So I've been working on a custom set over the past few weeks and while it is still in the conceptual phase I would love some comments on it! This is basically my creative baby and I really want it to shine someday. Over time I am adding and modifying things, so I'm sorry if the link breaks or if something disappears.
MTG Heroes and Villains set. RED HIGHLIGHT = OLD DESIGNS.
Set Details.
Block: Star System of Ulincor.
Sets: Sentinels of Ulincor (SOU), Villains from Beyond (VFB), Ulincor Warped (ULW), and Ulincor’s Final Stand (UFS).
Set codenames: Together, Time, Space, and Forever.
Plane.
The system of Ulincor a place of chaotic peace. The Sentinel Defense Force has embraced the mission of protecting the citizens of all planets from the spectre of villainy, but a new enemy has risen from the darkness of space. Can the SDF hold back the villainous domination. Will Ulincor Survive?
Set Mechanics.
New Creature Classes: Heroes, Villains, Civilians.
Transform: after completing certain criteria flips a creature over so that the other side is face up on the battlefield. Focus on legendary forms on transformation.
Heroes: The Hero creature type is built around toolboxing solutions to problems, transformation, and all five colors.
Hero Transform: “When you cast a Hero spell, you may transform this creature.” and “If you control no other Hero creatures, transform.”
Scramble X (When using this ability, reveal the top X cards of your library. Choose one creature that shares a color with this creature, add it to your hand. The rest are placed at the bottom of your library in any order.)
Villains: The Villain creature type is built around sacrifice and loss leading to power, with graveyard recursion themes. Villains also use all colors.
Villain Transform: Sacrifice a creature, transform this creature. Villains do not transform back.
Betray X (Whenever this creature would die, you may exile X creatures you control. If you do, this creature returns do the battlefield tapped.)
Monstrosity X (Cost) (If this permanent isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Civilians: The Civilian creature type is built around 0/1 creature tokens that have “When this creature dies, you may transform target Hero creature.”
Race Mechanics: Each of the five major races of Ulincor have a mechanic that is built around their main color. These mechanics are a representation of the ideals and skills of each race.
Elemental (Miranoian) Brace
Brace X (When this creature blocks you may tap up to X lands, this creature gets +1/+1 for each land tapped this way.)
Merfolk (Ec’cheian) Sonar
Sonar COST (TAP: Look at the top X cards of your library, select one with a converted mana cost less than this creature and place it on top of your library. Put the rest on the bottom of the library in any order.)
Insect (Kohg) Swarm
Swarm (When this creature enters the battlefield, you may reveal a creature that shares a type with this one and put a 1/1 black insect creature token onto the battlefield.)
Dragon (Gortau) Challenge
Sacrifice a land, this creature challenges target creature you do not control. (That creature must block this creature this turn.)
Fungus (Triflorian) Bloom
COST, Bloom (Sacrifice this creature and reveal the top card of your library until your reveal a basic land card. Add that land to your hand. The rest are placed at the bottom of your library.)
Races:
All Colors: Human. Heroes. Villains.
White, Blue, Green (Bant): Elementals (Miranoian)
Blue, White, Black (Esper): Merfolk (Ec’cheian)
Black, Red, Blue (Grixis): Insect (Kohg)
Red, Black, Green (Jund): Dragon (Gortau)
Green White, Red (Naya): Fungus. (Triflorian)
NEW: Special legendary land type; Planets. Planets are designed around giving the different races a boost.
CARDS.
Creatures.
Adaptive Automaton (REPRINT)
(3)
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
A defender made in our image.
Kohg Swarmleader
(2)(B)(B)
Creature - Insect Warrior.
3/3
Deathtouch
Swarm (When this creature enters the battlefield, you may reveal a creature that shares a type with this one and put a 1/1 black insect creature token onto the battlefield.)
This creature gets +1/+0 for each creature you control that shares a creature type with it.
“The hive provides.” - Kohg saying.
-Hero creatures.
Miranoian Do-Gooder
(W)(W)
Creature - Elemental Hero
1/3
Defender
When this creature enters the battlefield, put two colorless civilian creature tokens into play.
When you play a hero spell, you may transform this card.
>>>
Shield of the Weak
Legendary Creature - Elemental Knight Hero
4/5
Civilian creatures you control gain indestructible.
At the end phase, if you do not control another legendary hero creature transform this creature.
Ec’cheian Investigator
1UW
Creature - Merfolk Hero.
1/3.
