I don't usually like designing Boros cards and I think the previous two incarnations of Aurelia were designed just fine, but looking over the GRN spoilers and realizing the Boros creatures all fit into certain creature types gave me this idea. I think she'd obviously be good leading a Boros deck, and is a build-around bomb for limited, but would also be an interesting tribal commander for EDH. Open to better name suggestions too.
Aurelia, Boros Champion 4RW
Legendary Creature - Angel [M]
4/4
Flying
Whenever a Soldier you control attacks, it gets +1/+1 until end of turn.
Whenever a Knight you control attacks, it gets +1/+1 and gains first strike until end of turn.
Whenever an Angel you control attacks, if it is your first combat phase this turn, untap all other creatures you control. After this phase, there is an additional combat phase.
Yes, every Boros creature except for its guildmage is a soldier, knight or angel. The wording on the final ability may be a little wonky - but if multiple angels you control attack in your first combat, they all untap each other and you would get an additional combat phase for *each* angel that attacks. Maybe that's busted for red/white angel tribal. But since it says "if it is your first combat phase this turn" instead of "attacks for the first time", you can't use blink shenanigans to get infinite combats like with the original Aurelia.
At least, I think. Open to wording help. It's possible that the last ability would just be better if it triggered only off of Aurelia, not any angel, but I like the repetition of the "whenever a [creaturetype] wording of this draft.
That's pretty cool! I do like the tiered creature type triggers.
The last ability is maybe too wild... what about "+1/+1 and gains first strike and lifelink" to continue the trend of the first two abilities. Oh, or "+1/+1 and double strike," since that would be kinda similar to what you have already, but simpler.
That's pretty cool! I do like the tiered creature type triggers.
The last ability is maybe too wild... what about "+1/+1 and gains first strike and lifelink" to continue the trend of the first two abilities. Oh, or "+1/+1 and double strike," since that would be kinda similar to what you have already, but simpler.
Thanks for the feedback and great to see you on these forums again! (I took quite some time off.) I see what you mean, but I am kind of in love with the idea of having this big splashy "angels cause your team to KICK ASS" feel to it, like they really give the rest of your team the key to victory. Also makes it feel more mythic. What if it was "another angel" so you couldn't just use Aurelia alone to get it?
Also greatvthatvthe soldiers and knight get +1/+1 again in the secon or third combats.
I didn't even notice that! Wow, that's a good point. I'm inclined to keep it as-is because that's just really cool, although some players (like me, hehe) may not notice it right away.
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Aurelia, Boros Champion 4RW
Legendary Creature - Angel [M]
4/4
Flying
Whenever a Soldier you control attacks, it gets +1/+1 until end of turn.
Whenever a Knight you control attacks, it gets +1/+1 and gains first strike until end of turn.
Whenever an Angel you control attacks, if it is your first combat phase this turn, untap all other creatures you control. After this phase, there is an additional combat phase.
Yes, every Boros creature except for its guildmage is a soldier, knight or angel. The wording on the final ability may be a little wonky - but if multiple angels you control attack in your first combat, they all untap each other and you would get an additional combat phase for *each* angel that attacks. Maybe that's busted for red/white angel tribal. But since it says "if it is your first combat phase this turn" instead of "attacks for the first time", you can't use blink shenanigans to get infinite combats like with the original Aurelia.
At least, I think. Open to wording help. It's possible that the last ability would just be better if it triggered only off of Aurelia, not any angel, but I like the repetition of the "whenever a [creaturetype] wording of this draft.
The last ability is maybe too wild... what about "+1/+1 and gains first strike and lifelink" to continue the trend of the first two abilities. Oh, or "+1/+1 and double strike," since that would be kinda similar to what you have already, but simpler.
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Thanks for the feedback and great to see you on these forums again! (I took quite some time off.) I see what you mean, but I am kind of in love with the idea of having this big splashy "angels cause your team to KICK ASS" feel to it, like they really give the rest of your team the key to victory. Also makes it feel more mythic. What if it was "another angel" so you couldn't just use Aurelia alone to get it?
I didn't even notice that! Wow, that's a good point. I'm inclined to keep it as-is because that's just really cool, although some players (like me, hehe) may not notice it right away.