exile equipped creature and all Auras and Equipment attached to it. As you exile those permanents, counters remain on them and those Auras and Equipment remain attached to that creature.
At the beginning of combat on your turn, return equipped creature and all Auras and Equipment attached to it to the battlefield under their owner’s control. Tap equipped creature, then it deals damage equal to twice its power to up to one target.
Equip 2
I felt triggering off attacking worked best from a flavor standpoint, as Jump is generally a fancier Fight or Attack anyway. The counter effect is inspired by Skullbriar, only now extended to Auras and Equipment as well. The set makes use of +1/+1 counters, so I wanted players to be able to keep those counters on their creatures while "jumping". The return effect is intended to be worded such that the creature can return even if for some reason it doesn't have a legal target.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
"Whenever equipped creature attacks, you may exile it and all cards you control that are attached to it. All counters remain on those cards while they change zones. At the beginning of your next combat phase, return equipped creature and all cards attached to it to the battlefield tapped. It deals damage equal to twice its power to target creature, player, or planeswalker."
Here's a brush up for the wording. Didn't change the functionality at all, just fixed the wording composure.
Note that the functionality here has to be all one ability, because the second effect is an extension from the first.
Ouch, that's a lotta words. I get what you're trying to do - the concept is pretty easy - but the execution of it is tough under the strictures of Magic. Why not do something that's sorta functionally similar and just tap the creature, remove it from combat, and grant it hexproof and indestructible until the following combat?
Or just phase it out. That achieves everything this wants to do extremely elegantly.
...okay, I feel very old now.
Maybe not that elegantly? To achieve the same functionality you'd have to include a clause making it so it doesn't phase in at the normal time the following turn.
Or just phase it out. That achieves everything this wants to do extremely elegantly.
...okay, I feel very old now.
Phases out would be far superior, and far more attributive to the flavor of the design (in that they are boots).
You would just have to say, as void_nothing mentioned, compose the effect with something like,
"Whenever ~ attacks, you may have it phase out instead. If you do, it doesn't phase in during your next untap step. During your next combat phase, ~ phases in tapped, and deals damage equal to double its power to target creature, player, or planeswalker."
Would like to supplement on this that it makes the creature unblockable, and warrants some higher costs or restrictions possibly, to preserve aspects of challenge and balance that are essential to the fairness and fun of the game. Might just need to say, "target creature or planeswalker".
"Whenever ~ attacks, you may have it phase out instead...."
This doesn't work. "Whenever" denotes a triggered ability, and "instead" denotes a replacement effect. They are mutually exclusive.
Normally, the proper wording would be to replace "Whenever" with "If". However, since attacking with a creature is a turn-based action that involves following a sequence of smaller actions, the turn-based action cannot itself be a replaced event of a replacement effect.
"During your next combat phase, ..."
This isn't specific enough. You need to specify which step of the combat phase you're referring to.
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
So, Manite, I tried your original wording in MTG.design. It's "merely" cramped, not really microtext. I think there are ways to trim down the wording while using the exile template, which is the most flavorful in terms of jumping into a different place.
If you want to do something really unusual, you could always go an Unstable-ish (but still technically doable in black border) route and make a new zone: "Whenever equipped creature attacks, you may put it and all permanents attached to it into your skyway. (Those permanents stay attached and counters stay on equipped creature and all permanents attached to it.) At the beginning of your next combat phase, return those permanents to the battlefield. Tap equipped creature and it deals damage equl to its power to any target."
"Whenever ~ attacks, you may have it phase out instead...."
This doesn't work. "Whenever" denotes a triggered ability, and "instead" denotes a replacement effect. They are mutually exclusive.
Normally, the proper wording would be to replace "Whenever" with "If". However, since attacking with a creature is a turn-based action that involves following a sequence of smaller actions, the turn-based action cannot itself be a replaced event of a replacement effect.
"During your next combat phase, ..."
This isn't specific enough. You need to specify which step of the combat phase you're referring to.
You actually don't, because the the operating function doesn't involve actually attacking. It's a tap and direct damage effect.
//
As for the placement of "instead", I am aware of this, but I added the term "instead" for context of clarity, suite the "If you do," in the next conditions clause. I caught it initially, but since my most recent work has been with PTCG, the sentence structure confused me for a moment, and I felt the need to add "instead".
"Whenever ~ attacks, you may have it phase out. If you do..."
Would be more attuned, to traditional wording composure for this function in MTG.
You actually don't, because the the operating function doesn't involve actually attacking. It's a tap and direct damage effect.
Of course you do. It's a triggered ability. That means it needs to state when it triggers.
Oh, I see what you mean. I just got tripped up from PTCG composure again.
Ideally, the sequence timing would be the same, just composed as,
"At the beginning of your next combat phase..." in MTG
Which in PTCG, is ideally the same as, "During your next combat phase..."
"Whenever equipped creature attacks, you may have it phase out. If you do, it doesn't phase in during your next untap step. During your next combat phase, equipped creature phases in tapped, and deals damage equal to double its power to target creature or planeswalker."
I think that phasing is the elegant solution here, but it does require a new line in the phasing rules to make it work.
Dragoon Boots2
Artifact - Equipment
When equipped creature attacks, you may have it phase out until the beginning of your next combat step.
When equipped creature phases in, tap it and it deals damage equal to twice its power to any target.
Equip 2
702.25o If an effect causing a permanent to phase-out defines a duration or condition to phase-in, that effect supercedes the phase-in portion of rule 702.25a
If you're really opposed to introducing a new rule (personally, I think that new rule would open up a ton of new design space for phasing), having the creature phase in at the beginning of your next untap step wouldn't be all that bad. Since no player gains priority during the untap step, the triggered ability wouldn't go onto the stack until the upkeep, so your creature would still be tapped by the ability, and in a vacuum, would not be able to attack on the turn it comes back.