When this creature enters the battlefield, Scry 1.
When you cast a Hero spell you may transform this card.
>>>
Bubbleman
Legendary Creature - Merfolk Wizard Hero.
2/4
Flying.
When this creature deals damage, you may put a 0/2 blue bubble creature token into play.
At the end phase, if you control no other legendary hero creatures transform this creature.
Back Alley Vigilante.
(2)(B)
Creature – Human Rogue Hero.
2/1.
When you cast a hero spell, you may transform this card.
>>>
Crusader in the Shadows.
Legendary Creature – Specter Rogue Hero.
4/2
Menace.
When a player is dealt damage by Crusader in the Shadows that player discards X cards, X = to the damage dealt.
Ad the end phase, if you control no other legendary hero creatures transform this creature.
Triforian Bloomtender.
1G
Creature – Fungus Hero.
1/2
TAP: add 1 mana of any color to your mana pool.
If you cast a Hero card this turn you may transform this card.
>>>
Wild Heart
Legendary Creature - Fungus Druid Hero.
3/4.
Trample.
TAP: Add one mana of any color for each hero creature you control to your mana pool.
At the end phase, if you control no other legendary hero creatures transform this creature.
SDF Scout
(1)(W)(R)
Creature – Human Scout Hero
2/2
First Strike
When a Hero creature enters the battlefield under your control, you may transform this creature.
>>>
Speedman, SDF Vanguard
Legendary Creature – Human Rogue Hero.
5/3
Haste, Vigilance, First Strike
At the end phase, if you control no other legendary hero creatures transform this creature.
“I’ll try to save you some action!”
Loyal Pup.
(1)(W)(G)
Creature – Wolf Hero.
2/2.
When play a hero spell, you may transform this creature.
>>>
Le’a, the Howling Guardian.
4/4.
Vigilance.
This creature gets +1/+1 for each other hero creature you control.
At the end phase, if you control no other legendary hero creatures transform this creature.
Red Green Land Hero.
(1)(R)(G)
Creature – Fungus Druid Hero.
1/1
When this creature enters the battlefield, search your library for a basic land. Reveal it and put it on the battlefield tapped.
When a Hero spell is cast, Transform.
>>>
Wrath of Nature.
Legendary Creature – Fungus Warrior Hero.
*/*
Trample
This creature’s power and toughness are equal to the number of lands you control.
At the end phase, if you control no other legendary hero creatures transform this creature.
Kohg Mercenary
(1)(U)(B)
Creature – Insect Rogue Hero.
1/1
When this card is discarded, place it on the battlefield. If this creature was put onto the battlefield this way, swarm.
When you cast a hero spell, you may transform this creature.
>>>
Steeg, SDF Hitman.
Legendary Creature – Insect Assassin Villain.
3/3
Deathtouch. Flying.
When this creature deals lethal damage to a creature, draw a card.
At the end phase, if you control no other legendary hero creatures transform this creature.
-Villain creatures.
Monster Rancher
(R)(G)(W)
Creature - Human Villain.
3/2
Flying
At the end of your turn, monstrous creatures you control are no longer monstrous. (They may activate monstrosity again.)
Big Mold
(4)(B)(G)
Legendary Creature – Fungus Berserker Villain.
5/4.
Menace. Trample.
(2)(B)(G) Monstrosity 3 (If this creature isn’t monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Big Mold becomes monstrous, sacrifice a creature for each +1/+1 counter on it. Destroy a target creature you do not control for each creature sacrificed this way.
Hyleon Frenzymaster
(4)(U)(U)(B)
Creature - Merfolk Berserker Villain
5/4
(2)(U)(B)(B) Monstrosity 2 (If this creature isn’t monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put X 1/1 blue merfolk creature tokens onto the battlefield. X=this creature’s power.
Non-Creature Spells.
Hero Communicator
(3-5)
Artifact
When you play a hero spell, you may pay (2). If you do, Scramble 2.
“Stay in touch, in case you ever need us.” - Garen, SDF Commander.
Ruthlessness
(2)(B)(B)
Enchantment
Whenever a nontoken creature you control dies you may pay life equal to its toughness. If you do, it gains “Betray 3” until the end of turn.
“I will survive, at any cost.” - Villain slogan.
The Evil Within.
(3)(U)(B)
Sorcery
Target player reveals the top ten cards of their library. Put a creature from among them unto play under your control and the rest in that player’s graveyard. If that creature could transform, transform it.
