The Azorius guild is known for being the guild that upholds the law and with the Detain mechanic they played a crowd control role but what if they got even more defensive to protect their people?
Shieldguard 1W
Common
1/2
Guardian - Whenever damage that would be dealt to you or a creature you control is prevented, you gain 2 life
----
This mechanic is taken from Selfless Squire and would play into the role of Azorius being the protector of the city
With this mechanic, the guild would then have cards to support the mechanic like:
Azorius's Blessing
Instant 1UW
Uncommon
Prevent the next 2 damage that would be dealt to target creature or player this turn. If damage was prevented on a creature you control, put two +1+1 counters on it
----
For bigger effects it could be something like:
Order and Peace
Enchantment 4UW
Rare
Guardian - Whenever damage that would be dealt to you or a creature you control is prevented, choose one:
Return target creature to it's owner's hand
Destroy target enchantment or artifact
Heroic Rescue
Instant xUW
Rare
Prevent the next X damage that would be dealt to target creature or player this turn. If 5 or more damage was prevented on a creature you control, create a copy of that creature
----
Other than the cards might being too under/overprized what do you think of this mechanic? Is it something you would like to see for a guild like Azorius?
The biggest problem here is that pushing damage prevention draws out the game, not to mention damage prevention isn't as fun as, say, lifegain. There's also the fact that blue gets far fewer options for damage prevention than white.
Private Mod Note
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Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The biggest problem here is that pushing damage prevention draws out the game, not to mention damage prevention isn't as fun as, say, lifegain. There's also the fact that blue gets far fewer options for damage prevention than white.
That's true but I felt the aame with Detain being super annoying that my creatures just kept getting tapped out over and over, but I see your point
Guardian looks like an incredibly narrow AB mechanic. Populate was awkward enough, but at least having one creature token was enough to turn all of your populate effects on. Damage prevention is a one-shot kind of deal, so you need another way to prevent damage each and every time you want guardian effects to trigger. With the retirement of protection, there isn't an evergreen mechanic that reliably prevents damage anymore. Timing is also an issue here. Damage prevention is nearly unusable at sorcery timing, and using certain guardian effects at certain time requires your opponent to attack or block at the right times as well.
The biggest problem here is that pushing damage prevention draws out the game, not to mention damage prevention isn't as fun as, say, lifegain. There's also the fact that blue gets far fewer options for damage prevention than white.
That's true but I felt the aame with Detain being super annoying that my creatures just kept getting tapped out over and over, but I see your point
Detain at least is much easier to use, as it only requires the opponent to have a creature (or nonland permanent in the case of the gold detainers). If you want damage prevention matters, you could consider making Absorb the Azorius mechanic, but that in itself is considered unfun.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Shieldguard 1W
Common
1/2
Guardian - Whenever damage that would be dealt to you or a creature you control is prevented, you gain 2 life
----
This mechanic is taken from Selfless Squire and would play into the role of Azorius being the protector of the city
With this mechanic, the guild would then have cards to support the mechanic like:
Azorius's Blessing
Instant 1UW
Uncommon
Prevent the next 2 damage that would be dealt to target creature or player this turn. If damage was prevented on a creature you control, put two +1+1 counters on it
----
For bigger effects it could be something like:
Order and Peace
Enchantment 4UW
Rare
Guardian - Whenever damage that would be dealt to you or a creature you control is prevented, choose one:
Return target creature to it's owner's hand
Destroy target enchantment or artifact
Heroic Rescue
Instant xUW
Rare
Prevent the next X damage that would be dealt to target creature or player this turn. If 5 or more damage was prevented on a creature you control, create a copy of that creature
----
Other than the cards might being too under/overprized what do you think of this mechanic? Is it something you would like to see for a guild like Azorius?
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
That's true but I felt the aame with Detain being super annoying that my creatures just kept getting tapped out over and over, but I see your point
Detain at least is much easier to use, as it only requires the opponent to have a creature (or nonland permanent in the case of the gold detainers). If you want damage prevention matters, you could consider making Absorb the Azorius mechanic, but that in itself is considered unfun.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.