Man, is my wording reference rusty. That is a bit more elegant way to compose the effect. However, you used the term 'step' improperly (although that's kind of trivial).
A 'Step' refers to sub-fractions within a Phase, which places order amongst specific interactions to take place within that Phase.
Such as, "Declare Attacker Step" // "Declare Blocker Step"—during the 'Combat Phase'.
Any particular reason you are punishing vigilance creatures? The creature tapped to attack and because it was phased out during your untap step it is still tapped when it phases in.
Any particular reason you are punishing vigilance creatures? The creature tapped to attack and because it was phased out during your untap step it is still tapped when it phases in.
I was just replicating the effect from the OP, which tapped the creature upon it's return as well.
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But the Dragoon Boots here represent what I consider the best execution of the Dragoon Jump skill in MtG rules, and much like the Relics of the same name in FFVI, grant the ability to anyone who wears them:
Dragoon Boots 2
Whenever equipped creature attacks, you may exile equipped creature and all Auras and Equipment attached to it. As you exile those permanents, counters remain on them and those Auras and Equipment remain attached to that creature.
At the beginning of combat on your turn, return equipped creature and all Auras and Equipment attached to it to the battlefield under their owner’s control. Tap equipped creature, then it deals damage equal to twice its power to up to one target.
Equip 2
I felt triggering off attacking worked best from a flavor standpoint, as Jump is generally a fancier Fight or Attack anyway. The counter effect is inspired by Skullbriar, only now extended to Auras and Equipment as well. The set makes use of +1/+1 counters, so I wanted players to be able to keep those counters on their creatures while "jumping". The return effect is intended to be worded such that the creature can return even if for some reason it doesn't have a legal target.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
"Whenever equipped creature attacks, you may exile it and all cards you control that are attached to it. All counters remain on those cards while they change zones. At the beginning of your next combat phase, return equipped creature and all cards attached to it to the battlefield tapped. It deals damage equal to twice its power to target creature, player, or planeswalker."
Here's a brush up for the wording. Didn't change the functionality at all, just fixed the wording composure.
Note that the functionality here has to be all one ability, because the second effect is an extension from the first.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
...okay, I feel very old now.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Phases out would be far superior, and far more attributive to the flavor of the design (in that they are boots).
You would just have to say, as void_nothing mentioned, compose the effect with something like,
"Whenever ~ attacks, you may have it phase out instead. If you do, it doesn't phase in during your next untap step. During your next combat phase, ~ phases in tapped, and deals damage equal to double its power to target creature, player, or planeswalker."
Would like to supplement on this that it makes the creature unblockable, and warrants some higher costs or restrictions possibly, to preserve aspects of challenge and balance that are essential to the fairness and fun of the game. Might just need to say, "target creature or planeswalker".
This doesn't work. "Whenever" denotes a triggered ability, and "instead" denotes a replacement effect. They are mutually exclusive.
Normally, the proper wording would be to replace "Whenever" with "If". However, since attacking with a creature is a turn-based action that involves following a sequence of smaller actions, the turn-based action cannot itself be a replaced event of a replacement effect.
This isn't specific enough. You need to specify which step of the combat phase you're referring to.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
If you want to do something really unusual, you could always go an Unstable-ish (but still technically doable in black border) route and make a new zone: "Whenever equipped creature attacks, you may put it and all permanents attached to it into your skyway. (Those permanents stay attached and counters stay on equipped creature and all permanents attached to it.) At the beginning of your next combat phase, return those permanents to the battlefield. Tap equipped creature and it deals damage equl to its power to any target."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
You actually don't, because the the operating function doesn't involve actually attacking. It's a tap and direct damage effect.
//
As for the placement of "instead", I am aware of this, but I added the term "instead" for context of clarity, suite the "If you do," in the next conditions clause. I caught it initially, but since my most recent work has been with PTCG, the sentence structure confused me for a moment, and I felt the need to add "instead".
"Whenever ~ attacks, you may have it phase out. If you do..."
Would be more attuned, to traditional wording composure for this function in MTG.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Oh, I see what you mean. I just got tripped up from PTCG composure again.
Ideally, the sequence timing would be the same, just composed as,
"At the beginning of your next combat phase..." in MTG
Which in PTCG, is ideally the same as, "During your next combat phase..."
"Whenever equipped creature attacks, you may have it phase out. If you do, it doesn't phase in during your next untap step. During your next combat phase, equipped creature phases in tapped, and deals damage equal to double its power to target creature or planeswalker."
Dragoon Boots 2
Artifact - Equipment
When equipped creature attacks, you may have it phase out until the beginning of your next combat
step.When equipped creature phases in, tap it and it deals damage equal to twice its power to any target.
Equip 2
702.25o If an effect causing a permanent to phase-out defines a duration or condition to phase-in, that effect supercedes the phase-in portion of rule 702.25a
If you're really opposed to introducing a new rule (personally, I think that new rule would open up a ton of new design space for phasing), having the creature phase in at the beginning of your next untap step wouldn't be all that bad. Since no player gains priority during the untap step, the triggered ability wouldn't go onto the stack until the upkeep, so your creature would still be tapped by the ability, and in a vacuum, would not be able to attack on the turn it comes back.
A 'Step' refers to sub-fractions within a Phase, which places order amongst specific interactions to take place within that Phase.
Such as, "Declare Attacker Step" // "Declare Blocker Step"—during the 'Combat Phase'.
I was just replicating the effect from the OP, which tapped the creature upon it's return as well.