“Even the most stalwart of heroes has a dark side, we can use that to destroy them!” - Zak’oon, the Empty Emperor.
Needs a good name
(2)(W)(B)
Instant
Exile target creature unless its controller sacrifices all other creatures he or she controls.
A true hero knows the proper choice.
Cowl Crush.
(3)(B)(B)
Sorcery.
Destroy target creature. If that creature was legendary, exile it instead.
Killing a hero ends not only a life, it ends an idea. https://mtg.design/i/soft40 Mock up
Suit Up.
(1)(W)(G)
Instant.
Transform any number of creatures you control. Prevent all combat damage that would be dealt this turn. https://mtg.design/i/bitt86 Mock up.
Call for Backup.
(R)(G)
Sorcery.
Search your library for a creature that can transform. Reveal it, and add it to your hand. Shuffle your library.
Unbroken Icon
(5)
Artifact.
If a creature you control would transform, you may negate that effect.
Heroic Intervention (REPRINT)
(1)(G)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
“I will save all in my sight!” –Green Hero.
Heat Shimmer (REPRINT)
(2)(R)
Sorcery
Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.”
“Villains never could share the spotlight.” –Rapid Runner.
Path to Exile (REPRINT)
(W)
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Cultivate (REPRINT)
(2)(G)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All on Ulincor wish to thrive.
Farseek (REPRINT)
(1)(G)
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Wave of Vitriol (REPRINT)
(5)(G)(G)
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.
In Memory of a Hero.
(3)(G)(G)
Sorcery
As an additional cost to cast this card, sacrifice a creature. If that creature was legendary, shuffle this card back into your library.
Search your library for up to two creature cards that have a lower CMC than the sacrificed creature’s and put them onto the battlefield, then shuffle your library.
Resurrection effect?
Chaos Mask.
(1)(U)(R)
Instant.
Return a creature you control to its owner’s library and shuffle it. Reveal the top card of your library until you find a creature that can transform. Put it onto the battlefield tapped. The rest go to the bottom of the library in any order.
Hero’s Downfall
(1)(B)(B)
Instant
Destroy target creature or planeswalker.
“Even the strongest succumb someday” -Lead Villain.
Devour their Might
(6)(B)(G)
Sorcery
Target one creature. Destroy the rest. Put a +1/+1 counter on target creature for each other creature destroyed this way. Exile Devour their Might.
“Their strength will become ours at any cost!” Villain
Lands.
Council of the Endless
Legendary Creature - Elemental Planet Land.
*/*
TAP: Add one mana for each planet you control.
*/*=the number of planet lands you control.
Meeting the Council is the dream of all Miranoians. Enraging them is the fear of all of Ulincor.
Sanctum of Heroes.
Land
TAP: Add one mana of any color to your mana pool. Use this mana to cast Hero spells.
TAP: Add one colorless mana to your mana pool.
Strength in unity.
Villain’s Lair.
Land.
TAP: Add one colorless mana to your mana pool.
TAP: Send the top card of your library to the graveyard, add one mana of any color to your mana pool.
Those who are willing to lose anything will win everything.
Sunglint Terrace
Land - plains
TAP: Add (W) to your mana pool.
This comes into the battlefield tapped unless you (reveal or control not decided yet) an Island and a Forest card.
TAP: Add (U) or (G) to your mana pool, this deals 1 damage to you.
Underflow Concourse.
Land - Island
TAP: Add (U) to your mana pool.
This comes into the battlefield tapped unless you (reveal or control) a plains and swamp.
TAP: Add (W) or (B) to your mana pool, this deals 1 damage to you.
Shadowhold Alleyways.
Land - Swamp.
TAP: Add (B) to your mana pool.
This comes into the battlefield tapped unless you (r or c) an island and mountain.
TAP: Add (U) or (R) to your mana pool. This deals 1 damage to you.
Torchwind Junction.
Land - Mountain.
TAP: Add (R) to your mana pool.
This comes into the battlefield tapped unless you (r or c) a swamp and forest.
TAP: Add (B) or (G) to your mana pool. This deals 1 damage to you.
Metroquoia Arboreta.
Land - Forest.
TAP: Add (G) to your mana pool.
This comes into the battlefield tapped unless you (r or c) and mountain and a plains.
TAP: Add (R) or (W) to your mana pool. This deals 1 damage to you.
