Intimidating Illusionist1U
Creature - Human Wizard {U}
If Intimidating Illusionist would deal 1 or more damage to a permanent or player, it deals 2 damage to that permanent or player instead.
When a source deals 2 or more damage to Intimidating Illusionist, sacrifice it.
5/5
Masksmith2BB
Creature - Zombie {R}
Deathtouch
Creatures dying doesn't cause abilities to trigger.
Creature cards in graveyards are 2/2 black Zombies with no abilities.
3/5
Fountain of False Life5
Legendary Artifact {M}
At the beginning of your upkeep, exile the top two cards of your library.
Players don't lose the game for having 0 or less life.
When all players have 0 or less life, you win the game.
Callous Domesticator1UU
Creature - Human Wizard {R}
When Callous Domesticator enters the battlefield, choose target creature an opponent controls. You gain control of it and it becomes a 1/1 white Goat with no abilities for as long as Callous Domesticator remains on the battlefield.
2/2
The Best Offense3RW
Enchantment {R}
When The Best Offense enters the battlefield, create two 0/4 colorless Wall artifact creatures tokens with defender.
Whenever a creature you control with defender dies, it deals 3 damage to the controller of each creature that dealt combat damage to it that turn.
Ten-Blade Vanguard1W
Creature - Human Soldier {C}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.) Ambush - Ten-Blade Vanguard gains first strike until end of turn. Assault - Ten-Blade Vanguard gets +1/+0 until end of turn.
2/2
Predator Boa3GG
Creature - Snake {U}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.) Ambush - Target creature that can block Predator Boa and isn't blocking blocks Predator Boa. Assault - Predator Boa gains deathtouch until end of turn.
4/4
Spark Brigade3RRR
Creature - Elemental Knight {M}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.) Ambush - Create a 3/1 red Elemental creature token tapped and attacking. Assault - Elemental creatures you control gain double strike and trample until end of turn.
6/6
lol where did you come from
I like the first two a lot.
I'm not sure why ambush isn't just "choose after blockers are declared" because how do you police that? Provide secret choosing token cards or something?
MTG peaked for me around the original Innistrad block, and none of the following sets since have really resparked my interest. Dumping the odd card ideas to get them out of my head will probably be the extent of what I do with MTG, otherwise I've switched fully over to Eternal
Having tactics chosen before blockers are declared adds a bit of symmetry to the minigame, as you are anticipating your opponent's response as much as they are anticipating your choice. It struck me as easier to track than secretly choosing a player or number for which there's already precedent - especially if it's a theme/subtheme and warrants support (like tokens/double-faced token), and is simple enough that something like hiding a coin/face-up/down card could be enough.
White and green will be the primary Tactic colors - white (mostly on Soldiers, Knights, etc.) usually a choice between a defensive/utility effect and an aggressive effect, green (Elves and Beasts) chooses between punishing blocks and punishing no-blocks, with some small splashes in other colors as appropriate.
Intimidating Illusionist - whoa it's a bear for 1U, we live in crazy times
(Since this has a moderate drawback - can't pump it, effectively - it's fine.) Also presumably it'd go in a set with Vehicles, which I think is neat.
Masksmith - This card is pulling in two directions. Mostly, it's an undercosted midsize deathtoucher but its marquee abilities are hatebear stuff. I guess it's fine as a larger Yixlid Jailer variant, and it feels nicely like a Theros-themed card from a Commander product.
Fountain of False Life - Wacky. I'm not sure how this would play. Is there a way to do an autowin-lock without creatures? Obviously Obstinate Familiar and Laboratory Maniac... I'm not sure I like how this works with the Words cycle, but it's still at least interesting.
Callous Domesticator - Very strong removal. Banisher Priest is already good enough to play in Constructed, and Banisher++ in blue would be the absolute gas. Flavor's pretty spot-on though. Also, why do you control the creature as long as the Domesticator is on the battlefield but it gets humbled as long as you control the Domesticator?
The Best Offense - I just really dig this card. My kinda playstyle.
Tactic - Love this mechanic. I was gonna ***** about not being able to choose different tactics for different creatures but I think it makes flavor sense AND gameplay sense (don't want anyone dithering over multiple tactic choices and trying to make sense of what fires off with what effect). I don't like it on Predator Boa because it feels like the ability has to go on a sapient creature rather than a wild animal flavorwise, but mechanically all the cards with it are really nice.
Callous Domesticator - Very strong removal. Banisher Priest is already good enough to play in Constructed, and Banisher++ in blue would be the absolute gas. Flavor's pretty spot-on though. Also, why do you control the creature as long as the Domesticator is on the battlefield but it gets humbled as long as you control the Domesticator?
