Been awhile, saw a thread about innistrad tribes, got to thinking, here's the nonsense.
Accursed HydraRG
Creature - Hydra Werewolf
Whenever this creature enters the battlefield or transforms into ~, put a +1/+1 counter on it for each creature you control that's a Wolf or Werewolf.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/1
----- Pack of One
Creature - Werewolf Horror
When this creature transforms into ~, remove all +1/+1 counters from it. If you do, create a 2/2 green Wolf creature token for each counter removed this way.
~'s power and toughness are each equal to the number of Wolf and/or Werewolf creatures you control.
At the beginning of each upkeep, if two or more spells were cast last turn, transform ~.
*/*
Bitten Seraph3WW
Creature - Angel Werewolf
Flying
Sacrifice another creature: Players can't cast spells this turn, activate this ability only during your upkeep.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/4
----- Mockery of the Divine
Creature - Werewolf Horror
Flying, trample
Each creature you control that's not a Wolf or Werewolf can't attack.
At the beginning of each upkeep, if two or more spells were cast last turn, transform ~.
7/5
Remnant of the Howlpack2G
Creature - Werewolf Spirit
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
----- Echoing Howl GEnchantment 1RG: Target werewolf you control gets +1/+1 until end of turn. You may transform that werewolf.
These... don't really make much flavor sense but the effects are pretty delightful. (I guess Remnant of the Howlpack makes decent flavor sense, but why can't it transform back? Because the weregeist faded away?)
Mockery of the Divine would be interesting if it were symmetrical ("Creatures that aren't Wolves or Werewolves can't attack"); you could adjust the costs of the front face if necessary but it's easy to break the lock by just casting the two spells.
I feel like flavor on Innistrad can kinda go in any direction with Emrakul hanging out in the moon. Lycanthropy is tied to the moon, so why not go nuts with the werewolves? Anyway, I said these were nonsense, I just really wanted to jot down the ideas as they came to me.
Mockery of the Divine is basically an Evil Eye but for werewolves, at least that's the design I was angling off of for it.
Yes, the idea behind Remnant of the Howlpack was that the geist fades into an even less corporeal form, and is too lost to transform back.
Accursed Hydra RG
Creature - Hydra Werewolf
Whenever this creature enters the battlefield or transforms into ~, put a +1/+1 counter on it for each creature you control that's a Wolf or Werewolf.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/1
-----
Pack of One
Creature - Werewolf Horror
When this creature transforms into ~, remove all +1/+1 counters from it. If you do, create a 2/2 green Wolf creature token for each counter removed this way.
~'s power and toughness are each equal to the number of Wolf and/or Werewolf creatures you control.
At the beginning of each upkeep, if two or more spells were cast last turn, transform ~.
*/*
Bitten Seraph 3WW
Creature - Angel Werewolf
Flying
Sacrifice another creature: Players can't cast spells this turn, activate this ability only during your upkeep.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/4
-----
Mockery of the Divine
Creature - Werewolf Horror
Flying, trample
Each creature you control that's not a Wolf or Werewolf can't attack.
At the beginning of each upkeep, if two or more spells were cast last turn, transform ~.
7/5
Remnant of the Howlpack 2G
Creature - Werewolf Spirit
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/2
-----
Echoing Howl
GEnchantment
1RG: Target werewolf you control gets +1/+1 until end of turn. You may transform that werewolf.
These... don't really make much flavor sense but the effects are pretty delightful. (I guess Remnant of the Howlpack makes decent flavor sense, but why can't it transform back? Because the weregeist faded away?)
Mockery of the Divine would be interesting if it were symmetrical ("Creatures that aren't Wolves or Werewolves can't attack"); you could adjust the costs of the front face if necessary but it's easy to break the lock by just casting the two spells.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mockery of the Divine is basically an Evil Eye but for werewolves, at least that's the design I was angling off of for it.
Yes, the idea behind Remnant of the Howlpack was that the geist fades into an even less corporeal form, and is too lost to transform back.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