Will do! That should do it for now, I'll also put the link back in so that you good folks can see any updates I make in case I miss something. Thanks for the advice!
https://docs.google.com/document/d/1Z4IdNOiaRfIzTMqxix6kfbypWknHiR0_nzY2bMm9Jmo/edit?usp=sharing
Set Details.
MTG Heroes and Villains set. RED HIGHLIGHT = OLD DESIGNS.
Set Details.
Block: Star System of Ulincor.
Sets: Sentinels of Ulincor (SOU), Villains from Beyond (VFB), Ulincor Warped (ULW), and Ulincor’s Final Stand (UFS).
Set codenames: Together, Time, Space, and Forever.
Plane.
The system of Ulincor a place of chaotic peace. The Sentinel Defense Force has embraced the mission of protecting the citizens of all planets from the spectre of villainy, but a new enemy has risen from the darkness of space. Can the SDF hold back the villainous domination. Will Ulincor Survive?
Set Mechanics.
New Creature Classes: Heroes, Villains, Civilians.
Transform: after completing certain criteria flips a creature over so that the other side is face up on the battlefield. Focus on legendary forms on transformation.
Heroes: The Hero creature type is built around toolboxing solutions to problems, transformation, and all five colors.
Hero Transform: “When you cast a Hero spell, you may transform this creature.” and “If you control no other Hero creatures, transform.”
Scramble X (When using this ability, reveal the top X cards of your library. Choose one creature that shares a color with this creature, add it to your hand. The rest are placed at the bottom of your library in any order.)
Villains: The Villain creature type is built around sacrifice and loss leading to power, with graveyard recursion themes. Villains also use all colors.
Villain Transform: Sacrifice a creature, transform this creature. Villains do not transform back.
Betray X (Whenever this creature would die, you may exile X creatures you control. If you do, this creature returns do the battlefield tapped.)
Monstrosity X (Cost) (If this permanent isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Civilians: The Civilian creature type is built around 0/1 creature tokens that have “When this creature dies, you may transform target Hero creature.”
Race Mechanics: Each of the five major races of Ulincor have a mechanic that is built around their main color. These mechanics are a representation of the ideals and skills of each race.
Elemental (Miranoian) Brace
Brace X (When this creature blocks you may tap up to X lands, this creature gets +1/+1 for each land tapped this way.)
Merfolk (Ec’cheian) Sonar
Sonar COST (TAP: Look at the top X cards of your library, select one with a converted mana cost less than this creature and place it on top of your library. Put the rest on the bottom of the library in any order.)
Insect (Kohg) Swarm
Swarm (When this creature enters the battlefield, you may reveal a creature that shares a type with this one and put a 1/1 black insect creature token onto the battlefield.)
Dragon (Gortau) Challenge
Sacrifice a land, this creature challenges target creature you do not control. (That creature must block this creature this turn.)
Fungus (Triflorian) Bloom
COST, Bloom (Sacrifice this creature and reveal the top card of your library until your reveal a basic land card. Add that land to your hand. The rest are placed at the bottom of your library.)
Races:
All Colors: Human. Heroes. Villains.
White, Blue, Green (Bant): Elementals (Miranoian)
Blue, White, Black (Esper): Merfolk (Ec’cheian)
Black, Red, Blue (Grixis): Insect (Kohg)
Red, Black, Green (Jund): Dragon (Gortau)
Green White, Red (Naya): Fungus. (Triflorian)
NEW: Special legendary land type; Planets. Planets are designed around giving the different races a boost.
CARDS.
Creatures.
Adaptive Automaton (REPRINT)
(3)
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
A defender made in our image.
Kohg Swarmleader
(2)(B)(B)
Creature - Insect Warrior.
3/3
Deathtouch
Swarm (When this creature enters the battlefield, you may reveal a creature that shares a type with this one and put a 1/1 black insect creature token onto the battlefield.)
This creature gets +1/+0 for each creature you control that shares a creature type with it.
“The hive provides.” - Kohg saying.
-Hero creatures.
Miranoian Do-Gooder
(W)(W)
Creature - Elemental Hero
1/3
Defender
When this creature enters the battlefield, put two colorless civilian creature tokens into play.
When you play a hero spell, you may transform this card.
>>>
Shield of the Weak
Legendary Creature - Elemental Knight Hero
4/5
Civilian creatures you control gain indestructible.
At the end phase, if you do not control another legendary hero creature transform this creature.
Ec’cheian Investigator
1UW
Creature - Merfolk Hero.
1/3.
When this creature enters the battlefield, Scry 1.