I honestly don't know what the right price point for this is. Gut feeling was the power level was halfway between Sower of Temptation and Fiend Hunter - what would it be then? A 1UU 2/1? A 2UU 3/3? Wording's definitely sloppy though, could tighten that up.
Creature - Human Wizard {U}
If Intimidating Illusionist would deal 1 or more damage to a permanent or player, it deals 2 damage to that permanent or player instead.
When a source deals 2 or more damage to Intimidating Illusionist, sacrifice it.
5/5
Masksmith 2BB
Creature - Zombie {R}
Deathtouch
Creatures dying doesn't cause abilities to trigger.
Creature cards in graveyards are 2/2 black Zombies with no abilities.
3/5
Fountain of False Life 5
Legendary Artifact {M}
At the beginning of your upkeep, exile the top two cards of your library.
Players don't lose the game for having 0 or less life.
When all players have 0 or less life, you win the game.
Callous Domesticator 1UU
Creature - Human Wizard {R}
When Callous Domesticator enters the battlefield, choose target creature an opponent controls. You gain control of it and it becomes a 1/1 white Goat with no abilities for as long as Callous Domesticator remains on the battlefield.
2/2
The Best Offense 3RW
Enchantment {R}
When The Best Offense enters the battlefield, create two 0/4 colorless Wall artifact creatures tokens with defender.
Whenever a creature you control with defender dies, it deals 3 damage to the controller of each creature that dealt combat damage to it that turn.
Ten-Blade Vanguard 1W
Creature - Human Soldier {C}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
Ambush - Ten-Blade Vanguard gains first strike until end of turn.
Assault - Ten-Blade Vanguard gets +1/+0 until end of turn.
2/2
Predator Boa 3GG
Creature - Snake {U}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
Ambush - Target creature that can block Predator Boa and isn't blocking blocks Predator Boa.
Assault - Predator Boa gains deathtouch until end of turn.
4/4
Spark Brigade 3RRR
Creature - Elemental Knight {M}
Tactic (Secretly choose ambush or assault when this creature attacks. Reveal your choice after blockers are declared. All tactics chosen during the same turn must be the same.)
Ambush - Create a 3/1 red Elemental creature token tapped and attacking.
Assault - Elemental creatures you control gain double strike and trample until end of turn.
6/6
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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I like the first two a lot.
I'm not sure why ambush isn't just "choose after blockers are declared" because how do you police that? Provide secret choosing token cards or something?
Having tactics chosen before blockers are declared adds a bit of symmetry to the minigame, as you are anticipating your opponent's response as much as they are anticipating your choice. It struck me as easier to track than secretly choosing a player or number for which there's already precedent - especially if it's a theme/subtheme and warrants support (like tokens/double-faced token), and is simple enough that something like hiding a coin/face-up/down card could be enough.
White and green will be the primary Tactic colors - white (mostly on Soldiers, Knights, etc.) usually a choice between a defensive/utility effect and an aggressive effect, green (Elves and Beasts) chooses between punishing blocks and punishing no-blocks, with some small splashes in other colors as appropriate.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
(Since this has a moderate drawback - can't pump it, effectively - it's fine.) Also presumably it'd go in a set with Vehicles, which I think is neat.
Masksmith - This card is pulling in two directions. Mostly, it's an undercosted midsize deathtoucher but its marquee abilities are hatebear stuff. I guess it's fine as a larger Yixlid Jailer variant, and it feels nicely like a Theros-themed card from a Commander product.
Fountain of False Life - Wacky. I'm not sure how this would play. Is there a way to do an autowin-lock without creatures? Obviously Obstinate Familiar and Laboratory Maniac... I'm not sure I like how this works with the Words cycle, but it's still at least interesting.
Callous Domesticator - Very strong removal. Banisher Priest is already good enough to play in Constructed, and Banisher++ in blue would be the absolute gas. Flavor's pretty spot-on though. Also, why do you control the creature as long as the Domesticator is on the battlefield but it gets humbled as long as you control the Domesticator?
The Best Offense - I just really dig this card. My kinda playstyle.
Tactic - Love this mechanic. I was gonna ***** about not being able to choose different tactics for different creatures but I think it makes flavor sense AND gameplay sense (don't want anyone dithering over multiple tactic choices and trying to make sense of what fires off with what effect). I don't like it on Predator Boa because it feels like the ability has to go on a sapient creature rather than a wild animal flavorwise, but mechanically all the cards with it are really nice.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I honestly don't know what the right price point for this is. Gut feeling was the power level was halfway between Sower of Temptation and Fiend Hunter - what would it be then? A 1UU 2/1? A 2UU 3/3? Wording's definitely sloppy though, could tighten that up.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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