When you cast a Hero spell you may transform this card.
>>>
Bubbleman
Legendary Creature - Merfolk Wizard Hero.
2/4
Flying.
When this creature deals damage, you may put a 0/2 blue bubble creature token into play.
At the end phase, if you control no other legendary hero creatures transform this creature.
Back Alley Vigilante.
(2)(B)
Creature – Human Rogue Hero.
2/1.
When you cast a hero spell, you may transform this card.
>>>
Crusader in the Shadows.
Legendary Creature – Specter Rogue Hero.
4/2
Menace.
When a player is dealt damage by Crusader in the Shadows that player discards X cards, X = to the damage dealt.
Ad the end phase, if you control no other legendary hero creatures transform this creature.
Triforian Bloomtender.
1G
Creature – Fungus Hero.
1/2
TAP: add 1 mana of any color to your mana pool.
If you cast a Hero card this turn you may transform this card.
>>>
Wild Heart
Legendary Creature - Fungus Druid Hero.
3/4.
Trample.
TAP: Add one mana of any color for each hero creature you control to your mana pool.
At the end phase, if you control no other legendary hero creatures transform this creature.
SDF Scout
(1)(W)(R)
Creature – Human Scout Hero
2/2
First Strike
When a Hero creature enters the battlefield under your control, you may transform this creature.
>>>
Speedman, SDF Vanguard
Legendary Creature – Human Rogue Hero.
5/3
Haste, Vigilance, First Strike
At the end phase, if you control no other legendary hero creatures transform this creature.
“I’ll try to save you some action!”
Loyal Pup.
(1)(W)(G)
Creature – Wolf Hero.
2/2.
When play a hero spell, you may transform this creature.
>>>
Le’a, the Howling Guardian.
4/4.
Vigilance.
This creature gets +1/+1 for each other hero creature you control.
At the end phase, if you control no other legendary hero creatures transform this creature.
Red Green Land Hero.
(1)(R)(G)
Creature – Fungus Druid Hero.
1/1
When this creature enters the battlefield, search your library for a basic land. Reveal it and put it on the battlefield tapped.
When a Hero spell is cast, Transform.
>>>
Wrath of Nature.
Legendary Creature – Fungus Warrior Hero.
*/*
Trample
This creature’s power and toughness are equal to the number of lands you control.
At the end phase, if you control no other legendary hero creatures transform this creature.
Kohg Mercenary
(1)(U)(B)
Creature – Insect Rogue Hero.
1/1
When this card is discarded, place it on the battlefield. If this creature was put onto the battlefield this way, swarm.
When you cast a hero spell, you may transform this creature.
>>>
Steeg, SDF Hitman.
Legendary Creature – Insect Assassin Villain.
3/3
Deathtouch. Flying.
When this creature deals lethal damage to a creature, draw a card.
At the end phase, if you control no other legendary hero creatures transform this creature.
-Villain creatures.
Monster Rancher
(R)(G)(W)
Creature - Human Villain.
3/2
Flying
At the end of your turn, monstrous creatures you control are no longer monstrous. (They may activate monstrosity again.)
Big Mold
(4)(B)(G)
Legendary Creature – Fungus Berserker Villain.
5/4.
Menace. Trample.
(2)(B)(G) Monstrosity 3 (If this creature isn’t monstrous, put 3 +1/+1 counters on it and it becomes monstrous.)
When Big Mold becomes monstrous, sacrifice a creature for each +1/+1 counter on it. Destroy a target creature you do not control for each creature sacrificed this way.
Hyleon Frenzymaster
(4)(U)(U)(B)
Creature - Merfolk Berserker Villain
5/4
(2)(U)(B)(B) Monstrosity 2 (If this creature isn’t monstrous, put 2 +1/+1 counters on it and it becomes monstrous.)
When this creature becomes monstrous, put X 1/1 blue merfolk creature tokens onto the battlefield. X=this creature’s power.
Non-Creature Spells.
Hero Communicator
(3-5)
Artifact
When you play a hero spell, you may pay (2). If you do, Scramble 2.
“Stay in touch, in case you ever need us.” - Garen, SDF Commander.
Ruthlessness
(2)(B)(B)
Enchantment
Whenever a nontoken creature you control dies you may pay life equal to its toughness. If you do, it gains “Betray 3” until the end of turn.
“I will survive, at any cost.” - Villain slogan.
The Evil Within.
(3)(U)(B)
Sorcery
Target player reveals the top ten cards of their library. Put a creature from among them unto play under your control and the rest in that player’s graveyard. If that creature could transform, transform it.
“Even the most stalwart of heroes has a dark side, we can use that to destroy them!” - Zak’oon, the Empty Emperor.
Needs a good name
(2)(W)(B)
Instant
Exile target creature unless its controller sacrifices all other creatures he or she controls.
A true hero knows the proper choice.
Cowl Crush.
(3)(B)(B)
Sorcery.
Destroy target creature. If that creature was legendary, exile it instead.
Killing a hero ends not only a life, it ends an idea.
https://mtg.design/i/soft40 Mock up
Suit Up.
(1)(W)(G)
Instant.
Transform any number of creatures you control. Prevent all combat damage that would be dealt this turn.
https://mtg.design/i/bitt86 Mock up.
Call for Backup.
(R)(G)
Sorcery.
Search your library for a creature that can transform. Reveal it, and add it to your hand. Shuffle your library.
Unbroken Icon
(5)
Artifact.
If a creature you control would transform, you may negate that effect.
Heroic Intervention (REPRINT)
(1)(G)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
“I will save all in my sight!” –Green Hero.
Heat Shimmer (REPRINT)
(2)(R)
Sorcery
Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.”
“Villains never could share the spotlight.” –Rapid Runner.
Path to Exile (REPRINT)
(W)
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Cultivate (REPRINT)
(2)(G)
Sorcery
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
All on Ulincor wish to thrive.
Farseek (REPRINT)
(1)(G)
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Wave of Vitriol (REPRINT)
(5)(G)(G)
Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.
In Memory of a Hero.
(3)(G)(G)
Sorcery
As an additional cost to cast this card, sacrifice a creature. If that creature was legendary, shuffle this card back into your library.
Search your library for up to two creature cards that have a lower CMC than the sacrificed creature’s and put them onto the battlefield, then shuffle your library.
Resurrection effect?
Chaos Mask.
(1)(U)(R)
Instant.
Return a creature you control to its owner’s library and shuffle it. Reveal the top card of your library until you find a creature that can transform. Put it onto the battlefield tapped. The rest go to the bottom of the library in any order.
Hero’s Downfall
(1)(B)(B)
Instant
Destroy target creature or planeswalker.
“Even the strongest succumb someday” -Lead Villain.
Devour their Might
(6)(B)(G)
Sorcery
Target one creature. Destroy the rest. Put a +1/+1 counter on target creature for each other creature destroyed this way. Exile Devour their Might.
“Their strength will become ours at any cost!” Villain
Lands.
Council of the Endless
Legendary Creature - Elemental Planet Land.
*/*
TAP: Add one mana for each planet you control.
*/*=the number of planet lands you control.
Meeting the Council is the dream of all Miranoians. Enraging them is the fear of all of Ulincor.
Sanctum of Heroes.
Land
TAP: Add one mana of any color to your mana pool. Use this mana to cast Hero spells.
TAP: Add one colorless mana to your mana pool.
Strength in unity.
Villain’s Lair.
Land.
TAP: Add one colorless mana to your mana pool.
TAP: Send the top card of your library to the graveyard, add one mana of any color to your mana pool.
Those who are willing to lose anything will win everything.
Sunglint Terrace
Land - plains
TAP: Add (W) to your mana pool.
This comes into the battlefield tapped unless you (reveal or control not decided yet) an Island and a Forest card.
TAP: Add (U) or (G) to your mana pool, this deals 1 damage to you.
Underflow Concourse.
Land - Island
TAP: Add (U) to your mana pool.
This comes into the battlefield tapped unless you (reveal or control) a plains and swamp.
TAP: Add (W) or (B) to your mana pool, this deals 1 damage to you.
Shadowhold Alleyways.
Land - Swamp.
TAP: Add (B) to your mana pool.
This comes into the battlefield tapped unless you (r or c) an island and mountain.
TAP: Add (U) or (R) to your mana pool. This deals 1 damage to you.
Torchwind Junction.
Land - Mountain.
TAP: Add (R) to your mana pool.
This comes into the battlefield tapped unless you (r or c) a swamp and forest.
TAP: Add (B) or (G) to your mana pool. This deals 1 damage to you.
Metroquoia Arboreta.
Land - Forest.
TAP: Add (G) to your mana pool.
This comes into the battlefield tapped unless you (r or c) and mountain and a plains.
TAP: Add (R) or (W) to your mana pool. This deals 1 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